Spin

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Not to be confused with Spin Jump, Spin Attack, Spin Dash, or Drill Spin.
“Jump! Spin! Make 'em flip!”
Star Bunny , Super Mario Galaxy 2

Spinning, also called the Star Spin[1] (alternatively Star-Spin[2] or star spin[3] ), is a move that Mario and Luigi can perform in Super Mario Galaxy and Super Mario Galaxy 2 . The spin creates a sparkly blue trail around the character when performed. Spinning has two functions: It is a melee range attack that additionally interacts with many objects in the game, such as Lever Switches. In the air, it additionally provides a slight aerial boost and falling delay. In this way, it combines punching and kicking from Super Mario 64 and Super Mario 64 DS and a weaker version of F.L.U.D.D.'s Hover Nozzle from Super Mario Sunshine into one action.[4]

The Co-Star Luma can also perform this move in Super Mario Galaxy 2, and Rosalina can perform it in Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury . In the latter case, the game is not designed around spinning so there are fewer objects with it in mind.

History[edit ]

Super Mario series[edit ]

Super Mario Galaxy[edit ]

Mario spins to break crystals.
Spinning can break crystals in Super Mario Galaxy

In Super Mario Galaxy, spinning is done when the player shakes Wii Remote or Nunchuk. In Super Mario 3D All-Stars and the 2025 Nintendo Switch port, it can be performed by pressing X Button, Y Button or by shaking either Joy-Con. Although the difference is minor, Mario spins higher if the player shakes Wii Remote or Joy-Con (R) while Luigi spins higher if the player shakes Nunchuk or Joy-Con (L).[5] Besides being a key method of attacking, a spin is the only way to activate Launch Stars, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break crystals, let him swim faster, and even pick up certain items that are nearby. However, once Mario performs a spin, he must wait a short period for Baby Luma to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.

Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning while moving also causes Mario to skate on icy surfaces, and spinning while crouching makes Mario do a sweep kick. By combining this move with a long jump, Mario can chain a spin into a double kick, and if he spins in midair and immediately ground-pounds, he automatically homes in on nearby objects or enemies.

Occasionally, spinning is used to activate or use several power-ups, including Fire Mario and Flying Mario. Although not necessary for it to work, spinning as Ice Mario causes him to skate across water instead of walking, and spinning as Boo Mario causes him to become invisible for a short time. Spinning cannot be performed as Spring Mario.

Mario can collect coins, Star Bits, and shells with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.

It also appears that after his first defeat, Bowser uses the power of a Grand Star to attack Mario with a move similar to Mario's spin during his fight at his Dark Matter Plant. Mario is able to negate this spin by performing one of his own.

Super Mario Galaxy 2[edit ]

Spinning returns in Super Mario Galaxy 2 and its Nintendo Switch port. It is largely the same as before. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near Yoshi to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a Head Shake, which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes Wii Remote and Luigi spins higher if the player shakes Nunchuk.

In addition to the returning power-ups utilized by spinning, it is also used to activate Cloud Mario, Rock Mario, and the Spin Drill.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit ]

In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, spinning is exclusive to Rosalina, and it is performed by pressing Y Button or X Button. Baby Luma is not present in these games. Like in the Super Mario Galaxy games, spinning allows Rosalina to gain a bit of extra height when used in midair. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. As in Super Mario Galaxy and Super Mario Galaxy 2, Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (except for the Super Mushroom, Super Star, and Double Cherry).

Mario & Sonic series[edit ]

In the 4x100m Relay event featured across multiple Mario & Sonic games, Mario's special boost is highly reminiscent of the spin from Super Mario Galaxy. For instance, in Mario & Sonic at the London 2012 Olympic Games , Mario spins while creating a translucent blue trail to gain a burst of speed. In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games , the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and Amy also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the move in Super Mario Galaxy.

In the Dream Ski Jumping event of the Wii version of Mario & Sonic at the Olympic Winter Games , Mario's special action is a spin that surrounds him with a sparkly blur, resembling the spin from Super Mario Galaxy.

In the Dream Spacewalk event of the Wii version of Mario & Sonic at the London 2012 Olympic Games , the characters can perform a spin, here referred to as a Spin Attack,[6] to deflect Dino Piranha's fireballs.

Mario Kart World[edit ]

In Mario Kart World , Rosalina's animation for throwing a Spiny Shell greatly resembles this move.

The Super Mario Galaxy Movie[edit ]

In The Super Mario Galaxy Movie , Mario performs a spin in the final battle against Bowser Jr. and Dry Bowser (with the spinning sound effect from Super Mario Galaxy being audible) and when using the Red Star in order to defeat the Ruined Dragon that Bowser Jr. created with the magic brush. Both instances do not require the Baby Luma to grant him the ability to perform a spin.

Similar attack methods[edit ]

In Super Mario 3D Land and Super Mario 3D World, the Tanooki form's tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and can be used continuously while crouching.

In Captain Toad: Treasure Tracker , spinning is done in the same vein as the Spin Jump from Super Mario 3D World, rather than the Spin that is seen in the Super Mario Galaxy games. To make Captain Toad or Toadette spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing Turnips, or using a Super Pickax.

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World , Mega Yoshi can use a Tail Swipe, spinning around while lashing enemies and objects in front of Yoshi. In the air, it also prevents Yoshi from falling.

In Super Mario Odyssey the Cap Throw partially functions as a Spin. In it, Mario spins to throw Cappy forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The Spin Throw move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. Pokio can perform an action similar to a Spin when captured, but they can use their beaks with the spin to create an attack. Gushen can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.

Gallery[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese スピン
Supin
Spin [?]
Chinese (Simplified) 旋转
Xuánzhuǎn
Spin [?]
Chinese (Traditional) 旋轉
Xuánzhuǎn
Spin [7]
French Tourbillonner Spin [8] [9]
Italian Piroetta Pirouette [?]
Russian Кружение
Kruzheniye
Spinning [10]
Spanish Girar Spin [11]

References[edit ]

  1. ^ Super Mario Galaxy trading card description for "Mario in Training"
  2. ^ Super Mario Galaxy trading card "Mario (Star-Spin)"
  3. ^ "But if timed correctly, Mario can do a star spin into a Tweester and fly up higher than any jump could take him." – Tweester (2007). Super Mario Galaxy trading card. English.
  4. ^ R. Scott (October 31st, 2017). A Brief History of Mario’s Jump Delay. Nintendo Treehouse Log. Retrieved January 18th, 2025.
  5. ^ "In Super Mario Galaxy, Mario and Luigi have different preferences for which hand the player should shake when performing a spin. Mario spins higher if the player shakes the Wii Remote (right Joy-Con in the Switch version), while Luigi spins higher with the Nunchuk/left Joy-Con." – Supper Mario Broth (November 27, 2023). Post. X. Retrieved December 17, 2024.
  6. ^ "The Dino Piranha shoots fireballs when it's angry. Press Two Button for a Spin Attack to knock back the fireballs." – Dream Spacewalk controls. Mario & Sonic at the London 2012 Olympic Games (Wii). Sega (English).
  7. ^ 超級瑪利歐銀河2. Nintendo of HK (Traditional Chinese). Retrieved December 17, 2024.
  8. ^ Super Mario Galaxy instruction booklet, French segment
  9. ^ Super Mario Galaxy 2 move pamphlet, French side
  10. ^ Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park in-game controls guide, Co-Star Luma section
  11. ^ Super Mario Galaxy instruction booklet, Spanish segment
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Enemies Ant TrooperBanzai BillBiddybudBig Ant TrooperBig BooBig GaloombaBlockstepperBlooperBlurkerBob-ombBooBoomerang BroBrolderBullet BillBullyCat Banzai BillCat Bullet BillCat GoombaChargin' ChuckCharvaarghCheep CheepCoin CofferConkdorFighter Fly dFire BroFire Piranha PlantFireball dFizzlitFlopterFreezie dFury Shadow cFuzzlerFuzzyGaloombaGoombaGoomba TowerGrumblumpHammer BroHisstocrat's underlingsHop-ChopHorned Ant TrooperKa-thunkInnertube GoombaLava BubbleMadpoleMagikoopaMega Piranha PlantMini GoombaOctoombaPara-BiddybudParabonesPeepaPiranha CreeperPiranha PlantPorcupufferRammerheadRing BurnerShellcreeper dSidestepper dSkating GoombaSkipsqueakSmall RammerheadSnow PokeySpikeSpinySpiny SkipsqueakSplorchSplounderStingbyThwompTy-fooUnshelled KoopaWalleye
Obstacles Baddie BoxBill BlasterCannonDarkFire BarFury Sun cFuzzy HordeInk Bomb cLavaPoisonPoison fogQuicksandSpike ballSpike BlockSpike TrapSpiked rollerVolcanic debris
Bosses BowserBoom BoomPom PomHisstocrat and Hisstocrat (pink)Boss BrolderKing Ka-thunkPrince BullyMotley BossblobMeowserFury Bowser cGiant Bowser c
Items and power-ups + Clock1-Up MushroomBaseballBlue CoinBombBoomerang FlowerCannon BoxCat Shine cCat Shine Shard cCoinCoin BoxCoin pileCrownDouble CherryFire FlowerGiga Bell cGold ShellGoomba MaskGreen ShellGreen Star CoinGreen StarHidden CoinIce SkateInvincibility Bell bInvincibility LeafKey cKey CoinLight BoxLucky BellMega MushroomPlessie Medal cPotted Piranha PlantPropeller BoxRed CoinSnowballSpringboardStampSuper BellSuper LeafSuper MushroomSuper Star
Objects ? Block? Block towerArrow platformArrow SignAssist BlockBeep BlockBig BlockBig Goal PoleBinocularsBowser BoardBowser StatueBrick BlockBubbleCactusCage cCat WheelChain-LinkCharacter SwitchCheckpoint FlagClear PipeClear Pipe CannonCloud CannonCloud LiftCogColor PanelConveyor BeltCrabCrateCrystal BlockDash PanelDeath PressureDonut BlockEmpty BlockFalling spike cFishFling Pole cFloating couchFloor dFlowerFluffFury Block cGift BoxGlowing spotGold P SwitchGoal PoleGoal Pole (flying)Gold RingGongGraffiti cGreen Star RingGround-Pound Switch cHexagonHidden BlockIllusionInvisible walkwayJump PanelKick BombLiftLighthouse cLong ? BlockMagic brush cMulti-VatorMushroom TrampolineMystery BoxP PanelP SwitchPipePixel LuigiPropeller Platform aRed POW BlockRed RingRed-Blue PanelRising pillarRock BlockRocketRotating PanelRoulette BlockSand statueSeagull cSearchlightSeesawSliding doorSlot BlockSmall birdSplotchy goop cSuper Jump Panel cSwingSwitch BlockSwitch PanelSwitchboardSuper POW BlockTankTimer Gate cTorchTouchstoneTrample SwitchTrapezeTreeTurning FloorWarp BoxWarp Box (With Key)Warp DoorWorld Warp PipeZipline lift
Locations Normal worlds World 1World 2World 3World 4World 5World 6World CastleWorld Bowser
Special worlds World StarWorld MushroomWorld FlowerWorld Crown
Lake Lapcat c Fur Step IslandScamper ShoresPounce Bounce IsleFort FlaptrapSlipskate SlopeClawswipe ColosseumTrickity TowerCrisp Climb CastleRisky Whisker IslandPipe Path TowerRoiling Roller IsleMount MagmeowLucky Isle
Other Sprixie KingdomMushroom KingdomSprixie HousesToad HousesMystery HousesLucky Houses
Moves CrawlCrouchCrouch JumpDashDive bFloating JumpGround PoundGround Pound Jump bJumpLong JumpRollScuttleShell dashSide SomersaultSlideSpinSpin JumpSwimSynchro ground-poundTail attackWall Jump
Gameplay elements amiibo bCaptain Toad's AdventuresCompletionEnemy BattleLuigi Bros.List of Cat Shine names in other languages cList of Pixel Luigi sightingsList of stampsMiiverse aPointsSnapshot Mode bToad Brigade b
Music "Beep Block Skyway" • "Blockade" • "A Boss Approaches" • "The Bullet Bill Express" • "Captain Toad Goes Forth" • "Chainlink Charge" • "Conkdor Canyon" • "Double Cherry Pass" • "Fort Fire Bros." • "Fury Bowser Attacks!"c • "The Great Tower Showdown 1" • "The Great Tower Showdown 2" • "Hands-On Hall" • "Hisstocrat" • "Lake Lapcat"c • "Motley Bossblob" • "Mystery House Entrance" • "Piranha Creeper Creek" • "Shifty Boo Mansion" • "Sprawling Savanna" • "Sprixie Princess Theme" • "Super Bell Hill" • "World 1"
Further info EmblemGallery (SM3DW+BF · BF ) • Glitches (SM3DW+BF ) • Iwata Asks Multimedia (SM3DW+BF ) • Nintendo Music (soundtrack) • Original soundtrackPlayable characters' statistics (SM3DW+BF ) • Pre-release and unused contentStaff (SM3DW+BF ) • Super Mario 3D World Puzzle Ramune Collection
a Exclusive to the Super Mario 3D World campaign in the Wii U version
c Exclusive to Bowser's Fury
d Exclusive to Luigi Bros.
Related Play Nintendo activities
Can’t-miss games What does THAT thing do? Cute-throat enemies Power-up trivia quiz! Power-up personality quiz! Colorful cat-tastrophe!