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Questions tagged [unity-urp]

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URP Maximum Sample Index (16) with Light Cookie Input

I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
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0 answers
49 views

using Unity URP/lit shader with skinning and DOTS

I'm using: Unity: 6000051f1 Entities: 1.3.14 Entities Graphics: 1.3.2 URP: 17.0.4 Shader Graph: 17.0.4 I'm fairly new to both DOTS and Shaders, but when trying to use DOTS with URP combined with ...
1 vote
1 answer
57 views

Why does dynamic light flicker/get replaced with a square when rotating the camera?

I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
0 votes
0 answers
74 views

How to avoid noise with Volumetric Fog?

I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity. But when I get close to a object, the noise is very noticeable which I would like to avoid. I tried ...
0 votes
0 answers
60 views

VFX Graph: Particle Strip Trails Stretching Due to Reused Indices – How to Set Unique Strip Index?

I have a system in Unity’s VFX Graph where: A source particle collides → triggers a GPU Event This event spawns a new particle which also triggers a strip trail I am trying to get one trail per ...
1 vote
0 answers
45 views

Can I apply a single material over every submesh?

I have a shader for outlining an object, how do I apply the material with this shader to all submeshes, not just the last one?
0 votes
1 answer
92 views

How to post-process local cameras differently?

In Unity 6, there are multiple options for post processing, but I have been unable after many tutorials and AI advice and the Unity docs, and also installing free packages and removing them and ...
0 votes
1 answer
99 views

Materials created from JPG images not working for new Universal 2D project with URP pre-configured 2D Renderer

I have Unity version 6000030f1, and I've started a new 2D project with the option Universal 2D - ...
1 vote
0 answers
32 views

How to add a simple extra shader effect in Unity's URP in code

I would like to be able to add certain simple graphical effects to objects in my game. For example, I want dead enemies to fade out, I want enemies that get hit to flash white, all easy stuff. So far ...
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0 votes
1 answer
124 views

Light dissapear when baking in Unity

I am playing around with Unity and lighting is proving to be the most nerve racking thing about it so far. I think I understand the types of light and pros and cons of bake vs realtime but when I do ...
3 votes
2 answers
878 views

Rendering transparent UI in Linear Color Space

As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
0 votes
1 answer
208 views

Combine 2D and 3D lighting in Unity

I am using URP and would like to have 2D and 3D objects in the scene affected by lights. This is not supported by Unity, however the docs said that one can use "Camera Stacking" for this ...
1 vote
1 answer
148 views

How to achieve believable interior night light in Unity URP?

I have scene which shows inside of an house. I am trying to achieve night as shown in horror movies. But in order to light up the entire room I have to increase the intensity of light way too much. ...
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0 answers
88 views

Terrain and SpeedTree objects render correctly in Editor, but not in Build in both Legacy and URP

The game runs and shows perfectly in Editor, but when I make a build, terrain and some other objects become invisible. This happens the same in both Legacy (Standard) and URP. I tried to create shader ...
1 vote
0 answers
78 views

How to pass two RenderBuffers into one RenderTexture?

I have a Unity URP project and in the Scriptable Render Pipeline, I would like to create a RenderTexture and pass the depth and color buffer of the camera object as ...

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