Bandit
| Bandit | |||
|---|---|---|---|
| Artwork of a Bandit, from Yoshi's New Island. Artwork from Yoshi's New Island | |||
| First appearance | Super Mario World 2: Yoshi's Island (1995) | ||
| Latest appearance | Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024) | ||
| Variant of | Shy Guy | ||
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- “See ya 'round the block, buddy!”
- —Bandit, Mario Party 8
Bandits are tall, larcenous relatives of Shy Guys. They originally appeared in Super Mario World 2: Yoshi's Island and have since commonly appeared in the Paper Mario , Mario & Luigi and Mario Party series. As their name implies, Bandits' main trait is to steal from the player, whether it be coins or Baby Mario.
History[edit ]
Yoshi series[edit ]
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit ]
Bandits make their debut in Super Mario World 2: Yoshi's Island . They appear wandering around until they spot Yoshi and Baby Mario, then give chase. If a Bandit successfully catches Yoshi, it takes Baby Mario and runs away. They can run very fast and jump on top of small ledges, making them a versatile foe. It takes six eggs (or watermelon seeds), three stomps, or a Ground Pound to dispatch them. The first three times a Bandit is hit with an egg, it drops a coin; the next three hits give extra lives. Yoshi can also use his tongue to push them back, but he cannot eat them. Sometimes they hide behind rocks, mushrooms, or cave walls, only coming out to steal Baby Mario if Yoshi gets damaged nearby or uses his tongue on one while it is hiding. Additionally, there are Winged Clouds that uncommonly contain a Bandit. In two levels, they summon an Itsunomanika Heihō to replace Baby Mario while the Bandit takes off. However, that can be foiled if the Itsunomanika Heihō is eaten or egged first. In one instance, they even parachute from Baron von Zeppelins.
A less-common pink variant, known as Coin Bandit is always seen carrying red coins. Other relatives of Bandits originate from this game, including Green Gloves, Grunts, Sluggers and Zeus Guys. In the Yoshi's Island: Super Mario Advance 3 Player's Guide's Enemy Encyclopedia section, the blue Bandits are listed under the "Ucantia Defeatus" subheader.[1]
In Mini Battles, such as Gather Coins and Watermelon Seed Spitting Contest, Yoshi has to face off against a Bandit to win items. If the player uses a secret minigame code, a second player can use the second controller to play as the Bandit. In addition, the Watermelon Seed Spitting Contest's Bandit wears a cross-eyed Yoshi mask.
Yoshi's Island DS[edit ]
In Yoshi's Island DS , Bandits only appear on land, and are the only enemies to take off with the babies. Bandits will jump very high when they notice a Yoshi, but they will not jump when they reach a ledge. Bandits can be viewed in the Land Enemies exhibit in the Island Museum.
Yoshi's New Island[edit ]
Bandits reappear in Yoshi's New Island , acting the same as in previous appearances. Coin Bandits also reappear. If they are stuck below Yoshi, they will continuously jump. They are also featured abundantly in a level named after them, called Bandit Valley.
Super Mario: Yossy Island (manga)[edit ]
This section needs publication improvement. Specifically:
- Elaborate on their role in the manga.
Bandits appear in the manga based on Super Mario World 2: Yoshi's Island.
Super Mario-kun[edit ]
A Bandit appears in the Japanese manga series Super Mario-kun . Bandits' first appearance is in volume 14, which is based on Super Mario World 2: Yoshi's Island.
Paper Mario series[edit ]
Paper Mario[edit ]
Bandits are common enemies found in Dry Dry Desert in Paper Mario . They can spot Mario from a decent distance compared to other enemies and, upon doing so, will dash at him in a straight line.
In battle, Bandits often appear in gangs of multiple other Bandits, though some occasionally accompany Pokeys. Their primary means of attack is to charge into Mario to steal his coins and hurt him in the process. If Mario fails to perform the defensive Action Command, the Bandit will steal a certain amount of coins from Mario and run away from battle as soon as possible. However, if Mario defends himself, the Bandit will get no coins and will have an embarrassed face while making the same pouting noise as a blocked Shy Guy. Mario can recollect his coins by damaging or defeating the Bandit(s) who stole them.
Blue Bandits do not appear in the final game, though graphics for them are unused in the data.
Paper Mario: The Thousand-Year Door[edit ]
Blue Bandits commonly appear in Rogueport in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. During Mario's first foray into the town in search of Professor Frankly, a Bandit zooms by Mario, stealing half of his coins and leaving him dizzy. Mario is able to track the Bandit down to a house near the market and retrieve his coins. Several other Bandits live in Rogueport, namely Larson, Swindell and Eddy the Mask.
Pink Bandits make rare appearances as enemies. They do not move as quickly as those in the previous game. They now quietly get a disappointed frown if Mario or his partner defends themselves with the Action Command, or if a successful attack does not steal any coins (which can occur rarely). A team of Bandits known as The Hand-It-Overs, consisting of two Bandits and two Big Bandits, are fighters in the Glitz Pit. One of the Big Bandits, Bandy Andy, is very interested in rumors about the Glitz Pit, and is eventually caught by Grubba, leading to The Hand-It-Overs team disappearing from the roster along with The KP Koopas. They are replaced by Wings of Night and The Destructors for the rest of Chapter 3. Bandits also appear in the Pit of 100 Trials in Rogueport Underground, along with Badge Bandits.
Mario Party series[edit ]
Mario Party 7[edit ]
One Bandit is a character in Mario Party 7 . It appears in Pyramid Park, in Solo Cruise mode only. It stole a Star from the Bowser Sphinx, and the player's goal is to get the Star back from the Bandit with a Chain Chomp and return it to the Bowser Sphinx. There is also a Bandit Orb that is exclusive to the board Windmillville; whoever lands on a space it is applied to will have their money taken out of their windmill and given to the character who owns the space.
Mario Party 8[edit ]
One Bandit is a character in Mario Party 8 . It appears in Shy Guy's Perplex Express, walking around one of the train wagons. When a character lands on a Green Space above the train, a Shy Guy will appear, revealing that a Bandit (or Mowz) has robbed Holly Koopa's Candy. The character must now remember which wagon the Bandit/Mowz was in. If the character remembers correctly, the Bandit/Mowz will return the candy and the character will receive 20 coins (10 in Duel Mode). A Bandit also appears in Koopa's Tycoon Town. If a certain ? Space is landed on, a Bandit will appear in an alley and steal coins from an opponent's investment in the nearest hotel. If enough is stolen, the hotel will be forced to downsize, causing the owner to lose a star.
A Bandit is one of the competitors in Moped Mayhem.
Mario & Luigi series[edit ]
Mario & Luigi: Dream Team[edit ]
Bandits reappear in Mario & Luigi: Dream Team as enemies. They are regular enemies on the path to the Dozing Mattress in Dozing Sands. In the field, Bandits throw bandaged smoke bombs at Mario and Luigi upon spotting them, and then chase them briefly. In battle, a Bandit may throw two smoke bombs, one that is closer to the enemy side of the battlefield, and one that is closer to Mario and Luigi. The Bandit and all other ones (if any) will then, one by one, sneak through the smoke and come out the second smoke cloud to charge at a brother.
If the Bandit is looking at the background when it is momentarily visible while moving between smoke clouds, it will attack Mario; if it is looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi with this attack, they will steal a maximum of 100 coins and could give the bros. the trip status effect. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air to shuffle themselves amongst each other before falling back into position, forcing the Bros. to guess which Bandit to target to get their coins back. A Bandit will flee on the next turn if carrying 100 coins unless the player defeats it to reclaim the coins. A Bandit carrying the coins will not burst immediately if defeated, instead entering a "taken damage" sprite a second after the attack while dropping the coins before it bursts. If a Bandit performs this attack, any Bandits who have not gone yet will lose their next turn.
Bandits may also attack individually by approaching a brother, pulling out a smoke bomb, and throwing it where they stand. The attacking Bandit will then either run out of the smoke in order to tackle the targeted brother, or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out; hitting the cardboard copy will result in the bomb exploding, damaging the target and possibly leaving them dizzy.
Bandits also appear as a background enemy in Somnom Woods — however, in this appearance, they carry a Golden Egg. Due to running away when hit with a Taunt Ball, they cannot be defeated, but they do drop the Golden Egg they are carrying, which can be brought into the battlefield if Mario or Luigi hit it with their hammers as it bounces by. If the Bros. take too long to destroy the egg, the Bandits will reclaim it.
A Shy Guy Airtub may assist the Dozing Sands Bandits in battle by appearing as a background enemy.
Mario & Luigi: Paper Jam[edit ]
Even though Bandits do not appear physically in Mario & Luigi: Paper Jam , their name sometimes appears as a wrong answer for identifying a certain enemy in the Toad quizzes.
Mario & Luigi: Superstar Saga + Bowser's Minions[edit ]
Bandits appear in Mario & Luigi: Superstar Saga + Bowser's Minions , where they are enemies and recruitable allies found in Minion Quest: The Search for Bowser . They are ranged troopers. They attack by throwing explosive cardboard Bandits, similar to the ones from Mario & Luigi: Dream Team via their Special Skill Throw the Fight. Bandits are fast, but have low power.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit ]
Bandits reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey , where they are enemies and recruitable allies found in the Bowser Jr.'s Journey mode. They behave the same way as in Minion Quest: The Search for Bowser. If there are more than one of them, their Throw the Fight skill will have a giant explosive cardboard Bandit. They are weak against Purple Para-Biddybuds.
Super Smash Bros. Ultimate[edit ]
A spirit of a Bandit depicted with its artwork from Yoshi's New Island appears in Super Smash Bros. Ultimate . Its spirit battle is against three Meta Knights in their navy costume favoring grabs and throws (in reference to their masked appearance and behavior of stealing the baby on Yoshi's back) on the Yoshi's Island stage from Super Smash Bros. Brawl , while the arrangement of the Super Mario World 2: Yoshi's Island theme "Athletic BGM" from that game, "Obstacle Course", plays.
Profiles and statistics[edit ]
Yoshi's Island series[edit ]
Super Mario World 2: Yoshi's Island[edit ]
- Shogakukan guide: 近づくとダッシュで赤ちゃんをさらいにくる。3回踏むか、ヒップドロップで倒そう。[2] (When you approach it, it will dash to snatch your baby; step on it three times or use a Hip Drop to take it down.)
Yoshi's Island: Super Mario Advance 3[edit ]
- Shogakukan guide:
近 づくと赤 ちゃんをさらいに来 るので、3回 ふむか、ヒップドロップで倒 そう。タマゴを連続 で当 てれば3回 め以降 1UPがもらえる。計 6回当 てると倒 せる。[3] (When you get close, they will try to kidnap your baby, so you need to defeat them by stomping it three times or Hip Dropping it. If you continuously hit them with eggs, you will receive a 1-Up from the third time onward. You can defeat it by hitting it a total of six times.)
Yoshi's New Island[edit ]
- Shogakukan guide: べビィマリオをさらおうとして、しつこく
追 ってくる。一度踏 んで足止 めし、そのあとヒップドロップを当 てて倒 そう。赤 コインを持 った赤 いボロドーもいる。[4] (It will persistently chase after Baby Mario in an attempt to kidnap him. Stamp on it once to stop it, and then hit it with a Hip Drop to defeat it. Red Bandits carrying a Red Coin also exist.)
Paper Mario series[edit ]
Paper Mario[edit ]
| Paper Mario enemy | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Bandit | |||||||||
| Battle idle animation of a Bandit from Paper Mario | Max HP | 5 | Attack | 2 | Defense | 0 | |||
| Role | Common | Type | Ground | Level | 9 | ||||
| Strong | None | Weak | None | Moves | Thief Bump (2), Flee (Runs from Battle if holding coins) | ||||
| Sleep? | 70%, 0 | Dizzy? | 90%, 0 | Shock? | 100%, 1 | ||||
| Shrink? | 90%, 0 | Stop? | 100%, 0 | Fright? | 90% | ||||
| Air Lift? | 90% | Hurricane? | 90% | Coins | 1 + 1-3 | ||||
| Items | Honey Syrup, Tasty Tonic | Run | 18 | Location(s) | Dry Dry Desert | ||||
| Tattle | This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot! | ||||||||
Paper Mario: The Thousand-Year Door[edit ]
GameCube[edit ]
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Bandit | ||||||||
| From the Spriters resource | Max HP | 5 | Attack | 2 | Defense | 0 | ||
| Location(s) | Glitz Pit, Pit of 100 Trials (Levels 21, 22, 25-27) | Role | Common | Level | 11 | |||
| Sleep? | 100% | Dizzy? | 70% | Confuse? | 100% | |||
| Tiny? | 95% | Stop? | 90% | Soft? | 100% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 95% | |||
| Gale Force? | 80% | KO? | 95% | Moves | Coin Dash (2), Run off (leaves battle) | |||
| Exp. points | 0 | Coins | 1 - 3 | Items | Sleepy Sheep, Ice Storm | |||
| Tattle Log #: 44 |
Log | A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! | ||||||
| Tattle | That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! Max HP is 5, Attack is 2, and Defense is 0. If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back. | |||||||
Nintendo Switch[edit ]
| Paper Mario: The Thousand-Year Door enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Bandit | ||||||||
| A Tattle Log image from Paper Mario: The Thousand-Year Door (Nintendo Switch) | Max HP | 5 | Attack | 2 | Defense | 0 | ||
| Location(s) | Glitz Pit, Pit of 100 Trials (Levels 21, 22, 25-27) | Role | Common | Level | 11 | |||
| Sleep? | 100% | Dizzy? | 70% | Confuse? | 100% | |||
| Tiny? | 95% | Stop? | 90% | Soft? | 100% | |||
| Burn? | 100% | Freeze? | 70% | Fright? | 95% | |||
| Gale Force? | 80% | KO? | 95% | Moves | Coin Dash (2), Run off (leaves battle) | |||
| Exp. points | 0 | Coins | 1 - 3 | Items | Sleepy Sheep, Ice Storm | |||
| Tattle Log #: 46 |
Log | A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! | ||||||
| Tattle | That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! Max HP is 5, Attack is 2, and Defense is 0. If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back. | |||||||
Mario & Luigi series[edit ]
Mario & Luigi: Dream Team[edit ]
| Mario & Luigi: Dream Team enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Bandit (1) | ||||||||
| Bandit's Idle | HP | 111 | Role | Common | Level | 25 | Location(s) | Dozing Sands |
| Power | 135 | Position | Normal | No Hitter | 42 | |||
| Defense | 122 | World | Real | Weakness | None | Item drop | Taunt Ball (10%) Gift Glove DX (2%) | |
| Speed | 125 | Experience | 110 (132) | Coins | 20 (100%) | |||
| Mario & Luigi: Dream Team enemy | ||||||||
|---|---|---|---|---|---|---|---|---|
| Bandit (2) | ||||||||
| Bandit with Gold Egg | HP | 123 | Role | Common | Level | 27 | Location(s) | Somnom Woods |
| Power | 158 | Position | Background | No Hitter | 42 | |||
| Defense | 133 | World | Real | Weakness | None | Item drop | None (0%) None (0%) | |
| Speed | 138 | Experience | 100 (120) | Coins | 0 (100%) | |||
Mario & Luigi: Superstar Saga + Bowser's Minions / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit ]
- Minion Quest: The Search for Bowser / Bowser Jr.'s Journey profile: Their constant movement masks their lack of power. Just who are those mischievous eyes targeting?!
Super Smash Bros. Ultimate[edit ]
#306 Bandit
Gallery[edit ]
- For this subject's image gallery, see Gallery:Bandit.
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
Super Mario Game Picture Book 4: Hang in There, Yoshi
Mario Party 7
Artwork used for a puzzle based on Super Mario World 2: Yoshi's Island
Names in other languages[edit ]
The contemporaneous name for each language is listed first. Subsequent names are listed in chronological order for each language, from oldest to newest, and have the media they are associated with in the "notes" column.
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | ボロドー Borodō |
Anagram of「泥棒」(dorobō, "thief") | [2] [3] [4] [5] [6] | |
| Chinese (Simplified) | 小贼 Xiǎo Zéi |
Little Thief | [5] [6] | |
| 盗贼 Dào Zéi |
Bandit | prior to Super Smash Bros. Ultimate | [7] | |
| Chinese (Traditional) | 小賊 Xiǎo Zéi |
Little Thief | [6] | |
| Bandit | Unmodified from the English name | Super Smash Bros. Ultimate | [5] | |
| Dutch | Bandit | - | [8] [5] [6] | |
| French (Canadian) | Bandit | - | [9] [6] | |
| Brigand | Bandit | [5] | ||
| French (European) | Bandit | - | [10] [8] [6] | |
| German | Bandit | - | [11] [8] [5] [6] | |
| Jason | Masculine given name, in reference to Jason Voorhees | Super Mario World 2: Yoshi's Island | [12] | |
| Italian | Furfo | Portmanteau between furfante ("scoundrel" or "rogue") and furto ("theft") | [13] [8] [5] [6] | |
| Korean | 도두기 Dodugi |
From "도둑" (doduk, "thief") and possibly "~이" (-i), a noun-forming suffix | [8] [5] [6] | |
| Portuguese | Bandido | Bandit | [8] | |
| Russian | Бандит Bandit |
Bandit | [5] | |
| Spanish | Bandido | Bandit | [14] [15] [5] [6] |
Notes[edit ]
- In prototype assets of Super Mario World 2: Yoshi's Island , Bandit is shown to have several early designs, including one based on Pick from The Legend of Zelda: A Link to the Past that was possibly a placeholder, as well as animations for group-swinging behavior that would go to Grinders in the final game.[16] Additionally, prototype minigames list it with the early name "DoRoBō" instead of its final Japanese name.[17]
References[edit ]
- ^ Williams, Drew (2002). Yoshi's Island: Super Mario Advance 3 Player's Guide. American English. ISBN 1-930206-25-9. Page 17.
- ^ a b Okeya, Noriko, Mitsuharu Orihara, and Yuji Kigen, editors (1995). 『スーパーマリオヨッシーアイランド任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-09-1025-234. Page 6.
- ^ a b Watanabe, Takashi, Noriko Oketani, Mitsuharu Orihara, Tatsuhiko Mizutani, and Yasushi Nakahara, editors (2002). 『スーパーマリオアドバンス3任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-09-106071-4. Page 23.
- ^ a b Iwaya, Kiyotaka, Tatsuhiko Mizutani, Yasuyuki Kato, Junko Fukuda, Kunio Takayama, and Yasushi Nakahara (Shogakukan), editors (2014). 『ヨッシー New アイランド 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106542-1. Page 25.
- ^ a b c d e f g h i j Spirit inventory (7 Dec. 2018). Super Smash Bros. Ultimate by Nintendo, Sora Ltd., and BANDAI NAMCO Studios Inc (Ver. 13.0.3). Nintendo.
- ^ a b c d e f g h i j In-game name displayed during battle in Paper Mario: The Thousand-Year Door (Nintendo Switch) (stored internally under
btl_hlp_borodo). - ^ In-game name displayed during battle in Paper Mario (Simplified Chinese). (Archived 21 Dec. 2021 via Bilibili by 紫色如此.)
- ^ a b c d e f In-game name for Bandit Valley from Yoshi's New Island .
- ^ 2014. Connaître ses Ennemis. Yoshi's New Island (Canadian French). Archived January 20, 2015, 15:06:02 UTC from the original via Wayback Machine.
- ^ « C'est un Bandit. Ils se cognent violemment à toi pour te faire les poches. » – Goombario tattling during battle (2001). Paper Mario by Intelligent Systems. Nintendo of Europe GmbH (French).
- ^ „Das ist ein Bandit. Banditen rempeln dich an, durchwühlen deine Taschen und stehlen dir bis zu 10 Münzen." – Goombario tattling during battle (2001). Paper Mario by Intelligent Systems. Nintendo of Europe GmbH (German).
- ^ Menold, Marcus, John D. Kraft, and Thomas Görg, editors (1995). Der offizielle Nintendo Spieleberater "Super Mario World 2 – Yoshi's Island". Großostheim: Nintendo of Europe GmbH (German). Page 16.
- ^ In-game name from rival textbox in Watermelon Seed Spitting Contest from Yoshi's Island: Super Mario Advance 3 .
- ^ «Es un Bandido. Los Bandidos suelen chocar contigo para robarte el dinero.» – Goombario tattling during battle (2001). Paper Mario by Intelligent Systems. Nintendo of Europe GmbH (European Spanish).
- ^ 2014. Conoce a los villanos. Yoshi's New Island (Latin American Spanish). Archived September 28, 2016, 05:21:38 UTC from the original via Wayback Machine.
- ^ Development:Super Mario World 2: Yoshi's Island/Sprites § Bandit. The Cutting Room Floor. Retrieved October 30, 2021.
- ^ Proto:Super Mario World 2: Yoshi's Island/ys romX 0/Mini Battles. The Cutting Room Floor (English). Retrieved October 30, 2021.
- Bandits
- Bowser Jr.'s Journey allies
- Mario & Luigi: Dream Team enemies
- Mario Party 7 characters
- Mario Party 8 characters
- Minion Quest: The Search for Bowser allies
- Paper Mario enemies
- Paper Mario: The Thousand-Year Door enemies
- Super Mario World 2: Yoshi's Island enemies
- Super Smash Bros. Ultimate spirits
- Yoshi's Island DS enemies
- Yoshi's Island: Super Mario Advance 3
- Yoshi's New Island enemies