Roll

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This article is about the recurring move in the Super Mario series. For the recurring move in the Donkey Kong franchise also known as simply the "Roll", see Roll Attack.
Not to be confused with Backward Somersault or Side Somersault.

Rolling appears in the Super Mario franchise as a move that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.

History[edit ]

Donkey Kong (Game Boy)[edit ]

Rolling as an action in the Super Mario franchise first appears in the Game Boy version of Donkey Kong . When Mario lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.

Wario Land series[edit ]

In the Wario Land series, rolling appears starting in Wario Land II . To perform it, Wario must slide down a slope, and he begins rolling shortly afterward. While rolling, Wario moves forward rapidly and is only stopped when he hits a solid wall. He can barrel through enemies, including spiked ones, as well as blocks. As he is a single block tall in this state, he can roll through low passages. Wario can also jump while continuing to roll, which is sometimes used to give him multiple paths he can take.

Super Smash Bros. series[edit ]

SmashWiki article: Roll

Rolling appears in the Super Smash Bros. series as an evasive maneuver. It is performed by moving the fighter left or right while shielding. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the Super Smash Bros. series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in Super Smash Bros. Ultimate are also affected by how many rolls are used during a short period of time.

Super Mario series[edit ]

Super Mario 3D Land[edit ]

Rolling in Super Mario 3D Land is a move used by Mario and Luigi, causing either brother to burst forward from a crouch. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press X Button or Y Button while crouching; thus, it replaces the Sweep Kick and Slide Kick from Super Mario 64 and Super Mario 64 DS . When rolling, Mario and Luigi move faster than walking and can break open crates; however, the roll cannot defeat enemies, as opposed to the Roll Attack from the Donkey Kong Country series. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. Jumping during the move makes the roll become a Rolling Leap, a longer and faster version of the Long Jump.

If Mario is in his Tanooki form or Luigi is in his Kitsune form, this move becomes the Tail Spin.[1] When this move is used, the character crouches and continuously spins his tail until X Button or Y Button is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.

In the pre-release version of Super Mario 3D Land, the roll was performed by pressing the L Button or R Button button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the Super Mario series.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit ]

Rolling in Super Mario 3D World and Super Mario 3D World + Bowser's Fury works in the same way as it does in Super Mario 3D Land, but the additional player characters—Peach, Toad, and Rosalina—can roll as well. While a character is in Cat form, the roll becomes a sliding tackle called a pounce. The pounce can be combined with the long jump just like the Tail Spin, which causes a similar move where the player continuously claws at enemies during a long jump.

In Super Mario 3D World + Bowser's Fury, players can also roll in midair by pressing X Button or Y Button during a Ground Pound, similarly to the Super Mario Odyssey version of the dive. As with the dive, the roll can be performed during the front flip for a Ground Pound or while falling during a Ground Pound, and it resets the user's falling speed. This gives it most of the same purposes of the dive, namely extending the distance a single jump can cover, reaching destinations at a higher altitude than the player could reach without a aerial roll, and allowing burst aerial movement into the direction the player is facing regardless of the player's momentum. Unlike the dive, since rolls end on their own after a short time, the player can perform as many rolls as they desire in a single jump where they could only perform one dive per jump. Also, like in Super Mario Odyssey, players can use a roll directly after landing from a Ground Pound. These all apply to the Tail Spin and the pounce.

In Super Mario 3D World + Bowser's Fury, if the player uses a Lucky Bell to become their Cat form, they will be unable to pounce in midair. This is because transforming into the Lucky Cat form replaces the Ground Pound. This similarly stops them from pouncing out of landing from a Ground Pound, since they are not using a Ground Pound. However, the player cannot transform into Lucky Cat Mario while wearing any kind of Box (Propeller Box, Cannon Box, Coin Box, Light Box), meaning while wearing those boxes the player regains the ability to Ground Pound and therefore the ability to pounce in the air and pounce when landing from a Ground Pound.

Super Mario Run[edit ]

A vector graphic of two arrows, one red and one blue, pointing away from one another, with a purple and white circle in the middle. It has been suggested that this section be split into Roll , Landing Roll , Rolling Jump . Reason: There might be cause to consider Super Mario Run as having a roll move distinct from the Landing Roll, namely that Mario can roll through the mechanics of the Pause Block and Edge Climbing and then Rolling Jump from any of the three rolling methods. (discuss)

Rolling in Super Mario Run appears as an action called the Landing Roll. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection, and beginning to slide down a wall resets all height dropped. Landing Rolls always occur when a character lands from any Long Jump. Landing on Lifts is excluded because Lifts override standard movement. Taking damage temporarily prevents the player from doing a Landing Roll. This is based on "mercy invincibility," and it therefore extends to leaving a bubble after being defeated. When the player taps the screen while a character is on a Pause Block that points to the right, the character leaves the block by rolling. Unlike the similar action in Donkey Kong , either kind of roll defeats enemies with which it comes into contact.

The roll performed when edge-climbing is used is mostly identical to the Landing Roll.

Tapping the screen while rolling performs a Rolling Jump, a variation of the jump where the character front-flips while rising. It can defeat enemies from below. Enemies with spikes are immune to both Landing Rolls and Rolling Jumps. The Rolling Jump is a stylish move, so it creates blue stars that contribute to starting a Coin Rush. Toads like this move, so in the Toad Rally mode, it gets a Toad to cheer for the player.

Super Mario Odyssey[edit ]

The location of a Power Moon in Super Mario Odyssey
Mario rolling in Super Mario Odyssey

Rolling in Super Mario Odyssey is very different from its appearances in Super Mario 3D Land and Super Mario 3D World, but at first glance, they seem similar. Again, rolling is forward burst movement done from a crouch. However, rolling reacts to slopes such that Mario can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. Slopes can even influence how Mario moves left and right while rolling. In this game, if the ZL Button, ZR Button, SL Button, or SR Button button is held, Mario can continue to roll past the "burst" portion. This allows slopes to affect the roll further, as upward slopes can bring a roll to a stop, then reverse the roll's direction. On flat surfaces, Mario naturally slows down. Once he moves slowly enough and a slope is not present to send him the other way, he stops rolling and returns to crouching. The player can slowly turn while rolling, instead of the strafing motion done in prior games. If the player presses Y Button or X Button, Mario does a short hop while boosting forward. If either button is pressed with the correct rhythm, he gets bigger boosts, which is indicated by a yellow visual effect. If the player shakes Joy-Con while rolling, they still boost forward but always get the more powerful boost. Mario stops rolling fairly quickly after the relevant button is released. If Control Stick is in neutral, Mario stops in place. If Control Stick is held in a direction, Mario instead retains the speed he has from rolling, though it returns to his normal running speed in short order if he keeps contact with the ground.

Rolling has been given more interactions with Mario's other moves. When Mario lands from a Long Jump or dive while moving forward at a minimum speed, if the player is currently holding any of the shoulder or trigger buttons, Mario begins rolling. When Mario lands from a Ground Pound, if the player keeps holding a shoulder or trigger button and then either presses Y Button, presses X Button, or shakes Joy-Con, Mario starts rolling with an initial use of the strong boost. Lastly, if the player presses one button from both pairs of face buttons at the same time, Mario can interrupt any ongoing roll with a Cap Throw.

In a bonus area in the Cap Kingdom, Mario automatically rolls upon touching the first slope. After this, he cannot stop rolling until he reaches the end of the area. This behavior is reminiscent of the slides from Super Mario 64.

Super Mario Maker 2[edit ]

Rolling in Super Mario Maker 2 can be used in the Super Mario 3D World style only. It can be performed by pressing any of the shoulder buttons (ZL Button, ZR Button, L Button, or R Button) while crouching. As Toadette is a playable character in Super Mario Maker 2, she can also roll.

Profiles[edit ]

Super Mario 3D Land[edit ]

  • Website description:
    • English (United States):
      This explosive move propels Mario forward with a quick roll.
    • English (United Kingdom):
      Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.

Super Mario Run[edit ]

  • Tips and Tricks: Landing Roll: You'll break a long fall by rolling without even having to touch the screen. You can even defeat some enemies!
  • Tips and Tricks: Rolling Jump: Tap the screen while rolling to do a rolling leap. Toads really dig the energy!

Names in other languages[edit ]

Roll[edit ]

Language Name Meaning Note(s) Ref.
Japanese 転がる
Korogaru
Roll [?]
Dutch Rollen To roll [?]
French Rouler To roll [?]
German Rolle vorwärts Roll forward [?]
Italian Capriola Somersault [2] [3]
Rotolamento Rolling [4]
Korean 구르기
Gureugi
Roll [?]
Portuguese Cambalhota Somersault [?]
Cambalhota para a Frente Forward Somersault [?]
Derrapada Skid [?]
Russian Катиться
Katit'sya
To roll [?]
Кувырок
Kuvyrok
Roll [?]
Spanish Rodar To roll [?]

Landing Roll[edit ]

Language Name Meaning Note(s) Ref.
Japanese 受け身
Ukemi
Ukemi [?]

Rolling Jump[edit ]

Language Name Meaning Note(s) Ref.
Japanese 受け身ジャンプ
Ukemi Janpu
Ukemi Jump [?]

References[edit ]

Roll coverage on other NIWA wikis:
  1. ^ 2013. Super Mario 3D World manual (PDF). Nintendo (English). Page 20.
  2. ^ Super Mario 3D Land Italian smart guide and Italian e-manual. Page 8.
  3. ^ Super Mario 3D World Italian e-manual. Page 17.
  4. ^ Super Mario Odyssey Italian in-game guide, basic moves
Donkey Kong (Game Boy)
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Your kingdom Your castleToadsToadPrincess PeachGift BoxToad wearing headphones b
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a In version 1.2.0 or later
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Super Mario Maker 2
Characters Playable characters MarioLuigiToadToadette
Forms Balloon Mario b (SMW) • Big Mario (SMB) • Boomerang Mario b (SM3DW) • Builder Mario (SM3DW) • Cape Mario (SMW) • Cat Mario (SM3DW) • Fire MarioFlying Squirrel Mario b (NSMBU) • Frog Mario b (SMB3) • Invincible MarioLink a (SMB) • Propeller Mario (NSMBU) • Raccoon Mario (SMB3) • Small MarioSMB2 Mario b (SMB) • Super MarioSuperball Mario (SMB)
Supporting characters CoursebotWorldbot bMr. EraserNinaPrincess PeachUndodogYamamuraPartrickPurple ToadSoundfrogToadsWeird MarioYoshi/Red Yoshi
Course elements Game styles Super Mario Bros. Super Mario Bros. 3 Super Mario World New Super Mario Bros. U Super Mario 3D World
Themes Ground • Underground • Underwater • Ghost HouseAirshipCastle • Desert • Snow • Forest • Sky
Terrain ? BlockBrick Block/Rotating BlockBridgeClear PipeCloud BlockCrystal BlockDonut BlockFrozen Coin aGroundHard BlockHidden BlockIceIce BlockIsland (SMB) • Mushroom PlatformNote Block/Music BlockP Block aWarp PipeRock BlockSemisolid PlatformSlopeSpike BlockSpike TrapWhite Block (SMB3)
Items 1-Up Mushroom/Rotten Mushroom10-Coin/30-Coin/50-CoinBig MushroomBoomerang Flower bBullet Bill Mask bCannon Box bCoinCape FeatherFire FlowerFrog Suit bGoomba Mask bGoomba's Shoe/StilettoMaster Sword aPink CoinPower Balloon bPropeller Box bPropeller MushroomRed POW Box bSMB2 Mushroom bSuper Acorn bSuper BellSuper HammerSuper LeafSuper MushroomSuper StarSuperball FlowerYoshi's Egg/Red Yoshi's Egg
Enemies Angry Sun/MoonAnt Trooper/Big Ant TrooperBlooper/Big Blooper/Blooper Nanny/Blooper BabyBob-omb/Mega Bob-omb/ParabombBoo/Big Boo/Boo Buddies/StretchBoom BoomBowser/MeowserBowser Jr.Bully/Big BullyBuzzy Beetle/Big Buzzy Beetle/Para-Beetle/Buzzy ShellChain Chomp/Big Chain ChompCharvaarghCheep Cheep/Big Cheep Cheep/Blurp (SMW)/Deep Cheep/Big Deep CheepDry Bones/Mega Dry Bones/Parabones/Dry Bones ShellFire Bro/Heavy Fire BroFire Piranha Plant/Big Fire PiranhaFish BoneGoomba/Mega Goomba/Paragoomba/Big Paragoomba/Galoomba (SMW)/Big Galoomba (SMW)/Flying Goomba (SMW)/Para-Goomba (SMW)/ Goombrat/Hefty Goombrat/Goombud (SMW)/Goomba Tower/Shoe Goomba/Stiletto GoombaHammer Bro/Sledge BroHop-ChopsHorned Ant TrooperJelectroJumping Piranha PlantKoopa Clown Car/Junior Clown Car/Fire Koopa Clown Car/Fire Junior Clown CarKoopa Troopa/Big Koopa Troopa/Koopa Paratroopa/Big Koopa ParatroopaKoopa Troopa CarKoopalings b (Larry · Morton · Wendy · Iggy · Roy · Lemmy · Ludwig) • LakituLava Bubble/Big Lava BubbleMagikoopa/Big MagikoopaMechakoopa b/Blasta Mechakoopa b/Zappa Mechakoopa b/Mega Mechakoopa bMonty Mole/Mega Monty MoleMuncherPeepaPiranha CreeperPiranha Plant/Big Piranha PlantPokey a/Snow Pokey aPom PomPorcupufferRocky Wrench/Mega Rocky WrenchSkipsqueakSpike a/Mega Spike aSpike Ball a/Giant Spiked Ball a/Snowball aSpike Top/Spiky ParabuzzySpiny/Big Spiny/Spiny ShellSpiny EggSpiny SkipsqueakStingby/Mega StingbyThwomp/Big ThwompUnshelled KoopaWiggler/Big Wiggler
Gizmos ! BlockArrow SignBanzai BillBill Blaster/Bull's-Eye BlasterBlinking BlockBumperBull's-Eye Banzai/Cat Banzai BillBull's-Eye Bill/Cat Bullet BillBullet BillBurnerCannonCannonball/Giant cannonballConveyor BeltCheckpoint FlagCrateDash Block aFire BarGrinderIcicleMushroom Trampoline/ON/OFF Trampoline bKey/Cursed Key bLava LiftLift/Flimsy Lift/Cloud LiftON/OFF Switch/Dotted-Line BlockOne-Way WallP SwitchPOW BlockRed POW BlockSeesawSkewerSnake BlockSwinging ClawTrackTrack BlockTrampolineTreeTwisterVineWarp Box/Warp Box (With Key)Warp Door/P Warp Door/Key Door
Miscellaneous Builder BoxStart BlockStone (Story Mode) • Toad (Story Mode) • Wings
Mario's moves Charge jump b (SMB) • Crawl (SM3DW) • CrouchCrouch Jump (SM3DW) • DashDive (SM3DW) • Double Jump (NSMBU) • Drill Spin (NSMBU & SM3DWb) • Ground Pound (NSMBU & SM3DW) • JumpLong Jump (SM3DW) • Looking up (SMW) • Midair Spin (NSMBU) • Roll (SM3DW) • Slide (all except SMB) • Spin Jump (SMW, NSMBU, & SM3DW) • SwimTail attack (SMB3) • Triple Jump (NSMBU) • Wall Jump (NSMBU & SM3DW)
Miscellaneous Assist partsCourse MakerFan-made courses highlighted by NintendoGalleryGlitchesMultimediaMii outfits • Minigamesb (Catch & Win!Match & Win!Pop & Win!) • Ninji Ghost aPeach's CastlePhanto bQuotes • "Sights & Sounds – Unforgettable Summer with Super Mario Maker 2" • Sound effectsStaffSuper Mario Maker 2 Challenges! (Ep 1 · Ep 2 · Ep 3 · Ep 4) • Update historyYamamura's Dojo
a In version 2.0 or later
b In version 3.0 or later