25m

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigation Jump to search
"0-1" redirects here. For the board from Mario Party: Star Rush, see World 0-1.
25m
A screenshot of 25m from the arcade version of Donkey Kong.
25m in the arcade game
Level code Level 1 (arcade)
Level 1 (NES)
Stage 0-1 (Game Boy)
Games Donkey Kong (arcade) (1981)
Donkey Kong (Game Boy) (1994)
Boss Donkey Kong
Level progression
← Previous
Next →
50m
Donkey Kong levels
Donkey Kong (Game Boy) levels

25m (alternatively formatted with a space), also called Stage 1[1] or Level 1,[2] is the first level of the Donkey Kong arcade game and Donkey Kong on the Game Boy. It is the bottom level of the Construction Site. The level starts with a cutscene of Donkey Kong bringing Pauline up to the top of the level. The player takes control of Mario as he jumps over barrels and climbs to the top of 25m, where Donkey Kong and Pauline are located, via a series of ladders. Mario also finds hammers around the area, which he uses to smash the barrels. After reaching the top of 25m, Donkey Kong grabs Pauline and climbs up to 50m. The bottom of the level also features an oil drum. If a blue barrel enters the oil drum, it creates a Fireball that tries to hunt down Mario. If there are five Fireballs simultaneously onscreen, Donkey Kong stops throwing blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number.

In the original arcade game, an intro segment shows Donkey Kong climbing to the top of the Construction Site with Pauline under his arm, then jumping along the top platform to cause the broken ladders and sloped girders that make up the level. It was cut, along with most of the cutscenes and the 50m level, in the original NES version, but was eventually restored in the Game Boy version.

In the Game Boy version, two layers of platforms are removed due to the handheld's small screen. A later level, Stage 9-5 in the Tower, retains the exact appearance of the original 25m by employing a scrolling screen, but is also missing the hammers and has a different aesthetic theme.

Enemies[edit ]

Name Count
Sprite of a Fireball from Donkey Kong (Arcade)
Fireball
Depends on how many blue barrels reach the oil drum.
Sprite of a Barrel from Donkey Kong (Arcade)
Brown barrel
Varies
Sprite of a blue barrel from Donkey Kong
Blue barrel
Varies
Sprite animation of Donkey Kong pounding his chest in Donkey Kong (Arcade)
Donkey Kong
Boss

Appearances and references in other games[edit ]

Notes[edit ]

A screenshot of 25m (Super Game Boy version)
Donkey Kong storming off with Pauline
  • This is the only level in the game that does not feature Pauline's lost items.
  • A glitch in the earliest arcade version allows Mario to complete the level by jumping from the first girder to the floor below, which causes him to fall through the floor. This registers him as beating the level.
  • A similar glitch can be found in the NES version. If Mario is positioned at a certain spot on the first fixed ladder, he can climb down and wraparound through the top of the screen to end up at the top girder.
  • In the NES version and all but the final international arcade revision, barrels will not roll down a ladder Mario is on if his hand is touching the top of the girder.

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
French Les poutrelles The beams [4]

References[edit ]

  1. ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 36.
  2. ^ Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 38.
  3. ^ Looygi Bros. (July 25, 2024). 11 Old Glitches Tested in Nintendo World Championships: NES Edition (01:04). YouTube. Retrieved January 17, 2025.
  4. ^ Donkey Kong (ColecoVision) European instruction booklet (PDF). Coleco (French). Page 13.
Donkey Kong
Characters Donkey KongMarioPauline
Levels 25m50m75m100m
Items and objects BoltConveyor BeltGirderHammerLadderLiftParasol, Hat, & Bag
Enemies and obstacles BarrelCement tubFireFireballJackOil drum
Music "Game Start" • "Hammer BGM" • "Ocean Loader 2" • "Round 1 BGM" • "Title BGM"
Other Crazy Kong Crazy Kong Part II Donkey Kong Classics Donkey Kong, Donkey Kong Junior, Mario Bros. Donkey Kong Goes Home Donkey Kong Original Edition Donkey Kong Video Arcade KeychainGalleryGame Sound Museum: Donkey Kong Miyamoto on ZeldaMultimediaNES Classics Nintendo Music (soundtrack) • Staff
Toy adaptations 2 Mario Bros. PINBALL GAMES & 2 Donkey Kong PINBALL GAMES2 Mario Bros. WATER GAMES & 2 Donkey Kong WATER GAMESDonkey Kong (A-Maze-Ing Arcade game)Donkey Kong (Milton Bradley board game)Donkey Kong (Dynatech Play2O)Donkey Kong (jigsaw puzzle)Donkey Kong (trading cards)Donkey Kong Ball DartsDonkey Kong Candy MazeDonkey Kong Counting Target SetDonkey Kong Mini Maze Game (Elevator Game · Ramp Game · Rivet Game) • Donkey Kong Pin Ball GameDonkey Kong PuzzleDonkey Kong Shooting ArcadeJenga: Donkey Kong Collector's Edition
Adaptations Donkey Kong (coloring/activity books)Saturday Supercade
Donkey Kong (Game Boy)
Characters Donkey KongDonkey Kong Jr.MarioPauline
Levels Construction Site Stage 0-1Stage 0-2Stage 0-3Stage 0-4
Big-City Stage 1-1Stage 1-2Stage 1-3Stage 1-4Stage 1-5Stage 1-6Stage 1-7Stage 1-8
Forest Stage 2-1Stage 2-2Stage 2-3Stage 2-4Stage 2-5Stage 2-6Stage 2-7Stage 2-8Stage 2-9Stage 2-10Stage 2-11Stage 2-12
Ship Stage 3-1Stage 3-2Stage 3-3Stage 3-4Stage 3-5Stage 3-6Stage 3-7Stage 3-8
Jungle Stage 4-1Stage 4-2Stage 4-3Stage 4-4Stage 4-5Stage 4-6Stage 4-7Stage 4-8Stage 4-9Stage 4-10Stage 4-11Stage 4-12
Desert Stage 5-1Stage 5-2Stage 5-3Stage 5-4Stage 5-5Stage 5-6Stage 5-7Stage 5-8Stage 5-9Stage 5-10Stage 5-11Stage 5-12
Airplane Stage 6-1Stage 6-2Stage 6-3Stage 6-4Stage 6-5Stage 6-6Stage 6-7Stage 6-8
Iceberg Stage 7-1Stage 7-2Stage 7-3Stage 7-4Stage 7-5Stage 7-6Stage 7-7Stage 7-8Stage 7-9Stage 7-10Stage 7-11Stage 7-12
Rocky-Valley Stage 8-1Stage 8-2Stage 8-3Stage 8-4Stage 8-5Stage 8-6Stage 8-7Stage 8-8Stage 8-9Stage 8-10Stage 8-11Stage 8-12Stage 8-13Stage 8-14Stage 8-15Stage 8-16
Tower Stage 9-1Stage 9-2Stage 9-3Stage 9-4Stage 9-5Stage 9-6Stage 9-7Stage 9-8Stage 9-9
Allies JumperMonchee
Abilities CrouchHandstand / Handstand JumpBackflipWire SpinRoll
Items and objects 1 UP HeartBird NestBoltConveyor BeltCrumble BlockDoorGirderHammerIce BlockJump StandKeyLadderLiftParasol, Hat & BagRoadRopeRope (wire)Super HammerSwitchTrash Can
Enemies and obstacles Aqua ManArumajironBarrelBirdBowbowBukubukuCannonCement tubChikuchikuDorakyūDōryīDottyDust ManFaiachūFireFireballFurafurawāGessoriGiant Donkey KongGolemGyātoruHawksIcicleJackKaibādoKānyīMiiraOttōOilOil drumPenpenPurupuruRappyRobo NO.1RokkunSairesuSir ShovalotSkeletonSnapjawSniperSparkSukōpīThwomp PlatformTododesuTsutan'ōmenWalking Block
Adaptations Super Mario (Super Mario: Donkey Kong 1 · Super Mario: Donkey Kong 2 ) • Super Mario-kun (Volume: 11)
Other GalleryGiant SquirrelMultimediaStaff