Questions tagged [unity]
Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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Can't Get Unity New Input System To Work
For context I am very much a beginner.
I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
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How to fix LOD cracks with Marching Cubes?
I'm creating voxel planets using Marching Cubes (MC). To handle nearby (high-resolution) and distant (low-resolution) blocks, I use an Octree data structure.
NOTE: The implementation uses compute ...
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How can I disable the built-in gyro control in Cardboard VR?
When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers.
Even if I ...
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Terrain vs mesh : which one is better in terms of performance and storage size?
I have heard many conflicting opinions about the pros and cons of using terrain vs mesh in Unity. Some people say that terrain has better performance while others say mesh does. So, I am not sure ...
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Where is UnityFramework.framework located in unity xcode exported Project
I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing?
Unity Docs states that: ...
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Camera is skipping frames after turning a little bit
I'm observing that when I move the camera a little bit it works normally, but if I move more then I'll skip chunks of the screen.
I enabled "press CTRL twice to show cursor" with Powertoys ...
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Transform is not available in SystemBase Script (Unity Entities)
My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though.
<...
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Displaying pixel art at any resolution with subpixel movement
The Goal
I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
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Does SceneManager.LoadAsync(name) load the whole asset or only the prefab?
I have an asset called "Ocean" that contains 100 fish, and one of the prefabs for these fish is called "Dolphin".
My game has 100 scenes, and each scene contains 1 different fish ...
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How do you setup a ramp with an existing tile-set in Unity?
(Beginner questions)
How do you setup the ramp with the tiles in unity?
The graphics and the behavior?
I've been checking this free tileset:
In the image it has connected ramps
I cannot seem to get ...
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How can I implement a fish character with a "chargeable tail" mechanic
I’m trying to replicate the fish physics from Fish Volleyball.
If you want you can try demo of the game or watch video preview
The unique part is that the fish doesn’t jump normally — instead, when it ...
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Aligning OpenStreetMap data with Cesium 3D tiles
I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model.
The problem is that both have different coordinate ...
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URP Maximum Sample Index (16) with Light Cookie Input
I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors:
...
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Change sprites for multiple image in one function
I am trying to make a digital clock (24:00 type), where each number is an individual image, that should change. So, I want to change sprites for multiple images in one piece of code.
But when I ...
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Mipmaps and LOD Behavior in Skybox Shaders
Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader?
I need to use tex2Dlod to fix the edge seams ...