Paah

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Many musical tracks in the New Super Mario Bros. series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. The mechanic was created because Koji Kondo "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.[1]

As it could otherwise be assumed that the in-game characters do not hear the background music, their reaction to these sound effects may be considered to break the fourth wall.

Sampled sounds[edit ]

The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found in Best Service Voice Spectral Volume 1. The same CD also contains "Taaaa", which was used for a similar but alternate sound effect.[2] Other samples have been used for the same purpose: Underwater stages from New Super Mario Bros. use a bell sample from the Series 4000 Hollywood Sound Effects Library, which was released in 1989.[3] Castle stages from New Super Mario Bros. Wii and New Super Mario Bros. U use a cymbal sample from the Orchestral Kit section of EXS24, a sample plugin for the digital audio workstation Logic Pro (more specifically, Logic Pro 9),[4] while tower stages from these games use a short melodic trill in place of a distinct sample.

Icon of an audio speaker. "Paah" sample
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Icon of an audio speaker. "Taaaa" sample
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Icon of an audio speaker. "Cartoon Bell" sample
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Icon of an audio speaker. "Orchestral Kit" sample
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Icon of an audio speaker. "Tower Theme" trill
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History[edit ]

Super Mario series[edit ]

Super Mario 64 / Super Mario 64 DS / Super Mario Odyssey[edit ]

The jingle that plays immediately after entering a painting in Super Mario 64 and Super Mario 64 DS uses the "Paah" sample to play the first six notes of the Ground Theme from Super Mario Bros. Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used by Nintendo.

This jingle is reused in Super Mario Odyssey when entering a painting to rematch a boss in the Mushroom Kingdom.

Icon of an audio speaker. Game Start
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New Super Mario Bros.[edit ]

New Super Mario Bros. is the first game to give the "Paah" sound a gameplay function. In the ground, underground, sky, desert, beach, and volcano themes, some enemies and objects will react to certain sounds. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.

In certain level themes, the "Paah" vocals are replaced with other sounds that have the same function. The "Ground Theme" and the "Athletic Theme" use the "Paah" sample, while the "Underground Theme", the "Desert Theme", the "Beach Theme", and the "Volcano Theme" use the "Taaa" sample. The "Underwater Theme" uses the bell sound effect.

Pre-release versions of New Super Mario Bros. used an orchestra hit in place of the final game's vocal samples.

Icon of an audio speaker. Ground Theme
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Icon of an audio speaker. Athletic Theme
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Icon of an audio speaker. Underground Theme
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Icon of an audio speaker. Underwater Theme
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Icon of an audio speaker. Desert Theme
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Icon of an audio speaker. Beach Theme
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Icon of an audio speaker. Volcano Theme
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New Super Mario Bros. Wii[edit ]

While New Super Mario Bros. Wii uses a new "Ground Theme", "Underground Theme", and "Athletic Theme"; the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new "Desert Theme", "Coast Theme", "Forest Theme", snow theme, and "Lava Theme", as well as the "Lava Cave / Underground Ruins Theme". Enemies in this game are timed to react to the "Paah" sound embedded in the music.

There are two points in the "Fortress Theme" that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and either violas or cellos near the beginning of the loop. In the "Castle Theme", the sound of orchestral cymbals is used in place of "Paah"s.

On the World Map, entities such as Koopalings and Enemy Courses also hop in response to certain parts of the music. While the World 9 music has the proper data, it goes unused as nothing in the world animates based on this.[5]

Icon of an audio speaker. Ground Theme
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Icon of an audio speaker. Underground Theme
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Icon of an audio speaker. Fortress Theme
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Icon of an audio speaker. Underwater Theme
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Icon of an audio speaker. Athletic Theme
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0:30
Icon of an audio speaker. Castle Theme
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0:30
Icon of an audio speaker. Desert Theme
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0:30
Icon of an audio speaker. Snowfield Theme
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Icon of an audio speaker. Coast Theme
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0:30
Icon of an audio speaker. Jungle Theme
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Icon of an audio speaker. Lava Theme
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Icon of an audio speaker. Lava Cave / Underground Ruins Theme
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New Super Mario Bros. 2[edit ]

In New Super Mario Bros. 2 , the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of Ghost House, tower and castle levels. The latter two also feature the sound effects that were previously used in their New Super Mario Bros. Wii renditions in place of the "Paah" vocals, but stage elements now only respond to the vocals.

The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8850. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their New Super Mario Bros. Wii counterparts, enemies and objects only react to the "Paah"s that were present originally.

Icon of an audio speaker. Overworld Theme
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Icon of an audio speaker. Athletic Theme
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Icon of an audio speaker. Ghost House Theme
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Icon of an audio speaker. Tower Theme
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Icon of an audio speaker. Castle Theme
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Icon of an audio speaker. "Lah" sample
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New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit ]

In New Super Mario Bros. U , New Super Luigi U , and New Super Mario Bros. U Deluxe , the "Paah" sounds are present in the new "Ground Theme", "Athletic Theme", and "Snowfield Theme", as well as the returning underground, desert, and forest music from New Super Mario Bros. Wii, and they retain their effect on gameplay from previous games. The xylophone glissando sound appears again in the underwater theme and retains its effect.

Icon of an audio speaker. Ground Theme
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Icon of an audio speaker. Athletic Theme
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Icon of an audio speaker. Snowfield Theme
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Super Mario Maker series[edit ]

In the Super Mario Maker games (namely Super Mario Maker , Super Mario Maker for Nintendo 3DS , and Super Mario Maker 2 ), the New Super Mario Bros. U game style reuses the underground, underwater, desert, and forest music from New Super Mario Bros. Wii and the overworld, athletic, and snow overworld music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.

SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition[edit ]

On the third track of SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition , "New Super Mario Bros. Wii ~From PRESS START 2010~", the "Paah" sounds for "Ground Theme" are replicated through a cappella by the Suginami Junior Chorus.

Icon of an audio speaker. New Super Mario Bros. Wii ~From PRESS START 2010~
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New Super Mario Bros. Wii Coin World[edit ]

New Super Mario Bros. Wii Coin World arranges several New Super Mario Bros. and New Super Mario Bros. Wii themes that include the vocal sound effect. The sample used is different and was provided by a group of no less than four singers.

Icon of an audio speaker. Grass Overworld
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Icon of an audio speaker. Desert Overworld
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Icon of an audio speaker. Beach Overworld
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The Super Mario Bros. Movie[edit ]

In The Super Mario Bros. Movie , as Mario exits a Warp Pipe after entering from a Clear Pipe in the Mushroom Kingdom, the note that plays at the end of the cue in the background score is the "Paah" sound used in the New Super Mario Bros. games. The "Paah" sound can also be heard in a commercial for a McDonald's Happy Meal promotion with the movie, specifically during the second transition between Mario's parkour scene and the scene with the child looking inside their Happy Meal box.[6]

Table of reactions[edit ]

The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but some can have a small effect on gameplay, such as enemies making adjustments to their position instead of walking at a constant rate.

Enemy/character/object Reaction Game(s) where this applies
New Super Mario Bros. New Super Mario Bros. Wii New Super Mario Bros. 2 New Super Mario Bros. U New Super Luigi U
Blockhopper Performs a short hop if the player is far away. If the player is nearby, the Blockhopper will bounce wildly in their direction; if they are standing on top of it, it will bounce in the direction that they are facing. A green check mark, used to indicate when something is true or applicable.
Blooper Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blooper Baby Twirls (only when following a Blooper Nanny). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blooper Nanny Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blue Shell Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bob-omb Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bone Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bramball Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bulber Briefly opens its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bullet Bill Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Buzzy Beetle Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Buzzy Beetle A green check mark, used to indicate when something is true or applicable.
Cheep Cheep [a] Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Cheep Cheep A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Cooligan Performs a small hop while flapping its wings. If its sunglasses are knocked off, its hop is even shorter. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Deep Cheep Twirls (unless chasing). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Deep Cheep
Dragoneel Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides. A green check mark, used to indicate when something is true or applicable.
Big Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides. A green check mark, used to indicate when something is true or applicable.
Eep Cheep Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Eep Cheep A green check mark, used to indicate when something is true or applicable.
Fish Bone Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flower [b] Pulsates. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flower items
(Fire Flower/Ice Flower/Gold Flower)
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Hefty Goomba A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Goomba
Goombrat Flaps its leaves. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Prickly Goomba Peeks out of its chestnut shell. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Jellybeam Glows a little brighter. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Paratroopa Does a short dance. When there are two vocals in short succession, it swings its opposing limbs on the second "Paah". A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Troopa Turns towards the camera. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance while facing the camera. When there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Koopa Troopa Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Lakitu's Cloud Swells up. A green check mark, used to indicate when something is true or applicable.
Mouths to the "Paah" vocals. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Mushroom items
(Super Mushroom/1-Up Mushroom/Mini Mushroom/Gold Mushroom)
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Penguin Suit Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Pokey Turns its segments into orange-like fruit, enabling a Yoshi or Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Segmented platform Eyes glow. A green check mark, used to indicate when something is true or applicable.
Big snowflake Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Hops and changes direction. A green check mark, used to indicate when something is true or applicable.
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Cheep Cheep Twirls (unless chasing). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Super Acorn/P-Acorn Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Torpedo Ted Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Urchin Blows bubbles out of its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Urchin
Waddlewing Rolls (when on the ground) or flips forward (when flying). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Yoshi Mouths to the "Paah" vocals and turns its head towards the camera (only when unmounted). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Baby Yoshi Mouths to the "Paah" vocals and, like with the regular Koopa Troopa, stops and does a short dance (only when not held). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.

Footnotes[edit ]

  1. ^ Excluding the jumping variety
  2. ^ In Super Mario 3D World , plants that can bear coins also dance to the background music.

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Japanese 「ワッワー」というコーラスのような音
"wawwā" to iu kōrasu no yōna oto
a sound like a chorus of "wah-wah" [7]

See also[edit ]

References[edit ]

  1. ^ 2023, October 18. Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3. Nintendo.com (American English, translated from Japanese). Retrieved October 18, 2023. (Archived October 18, 2023, 13:03:54 UTC via Wayback Machine.)
  2. ^ Best Service (1993). Tracks 50 and 52 in "Best Service Voice Spectral Volume 1" (29:05). YouTube. Retrieved June 24, 2022.
  3. ^ "CartoonBell 4001_58_2", Series 4000 Hollywood Sound Effects Library. Sound Ideas. Retrieved June 24, 2022 from sourceaudio.com.
  4. ^ File:NSMBW Castle Cymbal.mp3 Media:NSMBW Castle Cymbal.mp3
  5. ^ RoadrunnerWMC (October 26, 2022). [TCRF] NSMBW World 9 Music Animation Events. YouTube. Retrieved January 4, 2023.
  6. ^ LETS - A - GO 64 (December 12, 2022). The Super Mario Bros. Movie - McDonald's Commercial ad (0:11). YouTube. Retrieved December 13, 2022.
  7. ^ The 30th Anniversary Super Mario Bros. Music booklet. Page 13 Media:SMB-30th Anniversary Booklet Pages 11-12.jpeg .
Recurring sound effects
Mario Bros. series Mario Bros. "Coin"
Super Mario series Super Mario Bros. "1-Up" • "Power-Up" • "Fireball" • "Pipe Travel / Power-Down" • "Small Mario Jump"
Super Mario Bros. 3 "Shippo furu toki"
Super Mario World "Dragon Coin" • "Gate o kitta toki" • "Jump-dai de tonda toki" • "Yoshi ni noru toki"
New Super Mario Bros. "Paah"
Other Miscellaneous "Pin-pon-pan-pon"
New Super Mario Bros.
Playable characters MarioLuigi
Forms Mario (small)Super MarioFire MarioInvincible MarioMega MarioMini MarioShell Mario
Non-playable characters Princess PeachToadsToadsworthDorrieGiant Wiggler
Other charactersa Bob-omb BuddyBowser Statue (mechanical)Fly GuyHeadless SnowmanMonty MoleWarioYoshi
Enemies AmpBalloon BooBanzai BillBig WhompBlockhopperBlooperBlooper NannyBob-ombBooBoomerang BroBroozerBullet BillBuzzy BeetleChain ChompCheep-CheepCheep-ChompClimbing KoopaCrowberDeep-CheepDry BonesFire BroFire SnakeFlame ChompGoombaHammer BroKab-ombKoopa ParatroopaLakituMega Cheep-CheepMega Deep-CheepMega UnagiMini GoombaMoneybagsParagoombaPiranha PlantPodobooPokeyScuttlebugSkeeterSledge BroSnailicornSnow SpikeSpike BassSpike TopSpinySpiny EggSplunkinSquigglerSuper Dry BonesSuper Piranha PlantSuper ThwompSushiSwoopThwompUnagiVenus Fire TrapWhompWiggler
Obstacles Ball 'n' ChainBanzai Bill CannonBill BlasterBill Blaster TurretBurnerFire BarGiant Spiked BallLavaLava tidePitPoisonQuicksandShifting wallSkewerSnow bankSnow-covered treeSpike BallSpikesVolcanic debrisVolcanoWater tideWhirlpool
Bosses Bowser Jr.BowserMummipokeyCheepskipperBoss GoombaPetey PiranhaMonty TankLakithunderDry BowserBowser (large)
Items and power-ups 1-Up MushroomBig StarBlue CoinBlue ShellBuzzy ShellCoinFire FlowerHidden CoinKeyKoopa ShellMega MushroomMini MushroomRed CoinSpringboardStar CoinStarmanSuper Mushroom
Objects ! Switch? Block? SwitchBell-shaped contraptionBrickBridgeBubble-jet pipeCliffConveyor BeltCorkCrumbling ledgeDonut BlockDoorDotted-Line BlockDrawbridgeFace blockFenceFlag (midway point)Flip panelFloating barrelFloating platformFloorFlying ? BlockGelatinGhost-coasterGray BlockGreen platformHanging vineHaunted StairsHinged deviceIce BlockIce patchInvisible Flying ? BlockLiftManholeMoving ? BlockMoving MushroomMoving poleMushroom PlatformMushroom TrampolineObstacle BubbleOne-way panelP SwitchPaddle wheelPhantom HandPipePolePole (goal)Pole (secret goal)Red blockRed RingRed-and-yellow blockRippling FloorRolling logRopeRotating platformRoulette BlockSand DuneScale LiftSeesawSeesaw ShroomSemisolid PlatformShiny BlockSinking and Rising MushroomsSkull switchSmall pipeSnake platformSpiked ? BlockSpin BlockStar aStretch ShroomSwingTilting mushroomTilting platformTornadoVine
Worlds World 1World 2World 3World 4World 5World 6World 7World 8
Moves CrouchDashDouble JumpDrill SpinGround PoundJumpShell TossSlideSpin JumpStompSwimTriple JumpWall Jump
Gameplay elements CastleChallengeGhost HousePaahStored ItemSub-areaTime LimitToad HouseTowerWarp Cannon
Minigames Action Balloon RacingDanger, Bob-omb! Danger!Lakitu LaunchSnowball SlalomSnowball Slam bVs. Lakitu Launch bWhack-a-Monty
Puzzle CoincentrationHide and Boo SeekLoves Me...? bPuzzle PanelWanted!Which Wiggler?
Table Bob-omb Reverse bLuigi's Thrilling Cards bLuigi-Jack bMemory MatchPair-a-GonePicture PokerSpeed b
Variety Bob-omb SquadBounce and TrounceMario's SlidesSort or 'SplodeTrampoline Time
1-on-1b Bob-omb Sudden DeathBob-omb TrampolineJumping Sudden DeathJumping BrothersLakitu LaunchVs. Mario's SlidesVs. Pair-a-GoneVs. Trampoline Time
Music "Beach Theme" • "Castle Theme" • "Course Clear" • "Ground Theme" ("Athletic Theme") • "Mario Vs. Luigi - Final Results" • "Mega Mario" • "Switch On!" • "Tower Theme" • "Underwater Theme"
Further info 1-Up Hunt! AnketFire Mario no Ball GameGalleryGlitchesLuigi no Block GameMario no Coin GameMario Vs. LuigiMultimediaNew Super Mario Bros. (jigsaw puzzle 1)New Super Mario Bros. (jigsaw puzzle 2)New Super Mario Bros. Podcast Nintendo DS Magic Puzzle CaseNintendo Music (soundtrack) • Pre-release and unused contentQuick PollStaffSuper Mario History 1985-2010
a Exclusive to minigames
b Exclusive to Vs. Battle
New Super Mario Bros. Wii
Playable characters MarioLuigiYellow Toad and Blue Toad
Forms Small MarioSuper MarioFire MarioPropeller MarioIce MarioPenguin MarioMini MarioInvincible Mario
Non-playable characters YoshiYellow YoshiLight Blue YoshiPink YoshiPrincess PeachToadsJumbo Rays
Enemies AmpBanzai BillBig BooBig Chain ChompBig Dry BonesBig FuzzyBig ThwompBig UrchinBig WigglerBlooperBlooper BabyBlooper NannyBob-ombBooBoomerang BroBramballBroozerBulberBull's-Eye BanzaiBullet BillChain ChompCheep CheepCheep-ChompClampyClimbing KoopaCooliganCrowberDeep-CheepDry BonesEep CheepFire BroFire SnakeFlame ChompFooFuzzyGiant GoombaGoombaHuckit CrabHammer BroHeavy Para-BeetleHefty GoombaIce BroJellybeamKing BillKoopa ParatroopaKoopa TroopaLakituLava BubbleMechakoopaMega Cheep-CheepMega Deep-CheepMini GoombaMissile BillMonty MoleMuncherPara-BeetleParabombParagoombaPiranha FlowerPiranha PlantPokeyPorcupufferPrickly GoombaRiver Piranha PlantRocky WrenchScaredy RatSledge BroSpikeSpike TopSpinySpiny Cheep CheepSpiny EggStalking Piranha PlantStone SpikeSuper Piranha PlantSwoopThwompUrchinVenus Fire TrapWet BonesWiggler
Obstacles AshBall 'n' ChainBanzai Bill CannonBig gunBill BlasterBill Blaster TurretBowser's FireballBurnerCannonCannonballElectrical fieldFireFire BarGhost BlockGhost VaseGiant cannonballGiant Spiked BallHuge IcicleIceIcicleJunior Clown CarLavaLava GeyserLava swellLava tideMoving torchPitPoisonous swampQuartet-cannonQuicksandSandstormShifting wallSkewerSpellSpike BallSpikesVolcanic debrisVolcano
Bosses The Koopalings LarryRoyLemmyWendyIggyMortonLudwig
Other bosses Bowser Jr.MagikoopaBowserSuper Bowser
Items and power-ups 1-Up MushroomBarrelBlue CoinBuzzy ShellCoinFire FlowerFruitGlow BlockHidden CoinIce blockIce FlowerKeyKoopa ShellMini MushroomPenguin SuitPOW BlockPropeller BlockPropeller MushroomRed CoinSpringboardStarStar CoinSuper MushroomToad balloonYoshi's Egg
Objects ! Switch? Block? Switch10-Coin BlockAnchorArrow liftBolt LiftBone liftBouncing ballBouncy CloudBrick BlockBridgeBubble-jet pipeCliffCloudCogConveyor BeltCrateDoorDotted-Line BlockFalse wallFenceFence wheelFlag (midway point)Flip panelFloating barrelFloating BlockFlowerFlying ? BlockGray BlockHalf-circle rockHanging chainHanging vineIce BlockIce platformIce Snake BlockIce WallInvisible BlockIron BlockJump BlockLarge ! SwitchLarge shellLiftLight BlockLimited LiftMagical platformMushroom PlatformP SwitchPaddle PlatformPalm treePendulum PlatformPipePipe CannonPolePole (goal)Pole (secret goal)RaftRail BlockRed RingRemote-Control PlatformRemote-Controlled Clown CarRising/Falling CeilingRemote-Controlled ElevatorRemote-Controlled FenceRemote-Controlled LiftRising/Falling CeilingRocky wallRolling logRopeRope ladderRotating squareRoulette BlockSand GeyserScale LiftScrewScrewtop LiftScrewtop ShroomSemisolid PlatformSmall pipeSpine CoasterStretch BlockStretch ShroomSquare cloudSuper Guide BlockSwingSwinging HammerTilt LiftTilting platformTreasure chestTrick doorTurning FloorUnstable mushroomVineWaterWater BallWater tideYellow ledge
Locations Worlds World 1World 2World 3World 4World 5World 6World 7World 8World 9World Coin
Other Peach's CastleToad Houses
Moves CrouchDashDouble JumpDrill SpinFlutter JumpGround PoundJumpMidair SpinPropeller JumpShell TossSimultaneous Ground PoundSlideSpin JumpStompSwallowSwimTriple JumpWall Jump
Gameplay elements 1-up BlastCoin BattleEnemy CourseExtra lifeFortressGhost HouseHint moviesPaahPower-up PanelsScoreSecret exitTime LimitWarp Cannon
Music "Bonus Area" • "Bowser Jr. Battle" • "Castle Theme" • "Coast Theme" • "Desert Theme" • "Forest Theme" • "Ghost House Theme" • "Koopaling Battle" • "Lava Cave / Underground Ruins Theme" • "Lava Theme" • "Staff Credit Roll" • "Title Theme" ("Game Over") • "Toad House Minigame" • "Underwater Theme" • "World 1 Map"
Further info EmblemGalleryGlitchesIwata Asks JulekonkurranseMultimediaNew Super Mario Bros. Mii New Super Mario Bros. Wii (pachinko game)New Super Mario Bros. Wii Coin Roulette GumNew Super Mario Bros. Wii Lucky Coin Jr.New Super Mario Bros. Wii Official Sticker Collection New Super Mario Bros. Wii Ouchi de Capcoro Game MachineNew Super Mario Bros. Wii: Simplified Piano Solos New Super Mario Bros. Wii Slot MachinePre-release and unused contentStaffSuntorySUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition Super Mario Brothers Wii Super Mario History 1985-2010 Trading cards
New Super Mario Bros. 2
Playable characters MarioLuigi
Forms Small MarioSuper MarioFire MarioRaccoon MarioGold MarioMega MarioMini MarioInvincible MarioWhite Raccoon Mario
Non-playable characters Princess PeachToads
Enemies AmpBanzai BillBig Bone Piranha PlantBig BooBig Chain ChompBig Cheep CheepBig Deep CheepBig Dry BonesBig Fire Piranha PlantBig FuzzyBig ThwompBig WhompBlooperBlooper BabyBlooper NannyBob-ombBone Piranha PlantBooBoohemothBoomerang BroBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClimbing KoopaCoin CofferCrowberDeep CheepDry BonesFire BroFire Piranha PlantFire SnakeFishbonesFlame ChompFuzzyGold Banzai BillGold Big BooGold Big PiranhaGold BooGold BroGold Bullet BillGold Cheep CheepGold Fire Piranha PlantGold GoombaGold Goomba TowerGold KoopaGold Koopa ParatroopaGold LakituGold Mini GoombaGold Piranha PlantGold ParagoombaGoombaGoomba TowerGrinderHammer BroKoopa TroopaKoopa ParatroopaLakituLava BubbleMini GoombaPara-bombParagoombaPeepaPiranha PlantPokeyPorcupufferScuttlebugSledge BroSmall UrchinSpike TopSpinySpiny Cheep CheepSpiny EggSwoopThwompUrchinWhompWiggler
Obstacles Banzai Bill CannonBill BlasterBill Blaster TurretBob-omb CannonBoo WallBoulderBoulder (ice)Bowser StatueBowser's FireballBurnerCurrentFire BarFireballIceLarge spiked ballLavaLava tidePoisonous swampPoison tideQuicksandShifting wallSkewerSpike BlockSpiked ballSpikesVolcanic debrisVolcanoWhirlpool
Bosses The Koopalings RoyIggyLarryWendyMortonLemmyLudwig
Other bosses ReznorBowserSuper BowserDry Bowser
Items and power-ups + Clock1-Up Mushroom10-Coin100-CoinBlue CoinBuzzy ShellCoinCrown CoinFire FlowerGold BlockGold FlowerGold MushroomGold ShellHidden CoinInvincibility LeafKeyKoopa ShellMega MushroomMini MushroomMoon CoinRed CoinSpringboardStar CoinSuper LeafSuper MushroomSuper Star
Objects ! Pipe! Switch? Block? Switch10-Coin BlockAssist BlockBone liftBrick BlockBridgeBubble-jet pipeCheckpoint FlagCircus ballConveyor BeltConveyor Belt SwitchCrateDonut BlockDoorDotted-Line BlockElevator liftEmpty BlockFenceFloating barrelFlying ? BlockFlying Gold BlockGoal PoleGoal Pole (secret)Ghost-coasterGold RingGray BlockHanging vineHaunted StairwayHidden BlockHinged panelIce BlockIce Donut BlockLarge ! SwitchLiftLittle birdLong Donut BlockMoving FenceMushroom PlatformMushroom TrampolineNote BlockP SwitchPaddle PlatformPipePipe CannonPoleRaftRed BlockRed POW BlockRed RingRopeRotating BlockRoulette BlockRoulette Coin BlockScale LiftSeesawSegmented platformSemisolid PlatformSinking and Rising MushroomsSky Move LiftSmall pipeSnake BlockStar Coin SignStretch ShroomSwitch-BurnerTilting mushroomTrampoline BlockTreasure ChestTrick doorVineVolcano (World 2-B)Web
Locations Worlds World 1World 2World MushroomWorld 3World 4World FlowerWorld 5World 6World Star
DLC packs Gold Rush PackCoin Challenge Pack ANerve-Wrack PackGold Mushroom PackCoin Challenge Pack BGold Classics PackCoin Challenge Pack CPlatform Panic PackMystery Adventures PackImpossible Pack
Moves CrouchDashDouble JumpFlyGround PoundJumpSimultaneous Ground PoundSlideSpin JumpStompSwimTail attackTriple JumpWall Jump
Gameplay elements Coin RushExtra lifePaahRainbow CourseScoreTime LimitTower
Further info GalleryGlitchesIwata Asks MultimediaNew Super Mario Bros. 2 Collector's PuzzlePre-release and unused contentStaff
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Playable characters MarioLuigiYellow ToadBlue ToadMiiNabbit cToadette e
Forms Small MarioSuper MarioFlying Squirrel MarioFire MarioIce MarioMini MarioPropeller MarioPenguin MarioInvincible MarioPower Squirrel MarioPeachette e
Yoshis YoshiBalloon Baby YoshiBubble Baby YoshiGlowing Baby Yoshi
Non-playable characters Princess PeachToads
Enemies Amp aBanzai BillBig Amp aBig BooBig Buzzy Beetle aBig Cheep CheepBig Deep Cheep bBig Dry BonesBig Eep Cheep bBig Fire Piranha bBig FuzzyBig Goomba aBig Koopa Troopa aBig Piranha PlantBig PokeyBig ThwompBig UrchinBig WigglerBlooperBlooper Baby aBlooper Nanny aBob-ombBony BeetleBooBoomerang BroBramballBroozerBulber aBullet BillBuzzy BeetleChain ChompCheep CheepCheep ChompClampy aCooliganDeep Cheep bDragoneelDry BonesEep CheepFire BroFire Piranha PlantFire SnakeFish BoneFlame ChompFliprusFooFuzzyGoombaGoombratGrrrolHammer BroHeavy Para-BeetleHefty GoombaHuckit CrabIce BroIce Piranha PlantJellybeam aKing BillKoopa ParatroopaKoopa TroopaLakituLava BubbleMagmaarghMagmawMecha Cheep aMechakoopaMega GrrrolMini GoombaMissile BillMonty MoleMuncherPara-BeetleParabombParagoomba aPiranha PlantPiranha PodPokeyPorcupufferPrickly GoombaRiver Piranha PlantRocky Wrench aScaredy Rat aSledge BroSpikeSpike TopSpinySpiny Cheep CheepSpiny EggStalking Piranha PlantStone SpikeSumo BroSwoop aTargeting TedThwimp aThwompTorpedo TedUrchinWaddlewingWiggler
Obstacles AshBanzai Bill CannonBig gunBill BlasterBill Blaster TurretBob-omb Cannon bBowser StunnerBowser's FlameBurnerCannon aCannonball aCurrentEnergy ringFire BarGhost BlockGiant cannonballHuge Fire BarHuge IcicleIceIcicleJunior Clown CarLavaLava GeyserLava swellLava tideMecha HandMoving blockMoving torchPitPoison BogQuicksandSkewerSpellSpike BallSpikesSpinnerTorpedo BaseTorpedo tube a
Bosses Tower bosses Boom BoomBoss Sumo BroMagikoopa
The Koopalings LemmyMortonLarryWendyIggyRoyLudwig
Other bosses Bowser Jr.MagikoopaBowserGiant Bowser
Items and power-ups 1-Up Mushroom3-Up MoonBarrelBlue CoinBoost StarBuzzy ShellCoinFire FlowerFruitGreen CoinHidden CoinIce blockIce FlowerKoopa ShellMini MushroomP-AcornPenguin SuitPOW BlockPropeller MushroomRed CoinStar CoinSuper AcornSuper Crown eSuper MushroomSuper StarTrampolineYoshi's Egg
Objects ! Switch? Block? Switch3-Up Moon Block d10-Coin BlockAirshipArrow liftBean PlatformBeanstalkBig BlockBlue Ring bBone bridgeBoost Block dBoss cannonBouncy CloudBrick BlockBridgeCheckpoint Flag aClockwork BlockCloud LiftCogConveyor BeltCracked blockCrateCross LiftDonut BlockDoorEmpty BlockFalse wallFloating crateFloorFlowerFlying ? BlockGiant ShellGoal PoleGoal Pole (secret)Goal ringGreen RingHanging chainHanging vineHidden BlockIce ChunkIce platformIron BlockJet PipeLeaf PlatformLiftLight-Up-LiftLimited LiftLimited Lift (Remote-Control)Luigi Block bMagical platformMega ? BlockMistMoving FenceMushroom PlatformNote BlockNutP SwitchPaddle Platform aPalm treePendulum PlatformPolePipePipe CannonRed RingRemote-Control PlatformRing (P Switch) bRocking PlatformRocky wallRolling logRope ladderRoulette BlockSand GeyserScale LiftScrewtopScrewtop LiftScrewtop PlatformScrewtop ShroomSeesaw Log BridgeSeesaw ShroomSeesaw Shroom (blue) bSemisolid PlatformSlide LiftSmall pipeSnake BlockSpine CoasterStar LiftStart BlockStone blockStone-EyeStretch BlockStretch ShroomSuper Guide Block aSwinging HammerSwitch-Lift bTilting mushroom aTrack BlockTreasure chestTrick doorTurning FloorWaterWater BallWater GeyserWater tideWobble Rock
Locations Worlds Acorn PlainsLayer-Cake DesertSparkling WatersFrosted GlacierSoda JungleRock-Candy MinesMeringue CloudsPeach's CastleSuperstar Road
Other Mushroom KingdomSecret IslandCoin Courses aToad Houses
Moves CrouchDashDouble JumpDrill SpinFloaty Jump eFlutter JumpGround PoundJumpMidair Jump eMidair SpinPropeller JumpScuttle bShell TossSimultaneous Ground PoundSlideSpin JumpStompSwallowSwimTriple JumpWall Jump
Gameplay elements Boost ModeBoost Rush aChallenge Mode aCoin Battle aEnemy CourseExtra lifeKinopio SlotLuigi sightings bPaahPointSecret exitTime LimitTower
Music "Coin Edit" • "Ground Theme" ("Athletic Theme") • "Secret Island Record Room"
New Super Mario Bros. U Dokodemo Game Collection Dokan Basket (Clear Blue)Dokan Basket (Clear Red)Double Meiro ADouble Meiro BGuruguru Shot (Clear Blue)Guruguru Shot (Clear Red)VS Pinball (Clear Blue)VS Pinball (Clear Red)
Further info Bonus Videos (alternative titles for Bonus Videos (New Super Mario Bros. U Super Plays · New Super Luigi U Super Plays · Star Coins · 1-Ups (Easy) · 1-Ups (Advanced) · Super Plays (Challenges)) · alternative titles for Bonus Video categories) • EmblemGallery (Luigi · Deluxe ) • GlitchesIwata Asks MultimediaNew Super Mario Bros. Mii New Super Mario Bros. U + New Super Luigi U New Super Mario Bros. U Coin Rush TowerNintendo Music (soundtrack) • Pre-release and unused contentStaff (Luigi · Deluxe )
a Exclusive to the New Super Mario Bros. U campaign
b Exclusive to the New Super Luigi U campaign
c Present in both campaigns, but has different roles in each
d Only in the Wii U release
e Only in the Nintendo Switch release