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Shopping Bags pointing down

So, in my game i have figures, who have animation independent props- that i want to have dangling down. I m using the spring engine, so there is only skeleton animation and no built in unit-pieces-...
1 vote
2 answers
2k views

Trying to update an item on the Steam Workshop, getting error: k_EResultInvalidParam (no workshop depot found)

I'm working on Steam Workshop integration for my Unity game's user created levels and I use Steamworks.NET. Uploading a level for the first time works just fine, I use this snippet to upload my "...
-4 votes
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29 views

Actual code for game environment? [closed]

Same as title. Actual code for game environment in java full code please that works without errors? Thanks.
1 vote
0 answers
37 views

How to fix LOD cracks with Marching Cubes?

I'm creating voxel planets using Marching Cubes (MC). To handle nearby (high-resolution) and distant (low-resolution) blocks, I use an Octree data structure. NOTE: The implementation uses compute ...
5 votes
1 answer
987 views

Wheel Joint Implementation in AndEngine

I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better ...
0 votes
0 answers
20 views

Colliders not in the same collision layers stopping eachother from moving

I'm creating a space sandbox game (godot 4.5), and the core of my building system is attaching parts together to create assemblies. Each assembly is one rigidbody3D that contains all the parts. Since ...
1 vote
2 answers
3k views

Trouble adding C++ actor component to blueprint in Unreal 5

I'm a veteran C++ dev, but so far I've only been working with blueprints in Unreal. I'm now attempting to mix the two. I have a blueprint actor I'd like to attach a component to, but the actor ...
1 vote
0 answers
39 views

What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
1 vote
1 answer
93 views

Problem with SDL2 optimization (tree structure)

while I was trying to optimize SDL2 rendering phase as much as possible, I reached a wall. I tried to search on the internet but I could not find any solution. So, I need help. Let me explain the ...
1 vote
1 answer
821 views

How do I apply a post process animation blueprint to a skeleton?

I tried to migrate the rifle anims from the lyra sample project. I am using the same skeleton as the Lyra project, but the wrist is twisted once they are retargeted. If I open the anim before ...
2 votes
1 answer
3k views

Using UPawnMovementComponent to control a Pawn with Keyboard sharing code between Pawns

I've just started to learn Unreal and reading the tutorial Components and Collisions I have found that they use the UPawnMovementComponent to control their ...
1 vote
1 answer
96 views

How to properly change resolution dynamically in SFML?

I am working on creating an options menu through which I can change resolution and toggle full screen mode. I am allowing only those resolutions that have aspect ratio 16:9, as my game was originally ...
0 votes
0 answers
19 views

Meshes are not visible after adding them to an actor scene component

I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
1 vote
0 answers
40 views

How can I disable the built-in gyro control in Cardboard VR?

When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers. Even if I ...
1 vote
0 answers
28 views

How to make health bar follow but not rotate with character container?

I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate ...

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