Bolt (object)

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"Plug" redirects here. For the item from Mario & Luigi: Brothership , see Battle Plug.

Bolts[1] [2] (also known as plugs[3] [4] or rivets[5] [6] ) are objects in Donkey Kong . There are eight (six in the Game Boy version) orange bolts that are worth 100 points each. Mario has to destroy them to complete 100m, which can be done by either walking over a bolt or jumping across it. Once every bolt is removed, the platforms supporting Donkey Kong collapse, allowing Mario to rescue Pauline. Removing a bolt also creates a gap that Fires cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.

Bolts are on level B1 of DK's Hideout in Mario vs. Donkey Kong 2: March of the Minis , where they can be removed by Mini Marios from either walking over, jumping across, or standing on top of one, which then melts away and disappears. Removing the bolts is required to defeat Donkey Kong in a manner similarly to 100m in Donkey Kong.

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese ボルト
Boruto
Bolt [7]
Dutch bout bolt [8]
French Écrou Nut [9]
German Bolzen Bolt [9]
Italian Bullone Bolt [9] [10] [11]
Rivetto Rivet [12]
Putrella Beam/Girder [13]
Portuguese Parafuso Bolt [14]
Spanish Tornillo Bolt [9]

References[edit ]

  1. ^ 1985. Donkey Kong (Nintendo Entertainment System) instruction booklet. Nintendo of America (English). Page 5.
  2. ^ "Walk or jump over the bolt to remove it!" – In-game instructions for Donkey Kong stage 1-4, NES Remix .
  3. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (English). Page 127.
  4. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 67.
  5. ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.[page number needed]
  6. ^ Instruction manual for the Coleco tabletop version. Page 5.
  7. ^ Instruction manual for Famicom port.[page number needed]
  8. ^ "Laat Donkey Kong vallen door alle bouten te verwijderen die de stellage op zijn plek houden." ("Cause Donkey Kong to fall by removing all bolts that hold the scaffolding in place.") – "The Fall of DK!" DK Challenge description. Dutch.
  9. ^ a b c d Donkey Kong Nintendo 3DS Virtual Console electronic manual. Tab 8.
  10. ^ «Passa sopra il bullone per rimuoverlo!» – In-game instructions for Donkey Kong stage 1-4, NES Remix. Nintendo (Italian).
  11. ^ «Togli tutti i bulloni.» – Construction Destruction challenge description, Nintendo World Championships: NES Edition . Nintendo (Italian).
  12. ^ Arcade Archives Donkey Kong, in-game manual
  13. ^ Donkey Kong Atari manual. Page 2.
  14. ^ Construction Destruction challenge description, Nintendo World Championships: NES Edition
Donkey Kong
Characters Donkey KongMarioPauline
Levels 25m50m75m100m
Items and objects BoltConveyor BeltGirderHammerLadderLiftParasol, Hat, & Bag
Enemies and obstacles BarrelCement tubFireFireballJackOil drum
Music "Game Start" • "Hammer BGM" • "Ocean Loader 2" • "Round 1 BGM" • "Title BGM"
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Donkey Kong (Game Boy)
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Levels Construction Site Stage 0-1Stage 0-2Stage 0-3Stage 0-4
Big-City Stage 1-1Stage 1-2Stage 1-3Stage 1-4Stage 1-5Stage 1-6Stage 1-7Stage 1-8
Forest Stage 2-1Stage 2-2Stage 2-3Stage 2-4Stage 2-5Stage 2-6Stage 2-7Stage 2-8Stage 2-9Stage 2-10Stage 2-11Stage 2-12
Ship Stage 3-1Stage 3-2Stage 3-3Stage 3-4Stage 3-5Stage 3-6Stage 3-7Stage 3-8
Jungle Stage 4-1Stage 4-2Stage 4-3Stage 4-4Stage 4-5Stage 4-6Stage 4-7Stage 4-8Stage 4-9Stage 4-10Stage 4-11Stage 4-12
Desert Stage 5-1Stage 5-2Stage 5-3Stage 5-4Stage 5-5Stage 5-6Stage 5-7Stage 5-8Stage 5-9Stage 5-10Stage 5-11Stage 5-12
Airplane Stage 6-1Stage 6-2Stage 6-3Stage 6-4Stage 6-5Stage 6-6Stage 6-7Stage 6-8
Iceberg Stage 7-1Stage 7-2Stage 7-3Stage 7-4Stage 7-5Stage 7-6Stage 7-7Stage 7-8Stage 7-9Stage 7-10Stage 7-11Stage 7-12
Rocky-Valley Stage 8-1Stage 8-2Stage 8-3Stage 8-4Stage 8-5Stage 8-6Stage 8-7Stage 8-8Stage 8-9Stage 8-10Stage 8-11Stage 8-12Stage 8-13Stage 8-14Stage 8-15Stage 8-16
Tower Stage 9-1Stage 9-2Stage 9-3Stage 9-4Stage 9-5Stage 9-6Stage 9-7Stage 9-8Stage 9-9
Allies JumperMonchee
Abilities CrouchHandstand / Handstand JumpBackflipWire SpinRoll
Items and objects 1 UP HeartBird NestBoltConveyor BeltCrumble BlockDoorGirderHammerIce BlockJump StandKeyLadderLiftParasol, Hat & BagRoadRopeRope (wire)Super HammerSwitchTrash Can
Enemies and obstacles Aqua ManArumajironBarrelBirdBowbowBukubukuCannonCement tubChikuchikuDorakyūDōryīDottyDust ManFaiachūFireFireballFurafurawāGessoriGiant Donkey KongGolemGyātoruHawksIcicleJackKaibādoKānyīMiiraOttōOilOil drumPenpenPurupuruRappyRobo NO.1RokkunSairesuSir ShovalotSkeletonSnapjawSniperSparkSukōpīThwomp PlatformTododesuTsutan'ōmenWalking Block
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Mario vs. Donkey Kong 2: March of the Minis
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Floors DK's HideoutMushroom MayhemTropical IslandPipe WorksMagnet ManiaLava DomeToadstool CastleSpooky AtticJungle HijinksRoof
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