Tower

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This article is about the towers found in the New Super Mario Bros. games. For the final world of Donkey Kong for the Game Boy, see Tower (world). For the tower from Super Mario Bros. 3, known as the "Tower Level", see World 5-Tower (Super Mario Bros. 3).
Not to be confused with fortress.
A tower in New Super Mario Bros.
A fortress in New Super Mario Bros. Wii/New Super Mario Bros. U
A tower in New Super Mario Bros. 2

Towers (called fortresses in New Super Mario Bros. Wii )[1] are a type of level in the Super Mario series and the later equivalent of the fortresses from Super Mario Bros. 3 and Super Mario World . Towers are always vertically oriented courses, where the player has to move upward to advance. In their appearances, Towers appear midway through every world (except for World 6 and World 8 from New Super Mario Bros. as well as Rock-Candy Mines from New Super Mario Bros. U , which have two). The challenge of towers generally depends more on traps and obstacles than enemies.

Starting from New Super Mario Bros. Wii, some worlds have no towers whatsoever. World 9 of New Super Mario Bros. Wii, the Special Worlds of New Super Mario Bros. 2 , Peach's Castle and Superstar Road of New Super Mario Bros. U are examples.

History[edit ]

Super Mario series[edit ]

New Super Mario Bros.[edit ]

The interior background for the towers in this game shows loads of bricks and the whole stage being tinted in blue. The first tower has a secret exit. At the top of every tower, two red wooden doors lead to a boss fight with Bowser Jr., who becomes increasingly more difficult as Mario (or Luigi) reaches each tower. When he is defeated, he gets back up and jumps off-screen (and out of the tower). Additionally, the first time Bowser Jr. is defeated in each tower, a brief cutscene ensues on the map, showing him running with Princess Peach to the castle of that world. Worlds 6 and 8 have two towers each.

  • World 1- Tower: The fight is simple, with no obstacles. Bowser Jr. runs at the player to attack.
  • World 2- Tower: The fight is a bit harder, as Bowser Jr. now has the ability to jump high, and there is quicksand on the arena.
  • World 3- Tower: Bowser Jr. can still jump high, and the fight is now held on a platform above a pool of water.
  • World 4- Tower: Bowser Jr. changes his tactic; this time, he throws Koopa Shells, which need to be jumped on and tossed back.
  • World 5- Tower: Bowser Jr. does not throw shells, but the fight is on a pillar of ice, which reduces the player's traction, and is held over a bottomless pit.
  • World 6- Tower: The fight is on a swaying platform, above a floor of spikes.
  • World 6- Tower: The fight is on another swaying platform, this time above lava, with Bowser Jr. throwing shells.
  • World 7- Tower: Bowser Jr. throws shells, and the fight is on shifting walls.
  • World 8- Tower: Bowser Jr. throws shells, and the fight is like a small obstacle course, with burners and shifting walls.
  • World 8- Tower: The final tower's fight is on yet another pillar above lava (complete with Lava Bubbles this time), still with shell-throwing added, and can jump high.

New Super Mario Bros. Wii[edit ]

Unlike the previous game, fortresses on the world map in New Super Mario Bros. Wii use a design resembling their Super Mario Bros. 3 and Super Mario World designs and the interiors are now tinted in a grayish-green color, and the doors that lead to the boss fight are now larger, made of red metal, and open and close much slower. The fourth and seventh fortresses have a secret exit. At the end of the fortresses, there is a boss fight with the Koopaling of that world. After defeating them, they flee to the castle at the end of their respective world for a rematch. In the last tower, instead of a Koopaling, Magikoopa is fought instead. After defeating him, he flees to the Airship. However, he is not fought there again.

  • World 1- Tower: The fight with Larry Koopa is extremely simple, with small bottomless pits on each side of the room.
  • World 2- Tower: Roy Koopa has a fight which is over a pit of quicksand.
  • World 3- Tower: The fight with Lemmy Koopa is on a floor of ice with two bottomless pits on each side, similar to Bowser Jr.'s fight in World 5- Tower in New Super Mario Bros.
  • World 4- Tower: Wendy O. Koopa has a fight in a small room, similar to both her original fight in Super Mario Bros. 3 and Bowser Jr.'s in New Super Mario Bros.
  • World 5- Tower: Iggy Koopa's battle has three shifting platforms.
  • World 6- Tower: Morton Koopa Jr. has his fight over a pit of lava, with Skewers crashing down onto the side platforms.
  • World 7- Tower: Ludwig von Koopa's battle has bottomless pits on each side like Larry Koopa.
  • World 8- Tower: Magikoopa is fought on platforms coming in from the right of the room.

New Super Mario Bros. 2[edit ]

World 5-Tower
The World 5 tower

The towers on the world map in New Super Mario Bros. 2 use their New Super Mario Bros. design, but more detailed. The interiors look mostly the same as the design in New Super Mario Bros. Wii, except the doors to the boss fights are now a mix between their New Super Mario Bros. and New Super Mario Bros. Wii designs. The first, third, and fourth towers have a secret exit. At the end of every tower, there is a boss fight with a group of Reznors. After defeating them, the Koopaling of the world swings in and taunts at Mario, except for World 6, when the game just cuts to the world map.

  • World 1- Tower: Two Reznors on one wheel with four rectangular Coin Blocks.
  • World 2- Tower/World 3- Tower: Four Reznors on one wheel with four rectangular Coin Blocks.
  • World 4- Tower: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks. One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
  • World 5- Tower: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four rectangular Coin Blocks. One bridge is positioned between the two wheels.
  • World 6- Tower: Four Reznors on one giant wheel with eight rectangular Coin Blocks.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit ]

Giant Skewer Tower
The Sparkling Waters tower

Towers reuse their New Super Mario Bros. Wii design, albeit slightly more detailed. Additionally, the interiors are now a more saturated green color, alongside having Bowser Jr.'s face decorated on some blocks on the walls, and the doors to the boss fight use a more detailed design from their New Super Mario Bros. Wii look (most notably now sporting a hexagonal pattern on them). The first tower of Rock-Candy Mines has a secret exit. At the end of the first six worlds' towers (excluding Rock-Candy Mines' second tower), there is a boss fight with Boom Boom, who, after Acorn Plains, has Magikoopa enhance his abilities. Afterward, the bosses of the second tower of Rock-Candy Mines and the tower of Meringue Clouds are Boss Sumo Bro and Magikoopa respectively.

The following are tower-related courses in Challenge Mode that have no origin.

Super Mario Run[edit ]

In Super Mario Run , the courses Cutting-Edge Spire and Scaredy Rat Race take place in towers. These courses have modified movement rules compared to the rest of the game. The player can change direction with a Wall Jump or by sliding down a wall that they jumped to while standing next to it. Since Towers still have vertical layouts, and Super Mario Run has the player automatically run forward, this mechanic is required to climb both Towers. Neither course ends in a boss battle. Instead, a Warp Door leads to an exterior section played under normal rules, which includes a Goal Pole. This is similar to the secret exits of other Tower courses in the Super Mario series.

Tower courses are not used in the Toad Rally mode.

Super Smash Bros. series[edit ]

A tower, particularly the Slide Lift Tower level, appears as one of the variations of the Mushroom Kingdom U stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate , featuring a Slide Lift derived from said level. Like the other sections of Mushroom Kingdom U, different obstacles such as icicles and Water Geysers appear as stage hazards.

Profiles[edit ]

New Super Mario Bros. 2[edit ]

  • Website description:
    • English (United Kingdom):
      These annoying edifices block your path halfway through each World. You'll need to climb all the way to the tower's top before you can face the particular challenge it holds – on and up!

Gallery[edit ]

Naming[edit ]

Due to both the tower icon and map model resembling fortresses in New Super Mario Bros. Wii, New Super Mario Bros. U, and New Super Luigi U, there is some slight naming confusion across languages. The New Super Mario Bros Wii instruction manual refers to towers as "fortresses." However, the Prima Games guide refers to them as "Towers."[2] In a header in the official Japanese website for New Super Mario Bros., and the Japanese instruction manual for New Super Mario Bros. Wii, towers are identified as forts.[3] [4] In the description under the same header and in the Japanese instruction manual for New Super Mario Bros., however, they are identified as towers.[3] [5] The name tower was later carried on to the Japanese instruction manual for New Super Mario Bros. 2. [6] Despite this, the names for individual tower levels in the Japanese versions of New Super Mario Bros. U and New Super Luigi U continue to call them forts.

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese
Tower [3] [6]
とりで
Toride
Fortress New Super Mario Bros. U names for individual tower levels [3] [4]
Chinese (Simplified)
Tower [?]
堡垒
Bǎolěi
Fortress New Super Mario Bros. U Deluxe names for individual tower levels [?]
Chinese (Traditional) 堡壘
Bǎolěi
Fortress New Super Mario Bros. U Deluxe names for individual tower levels [?]
Dutch Toren Tower [?]
French Tour Tower [?]
German Turm Tower [?]
Korean 요새
Yosae
Fortress [?]
Russian Башня
Bashnya
Tower [?]

References[edit ]

  1. ^ 2009. New Super Mario Bros. Wii instruction booklet. Nintendo of America (American English). Page 9.
  2. ^ Bueno, Fernando (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 11.
  3. ^ a b c d New Super Mario Bros. official website. Nintendo (Japanese). Retrieved May 21, 2025.
  4. ^ a b New Super Mario Bros. Wii instruction manual. Nintendo (Japanese). Page 13.
  5. ^ New Super Mario Bros. instruction manual. Nintendo (Japanese). Page 13.
  6. ^ a b New Super Mario Bros. 2 digital instruction manual. Nintendo (Japanese). Page 11.
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Bosses Tower bosses Boom BoomBoss Sumo BroMagikoopa
The Koopalings LemmyMortonLarryWendyIggyRoyLudwig
Other bosses Bowser Jr.MagikoopaBowserGiant Bowser
Items and power-ups 1-Up Mushroom3-Up MoonBarrelBlue CoinBoost StarBuzzy ShellCoinFire FlowerFruitGreen CoinHidden CoinIce blockIce FlowerKoopa ShellMini MushroomP-AcornPenguin SuitPOW BlockPropeller MushroomRed CoinStar CoinSuper AcornSuper Crown eSuper MushroomSuper StarTrampolineYoshi's Egg
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