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Questions tagged [unity]

Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Camera is skipping frames after turning a little bit

I'm observing that when I move the camera a little bit it works normally, but if I move more then I'll skip chunks of the screen. I enabled "press CTRL twice to show cursor" with Powertoys ...
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Transform is not available in SystemBase Script (Unity Entities)

My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. <...
3 votes
0 answers
98 views

Displaying pixel art at any resolution with subpixel movement

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
0 votes
1 answer
33 views

Does SceneManager.LoadAsync(name) load the whole asset or only the prefab?

I have an asset called "Ocean" that contains 100 fish, and one of the prefabs for these fish is called "Dolphin". My game has 100 scenes, and each scene contains 1 different fish ...
0 votes
0 answers
25 views

How do you setup a ramp with an existing tile-set in Unity?

(Beginner questions) How do you setup the ramp with the tiles in unity? The graphics and the behavior? I've been checking this free tileset: In the image it has connected ramps I cannot seem to get ...
-1 votes
1 answer
86 views

How can I implement a fish character with a "chargeable tail" mechanic

I’m trying to replicate the fish physics from Fish Volleyball. If you want you can try demo of the game or watch video preview The unique part is that the fish doesn’t jump normally — instead, when it ...
0 votes
0 answers
40 views

Aligning OpenStreetMap data with Cesium 3D tiles

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
0 votes
1 answer
60 views

URP Maximum Sample Index (16) with Light Cookie Input

I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
1 vote
1 answer
46 views

Change sprites for multiple image in one function

I am trying to make a digital clock (24:00 type), where each number is an individual image, that should change. So, I want to change sprites for multiple images in one piece of code. But when I ...
0 votes
1 answer
69 views

Mipmaps and LOD Behavior in Skybox Shaders

Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams ...
0 votes
0 answers
87 views

Why does this code behave strangely with different camera angles?

Relevant to this issue are two MonoBehaviour scripts: Actor and Player. ...
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0 answers
46 views

using Unity URP/lit shader with skinning and DOTS

I'm using: Unity: 6000051f1 Entities: 1.3.14 Entities Graphics: 1.3.2 URP: 17.0.4 Shader Graph: 17.0.4 I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
0 votes
1 answer
75 views

OnTriggerEnter called without a Rigidbody

I use Unity and the player controller in the game is acting strangely. It has a Character Controller but no Rigidbody. I use CharacterController.Move to make him ...
1 vote
0 answers
47 views

How can I dynamically make a distance field shape of the lit part of the moon to use it as a halo in a custom skybox shader?

I created a custom skybox shader featuring a black sky with only the moon and its halo. The moon responds realistically to the scene’s directional light (sunlight), which creates a convincing effect. ...
0 votes
1 answer
82 views

Color is changing in multiplayer without explicit syncing

In netcode for GameObject, network object script is used to make it networkable which means if the object instantaited it will appear on all clients. Network Transform allow you to sync the transform ...

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