Wire

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This article is about taut, swingable objects. For the elastic wired cables from Super Mario Sunshine, see Rope.
"Bars" redirects here. For the obstacles that Boo Mario can pass through, see Bars (Boo Mario).
Wire
Mario swinging in Mario vs. Donkey Kong on Nintendo Switch.
Artwork from Mario vs. Donkey Kong (Nintendo Switch)
First appearance Donkey Kong (Game Boy) (1994)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)

In several games of the Super Mario franchise, the player character can swing from wires[1] :5, 7, 18 or bars.[2] [3] :4[4] The character automatically grabs on to one on contact. Depending on the game, flicking the control stick or pressing the action button causes the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach. Wires are comparable to horizontally strung ropes and trapezes.

Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars" and are more recurring in the Super Mario franchise. They resemble horizontal bars.

History[edit ]

Donkey Kong (Game Boy)[edit ]

In the Game Boy version of Donkey Kong , ropes,[5] also called horizontal bars,[6] are attached to transmission towers. Mario can grab on and move across ropes and can also do the Wire Spin to do either a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make Mario ascend heights or traverse gaps. Enemies called Sparks sometimes appear along ropes.

The wire ropes from Super Mario Sunshine share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.

Mario vs. Donkey Kong[edit ]

In Mario vs. Donkey Kong and its Nintendo Switch remake, wires, alternatively called bars[2] or monkey bars ,[7] function like in Donkey Kong. They take the appearance of regular wires in Mario Toy Company and Twilight City, but are instead ropes in worlds like Donkey Kong Jungle.

Super Mario series[edit ]

Screenshots of bars from Super Mario Galaxy (left), Super Mario Galaxy 2 (middle), and Super Mario Odyssey (right).

Super Mario Galaxy[edit ]

In Super Mario Galaxy and its Nintendo Switch port, bars appear only on the walls of the Deep Dark Galaxy. They are silvery with light-orange ends in this game, and provide a limited range for the player character to jump off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.

Super Mario Galaxy 2[edit ]

In Super Mario Galaxy 2 , bars, referred to as "nails" in the Prima Games guidebook,[8] appear only in the Clockwork Ruins Galaxy, where they function identically as in Super Mario Galaxy. Bars are used in the mission "Time for Adventure" to reach the Power Star. Bars in the game look rusted, matching the aesthetic theming of the Clockwork Ruins Galaxy.

Super Mario Odyssey[edit ]

Bars in Super Mario Odyssey are red objects with gray, reflective orbs at the end. They are embedded into the walls of subareas in the Metro Kingdom and Snow Kingdom. In the Wooded Kingdom, there are multiple Timer Challenges where bars briefly appear on the sides of terrain once Mario tosses Cappy at a Scarecrow. In the Hanging from a High-Rise subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. Mario can grab on to these bars and jump from them. The Darker Side has a challenge involving poles.

On the streets of New Donk City, the overhanging traffic lights function exactly like bars.

Wario Land: Shake It![edit ]

In Wario Land: Shake It! , bars appear suspended in the air. When clinging to a bar, Wario performs a Bar Spin if the player shakes the Wii Remote. Pressing Two Button while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against Chortlebot.

Gallery[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese ワイヤー
Waiyā
Wire [9] [10]
鉄棒
Tetsubō
Horizontal Bar [11] [12]
ロープ
Rōpu
Rope Donkey Kong [13]
French Câble Cable [1] :58
Barre Bar [3] :18
German Stange Bar [1] :38
Italian Parallela Parallel bar [1] :118
Spanish Cable Cable [14]
Barra Bar [1] :98[3] :30

See also[edit ]

References[edit ]

  1. ^ a b c d e 2004. Mario vs. Donkey Kong European instruction booklet (PDF). Großostheim: Nintendo of Europe . Page 5, 7, 18, 38, 58, 98, 118. Retrieved March 27, 2025 from nintendo.com.
  2. ^ a b "You can use bars to jump higher." – 2011. Mario vs. Donkey Kong in-game eGuide for the Nintendo 3DS rerelease. Nintendo, Co. Ltd . Page 12.
  3. ^ a b c 2008. Wario Land: Shake It!: Instruction Booklet (PDF). Redmond: Nintendo of America . Page 4, 18, 30. Retrieved March 24, 2024 from nintendo.com.
  4. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: PRIMA Official Game Guide. Roseville: Prima Games . Page 99, 102, 105, 107, 145.
  5. ^ "Jump onto a rope .While Mario hangs from it, press さんかく on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [sic ]" – 1994. Donkey Kong: Instruction Booklet. Redmond: Nintendo of America. Page 11.
  6. ^ "Mario must gracefully swing from the horizontal bar to make it to the next platform." – Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors (1994). The Super Game Boy Player's Guide. Redmond: Nintendo of America. Page 36.
  7. ^ "Last time, Mario hitched a ride on a monkey tail, played around on some monkey bars, and, of course, faced off against the biggest monk—I mean, baddie in the jungle, Donkey Kong!" – Jordan, Play Nintendo channel (February 17, 2025). Let’s Play Mario vs. Donkey Kong Part 3 😲 Gameplay For Kids | ‪‪@playnintendo‬ (0:14). YouTube. Retrieved February 19, 2025.
  8. ^ Browne, Catherine (2010). Super Mario Galaxy 2: PRIMA Official Game Guide (Premiere Edition). Roseville: Prima Games. Page 220.
  9. ^ Mario vs. Donkey Kong Shogakukan book Media:Mvsdk book i.jpg
  10. ^ 2004. Mario vs. Donkey Kong instruction booklet (PDF). Nintendo (Japanese). Page 4. Retrieved from nintendo.co.jp.
  11. ^ 2004. "Action & Puzzle." Mario vs. Donkey Kong. Japanese. Retrieved 22 Feb. 2024.
  12. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 136, 170.
  13. ^ 1994. Donkey Kong (Game Boy) instruction booklet. Nintendo (Japanese). Page 9.
  14. ^ Official Mario vs. Donkey Kong guide. Guías Nintendo (European Spanish). Retrieved November 28, 2018. (Archived September 15, 2008, 10:51:24 UTC via Wayback Machine.)
Donkey Kong (Game Boy)
Characters Donkey KongDonkey Kong Jr.MarioPauline
Levels Construction Site Stage 0-1Stage 0-2Stage 0-3Stage 0-4
Big-City Stage 1-1Stage 1-2Stage 1-3Stage 1-4Stage 1-5Stage 1-6Stage 1-7Stage 1-8
Forest Stage 2-1Stage 2-2Stage 2-3Stage 2-4Stage 2-5Stage 2-6Stage 2-7Stage 2-8Stage 2-9Stage 2-10Stage 2-11Stage 2-12
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Desert Stage 5-1Stage 5-2Stage 5-3Stage 5-4Stage 5-5Stage 5-6Stage 5-7Stage 5-8Stage 5-9Stage 5-10Stage 5-11Stage 5-12
Airplane Stage 6-1Stage 6-2Stage 6-3Stage 6-4Stage 6-5Stage 6-6Stage 6-7Stage 6-8
Iceberg Stage 7-1Stage 7-2Stage 7-3Stage 7-4Stage 7-5Stage 7-6Stage 7-7Stage 7-8Stage 7-9Stage 7-10Stage 7-11Stage 7-12
Rocky-Valley Stage 8-1Stage 8-2Stage 8-3Stage 8-4Stage 8-5Stage 8-6Stage 8-7Stage 8-8Stage 8-9Stage 8-10Stage 8-11Stage 8-12Stage 8-13Stage 8-14Stage 8-15Stage 8-16
Tower Stage 9-1Stage 9-2Stage 9-3Stage 9-4Stage 9-5Stage 9-6Stage 9-7Stage 9-8Stage 9-9
Allies JumperMonchee
Abilities CrouchHandstand / Handstand JumpBackflipWire SpinRoll
Items and objects 1 UP HeartBird NestBoltConveyor BeltCrumble BlockDoorGirderHammerIce BlockJump StandKeyLadderLiftParasol, Hat & BagRoadRopeRope (wire)Super HammerSwitchTrash Can
Enemies and obstacles Aqua ManArumajironBarrelBirdBowbowBukubukuCannonCement tubChikuchikuDorakyūDōryīDottyDust ManFaiachūFireFireballFurafurawāGessoriGiant Donkey KongGolemGyātoruHawksIcicleJackKaibādoKānyīMiiraOttōOilOil drumPenpenPurupuruRappyRobo NO.1RokkunSairesuSir ShovalotSkeletonSnapjawSniperSparkSukōpīThwomp PlatformTododesuTsutan'ōmenWalking Block
Adaptations Super Mario (Super Mario: Donkey Kong 1 · Super Mario: Donkey Kong 2 ) • Super Mario-kun (Volume: 11)
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Mario vs. Donkey Kong (Game Boy Advance) / Mario vs. Donkey Kong (Nintendo Switch)
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Plus worlds Mario Toy FactoryDonkey Kong Jungle PlusFire Mountain PlusMerry Mini-Land Plus bSpooky House PlusSlippery Summit Plus bMystic Forest PlusTwilight City Plusvs. Donkey Kong Plus
Extra world Expert
e World Mario vs. Donkey Kong-e a
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Abilities CrouchHandstand / Handstand JumpJumpBackflipWire SpinSpring Jump
Items and objects 1-Up Mushroom2 UP a3 UP a5 UP aBarrelBird NestChainCheckpoint Flag bColor BlockColor SwitchConveyor BeltCrumble BlockDirection SwitchDonut BlockDoorElevatorFlower Fan bFlying key bGarbage CanGirderHammerHelp BoxKeyLadderLetter BlockPresentRopeSpringToy boxWarp Box bWire
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Wario Land: Shake It!
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Shake Dimension The Sweet Stuff 0-1: Aboard the Sweet StuffPirate Shop
Ratl Ruins 1-1: Stonecarving City • 1-2: Whoopsy Desert • 1-S1: Disturbing Tomb • 1-3: Foulwater Falls • 1-S2: Gurgle Gulch • 1-4: Run-Down Pyramid • 1-B: Rollanratl Battle
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Rocking Range 3-1: Wreck Train • 3-2: Stonetooth Cave • 3-3: Its-all Mine • 3-4: Glittertown • 3-S1: Neon City • 3-S2: Derailed Express • 3-B: Chortlebot Challenge
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Shakedown Schooner 6-B: VS the Shake King
Objects Items Coins (Bronze coin · Gold coin · Large gold coin · Large silver coin · Silver coin) • Diamond
Vehicles Rocket BucketSubwarineUnibucket
Obstacles Bomb BlockBoulderFossilIcicleLavaShake PillarSkewerSpikeSpike pole
Miscellaneous BallBarBlast-O-CannonBombBonfire BlockBottomless Coin SackCertainty SwitchCheckpoint blockCoin BagKodaigiMax Fastosity DasheratorMerfle BarrelPush buttonPyramidShake blockShrinkbarrelSlot machineSnowman BlockTreasure chestUncertain Block
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Moves Bar SpinDash AttackEarthshake PunchGrabGround PoundJump
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Music "Stonecarving City"
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Super Mario Galaxy 2 (Wii) / Super Mario Galaxy 2 (Nintendo Switch)
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Enemies AmpBanzai BillBatBig BooBig GringillBig ParagoombaBig ThwompBig WigglerBlooperBob-ombBomb BooBompBooBoomerang BroBowser StatueBullet BillBuzz sawCannonballCheep CheepChompChoppahClampyCluckboomCosmic CloneCrabberDiggaDry BonesElite OctoombaFire ShooterFizzlitFlaptackFlipbugFlompFuzzyGiant GoombaGiant KoopaGold ChompGolden GummitGoombaGoombeetleGringillGummitHammer BroHoming ChompHot UrchinJack O'GoombaJam-o'-WarJammyfishKleptoadKoopa TroopaLakituLava BubbleLi'l BrrLi'l CinderMagikoopaMagmaarghMagmawMandibugMattermouthMega BooMeteorMicro Mecha-BowserMikey MineMini GoombaOctobooOctoguyOctoombaParagoombaPinheadPiranha PlantPokey HeadPrickly Piranha PlantPrickly plantPulse BeamPupdozerRhompRoctoRuby RockSentry BeamSkeeterSlurpleSmall ChompSmeechSnoodleSpace MineSpanglerSpiky GummitSpindleburrSpineconeSpinySpiny Cheep CheepSpiny EggSpiny Piranha PlantSpoingSpring TopmanSpring VaultSuper Piranha PlantSwaphopperThwompTopmanTopminiTox BoxTracksTrapdragonTwirlipUndergruntUndergrunt GunnerUrchinWater ShooterWhimpWhompWigglerZap BallZap Nozzle
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Objects ? BlockAirshipArrow SignBalloonBanandelionBarBeaconBeat BlockBlockBlue switchBrickBubbleBubblerBull's-eyeCageCannonChance CubeCheckpoint FlagCloudCoconutCosmic blockCrateCrystalCymbalsDisappearing platformDivotDrumFishFlipping panelFlipswitch PanelFloaty FluffFlower (environmental object)Flower (grapple)Flower (platform)Flying ? BlockGateGiant grapeGiant Star BitGlass caseGolden pegGrateGravity switchGround-Pound SwitchHandleHoneycomb wallIceIce blockIce MeteorKey DoorLaunch StarLeaf raftLever SwitchLiftLucky CubeMeteoritePicture blockPipePitPolePull StarPuzzle piecePyramidRampRed and blue blocksRockRubbery bulbSand BirdSeagullShrinking platformSignboardSling StarSnake platformSnow sculptureSnowballStar WandSpringboardSproutle VineStar BallStar BarrierStarshroomSteel CrateStone circleStone wheelStumpSwingTeeter-totter moonTeleporterTip NetworkTorchTornadoTrampolineTreasure chestTreeUnderwater ringVolcanoWarp PadWater BallWater spoutWatermelon
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Large bosses Madame BroodeKnucklotecTorkdriftBowserMechawigglerMollusque-LanceurCookatielRuined DragonRoboBrood
Items BubbleCoinCoin pileFruitHeartHidden CoinKeyLife-Up HeartMoon ShardMulti MoonNoteNutPauline's lost itemsPower MoonRegional coinRockRocket FlowerSeedTurnipYoshi's Egg
Objects ? Block2D block8-bit character8-bit pipeAirshipArrow SignBarBarrierBeanstalkBig mushroomBinding BandBinocularsBird (traveling)BlockBoomboxBowser statueBrick BlockBubblerButterflyCactusCheckpoint FlagCheese rockCoin BlockCoin ringCrateDumpsterFalling PlatformFishFloating cornFlower (Cap Throw)Flower (environmental object)Flower RoadFogFrost-Frosted CakeGiant SwingGirderGlowing spotGoomba buttonGround-Pound SwitchHat CatapultHat cloudHat LauncherHat TrampolineHidden BlockHillHip Drop Move LiftHint ArtHoleJaxi StandJaxi StatueJizoKeyhole PedestalKnob-like structureKoopa ShellLanternLava cannonLetterLever SwitchLiftLochlady DressLurkerManholeMeatMini RocketMoon CageMoon PedestalMoon PipeMoon platformMoon PedestalMoon RockMotor scooterMovable coverMushroom PlatformMysterious sproutP SwitchParking lotPenguinPipePolePole (bollard)PostPropeller PillarPush-BlockPuzzle PartRankings BoardRC CarRed doorRising Stone PillarRock wallRotating buildingRotating dialRotating platformSand GeyserScarecrowSeagullSeesawShell launcherSlotsSmall animalSmall birdSmall UFOSnowSoft wallSoirée BouquetSpark pylonSparkle WaterSpinning blockSpinning saucepanSteel BlockStone markerStone spireStone wallStupendous StewSwingSwinging ScaffoldingSwordTail TreeTapering platformTaxiTrampolineTransparent PlatformTrash CanTravel TipTreasure chestTreeVanishing platformVolcanoWardrobe closetWarp holeWedding-announcement posterWire Net PlatformWooden pendulumYellow turnstileZipper
Locations Main story Cap Kingdom (Bonneton)Cascade Kingdom (Fossil Falls)Sand Kingdom (Tostarena)Lake Kingdom (Lake Lamode)Wooded Kingdom (Steam Gardens)Cloud Kingdom (Nimbus Arena)Lost Kingdom (Forgotten Isle)Metro Kingdom (New Donk City) • Snow Kingdom (Shiveria)Seaside Kingdom (Bubblaine)Luncheon Kingdom (Mount Volbono)Ruined Kingdom (Crumbleden)Bowser's Kingdom (Bowser's Castle) • Moon Kingdom (Honeylune Ridge)
Post-story Mushroom Kingdom (Peach's Castle) • Dark Side (Rabbit Ridge)Darker Side (Culmina Crater)
Other OdysseyCrazy CapStarshroom
Moves Backward SomersaultCap JumpCap ThrowCaptureCrawlCrouchDashDiveDouble JumpDownward ThrowDrill SpinGround PoundGround Pound JumpJumpLong JumpQuick SwimRollSide SomersaultSpin JumpSpin ThrowSwimTriple JumpUpward ThrowWall JumpWarp
Gameplay elements amiiboBalloon World aBeach VolleyballBound Bowl Grand PrixCompletionGravityGravity fieldHealth MeterJump-Rope ChallengeKoopa FreerunningKoopa Trace-WalkingNintendo Labo bObjectivesPicture MatchRC Car ChallengeSnapshot Mode
Music "Battling the Broodals" • "Break Free (Lead the Way)" • "Fossil Falls" • "Jump Up, Super Star!" • "New Donk City" • "Peronza Plaza" • "Rebuffing the Ruined Dragon" • "Run, Jump, Throw! 1" • "Run, Jump, Throw! 2" • "Shiveria Town" • "Steam Gardens" • "The Forgotten Isle" • "Tostarena Nights" • "Tostarena Ruins" • "Underground Moon Caverns"
Further info 7net ShoppingThe Art of Super Mario Odyssey GalleryGlitches • "Hop Chop Splat Oh-no! Song" • Lists of names in other languages (Clothing · Music List · Power Moons · Souvenirs) • Mario Reads Your Letters Music ListNintendo Music (soundtrack) • Original soundtrackPre-release and unused contentQuotesScavenger Hunts for Kids (Ep. 1) • Sound selectionSuper Mario Odyssey (sticker book) • Super Mario Odyssey Review Round-upSuper Mario Odyssey: The ChaseStaffThe Super Mario Players
a In version 1.2.0 or later
b In version 1.3.0 or later