Porcupo

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Not to be confused with Porcupal.
Porcupo
Porcupo
Artwork from Super Mario Advance
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Ultimate NES Remix (2014)
Variants

Porcupos are small, spiked creatures first appearing in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2 . They are occasionally called porcupines but have a greater resemblance to hedgehogs as indicated by their Japanese name.

History[edit ]

Super Mario series[edit ]

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2[edit ]

Porcupo
Original artwork of a Porcupo for Yume Kōjō: Doki Doki Panic

Porcupos are enemies in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. They pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites, though the original game's manual depicts a screenshot of one with tan-colored feet (likely from a prototypical build). In the Super Mario All-Stars and Super Mario Advance remakes, Porcupos are purple and have a two-frame walk animation with separate sprites, like most other enemies.

Super Mario Advance 4: Super Mario Bros. 3[edit ]

Level World-e-25 from Super Mario Advance 4: Super Mario Bros. 3
A Porcupo in Super Mario Advance 4: Super Mario Bros. 3

Porcupos are enemies in Super Mario Advance 4: Super Mario Bros. 3 . They are only encountered in the World-e level Ground Work. Porcupos are recolored a shade of blue.

The Super Mario Bros. Super Show![edit ]

Porcupo
A Porcupo from The Super Mario Bros. Super Show!

A single Porcupo appears in The Super Mario Bros. Super Show! episode "On Her Majesty's Sewer Service" as the pet of Koopfinger. When Mario and Luigi invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.

Mario Kart 64[edit ]

A porcupine's design in Mario Kart 64

Porcupines,[1] alternatively called Spinys,[2] [3] are obstacles in Mario Kart 64 . In this game, porcupines have more pronounced spines, a blue face, beady eyes, and brown legs. They are encountered in Yoshi Valley, sidling back and forth in the middle of the road in certain paths. Any racer who touches a porcupine will have their kart spin out on contact. The porcupines do not return in the Mario Kart 8 rendition of the course, being replaced with Goombas instead.

Profiles and statistics[edit ]

Super Mario Bros. 2[edit ]

  • Instruction booklet description:
    • English (United States):
      His body is entirely covered with spines so you can't jump on his back.[4]

Super Mario Advance[edit ]

  • Instruction booklet description:
    • English (United Kingdom):
      These annoying creatures are covered in spines, so jumping on them is not the best solution.[5]

Perfect Ban Mario Character Daijiten [edit ]

ハリマンネン (JP) / Porcupo (EN)
A Porcupo from Super Mario Bros. 2.
Original text (Japanese) Translation
種族しゅぞく ビースト族 Tribe Beast clan
性格せいかく 温厚 Disposition Gentle
登場とうじょうゲーム USA Game appearances USA
ハリに包まれ、のそのそ歩く

全身がハリに包まれているハリネズミのような生き物だ。動きはトロく、地下をのそのそはいずり回っている。おだやかなので、自分から攻撃してくることはほとんどない。[6]

Wrapped in needles and walking slowly

It is a hedgehog-like creature whose entire body is covered in needles. They move slowly, skulking around underground. They are gentle and rarely attack on their own.

Gallery[edit ]

For this subject's image gallery, see Gallery:Porcupo.

Naming[edit ]

The English name "Porcupo" derives from "porcupine", a large rodent with quills. It has been employed as the enemy's English name since the international release of Super Mario Bros. 2 , though it is generically referred to as a "porcupine" in the English instruction booklet for Mario Kart 64 . In the English guidebook and official website for Mario Kart 64, they are referred to as "Spinys", mirroring how the name "Chubby" is applied to the Monty Moles in the game and incidentally shared with the recurring spiked Koopa enemy.

"Porcupo" is the exercised name in most localizations. However, its original name in Japanese「ハリマンネン」(Harimannen) as well as its name in Korean "고슴이" (Goseumi) derive from the local names for hedgehogs. As hedgehogs are unrelated to porcupines, these names more directly relate to the asserted basis of the enemy's design.[7]

Names in other languages[edit ]

The contemporaneous name for each language is listed first. Subsequent names are listed in chronological order for each language, from oldest to newest.

Language Name Meaning Note(s) Ref.
Japanese ハリマンネン
Harimannen
Portmanteau of「針鼠ハリネズミ」(harinezumi, "hedgehog") and「万年」(man'nen, "ten thousand years") [8] [9] [10]
ポーキュッポ
Pōkyuppo
Transliteration of the English name Super Mario USA, Super Mario All-Stars [9] [11] [7]
Chinese (Simplified) 刺毛
Cìmáo (Mandarin)
Chimòuh (Cantonese)
Spiked Fur [12]
豪猪
Háozhū (Mandarin)
Hòuhjyū (Cantonese)
A common name applied to both hedgehogs and porcupines Mario Kart 64 [13]
Dutch Porcupo - [14]
French Porcupo - [14] [15] :52
German Porcupo - [16] [17] [15] :32
Italian Porcupo - [18] [19] [20] [21]
Porcupì Clipping of "porcupine" Super Mario Advance [15] :112
Porcospino Porcupine [22]
Korean 고슴이
Goseumi
From "고슴도치" (goseumdochi, "hedgehog") and the Korean noun-deriving suffix "~이" (-i) [23]
포어쿠포
Poeokupo
Transliteration of the English name Super Mario Bros. 2 [24]
Portuguese Porcupo - [25] :10
Porcudo[sic] From "Porcupo" [25] :18
Porcupino From "Porcupo" with the diminutive suffix -ino [25] :19
Spanish Porcupo - [26] [15] :92

References[edit ]

  1. ^ 1997. Mario Kart 64 English instruction booklet. Nintendo of America (American English). Page 32.
  2. ^ Owsen, Dan, Scott Pelland, and Paul Shinoda (1997). Mario Kart 64 Player's Guide. Nintendo of America (American English). Page 70, 71, 73, 78.
  3. ^ Mario Kart 64: Yoshi Valley. nintendo.com (American English). Archived February 24, 1998, 19:38:15 UTC from the original via Wayback Machine. Retrieved August 4, 2018.
  4. ^ 1988. Super Mario Bros. 2 instruction booklet (PDF). Nintendo of America (American English). Page 25.
  5. ^ 2001. Super Mario Advance instruction booklet (PDF). Nintendo of Europe (British English). Page 12.
  6. ^ November 20, 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). ISBN 4-09-259067-9. Page 164.
  7. ^ a b Perfect Ban Mario Character Daijiten. Page 225.
  8. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 33.
  9. ^ a b 1993. Super Mario USA instruction booklet (PDF). Nintendo (Japanese). Page 28.
  10. ^ 1996. マリオカート64六十四 (Mario Kāto Rokujūyon) instruction booklet (PDF). Nintendo (Japanese). Page 32.
  11. ^ Itoi, Shigesato, Ryo Kagawa (APE), Hideaki Nishitani, Masatoshi Watanabe, Koichi Sugiyama (Supersonic), Junichiro Okubo, and Shigeo Tanabe (Shogakukan), editors (1993). 『任天堂公式ガイドブック スーパーマリオコレクション』. Tokyo: Shogakukan (Japanese). ISBN 4-09-102444-0. Page 138.
  12. ^ From the ending scenes of Super Mario Advance as localized by iQue. 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba (Simplified Chinese). Archived February 26, 2017, 16:11:09 UTC from the original via Wayback Machine. Retrieved August 6, 2024.
  13. ^ 马力欧卡丁车 (Mǎlì'ōu Kǎdīngchē) instruction booklet. iQue (Simplified Chinese). Page 32.
  14. ^ a b 1989. Super Mario Bros. 2 Handleiding / mode d'emploi. Brussels: Nintendo (Dutch, French). Page 28.
  15. ^ a b c d 2001. Super Mario Advance Instruction Booklet (PDF). Großostheim: Nintendo of Europe GmbH (English, German, French, Spanish, Italian).
  16. ^ 1990. Super Mario Bros. 2 Speilanleitung. Großostheim: Nintendo of Europe GmbH (German). Page 26.
  17. ^ Matsumoto, Atsuko, Rie Ishii, and Claude Moyse, editors (1992). Der Spieleberater Super Mario Power. Großostheim: Nintendo of Europe GmbH (German). ISBN 3-929034-02-6. Page 118.
  18. ^ 1989. Super Mario Bros. 2 Libretto di Istruzioni. Oleggio Castello: Nintendo (Italian). Page 25. (Archived 27 Jan. 2024 via Mario's Castle by Alessandro "Stormkyleis" Imbesi.)
  19. ^ 2010. Super Mario All-Stars – Edizione per il 25o Anniversario – Manuale di Istruzioni. Großostheim: Nintendo of Europe GmbH (Italian). Page 38. (Archived 29 Apr. 2019 via Mario's Castle by Alessandro "Stormkyleis" Imbesi.)
  20. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). "Super Mario Bros. 2" in Super Mario Bros. Enciclopedia . Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 68.
  21. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2025). "Super Mario Bros. 2" in Super Mario Bros. Enciclopedia (2nd ed.). Translated by Alessandro Apreda. Milan: Magazzini Salani (Italian). ISBN 979-1259575760. Page 68.
  22. ^ Andrea Minini Saldini (June 2003). Game Boy Advance: La Rivista Ufficiale 1 (Allegato) - Tutti i trucchi GBA dalla A alla Z. Milan: Future Media Italy (Italian). Page 59.
  23. ^ 2010. "슈퍼 마리오 컬렉션". Seoul: Nintendo of Korea Co., Ltd. (Korean). Page 40.
  24. ^ 「슈퍼 마리오 브라더즈 2」 한국판 사용설명서(일부)
  25. ^ a b c Gaglianone, Arthur, and Francisco Pellegrini Jr., directors (1991). Super Mario Bros. Livro Ilustrado. Rio de Janeiro: Multi Editora (Brazilian Portuguese).
  26. ^ 1989. Super Mario Bros. 2 Libro de Intrucciones. Madrid: Nintendo (Spanish). Page 25.
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