Questions tagged [3d]
3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
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Gizmo scaling with arbitrary reference coordinate system
I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
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Simplest free algorithm for generating caves and ore in 3D voxel game
I'm trying to find an algorithm that does not require giving any form of credit to use (like perlin noise) and can be used for generating caves under a height map that can make holes in the terrains ...
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Instantiated child scene does not rotate with the parent as pivot
Version 4.4
I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
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C++ Assimp Library Animations
I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
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Voxel Raycasting/ Divide A Line In 3D Into Small Portions
I have a voxel game where I want to know which block the players camera is facing. To do this I have a line the distance allowed for the player to interact with the world cast from the center of the ...
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My default animation state is stuck on little progress
I'm following CodeMonkeys 'Learn Unity Beginner/Intermediate' and I'm at the animation section. i tried doing it myself after watching it and I am pretty sure I did all the steps. But I reached the ...
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How to position health bars above units in Unity regardless of camera location, angle and zoom?
Here is what I want to achieve, health bars that stay perfectly above the units, regardless of where the unit moves or where the camera is: https://www.youtube.com/live/fZSaPDz-GJc?si=B868wwF5KAPCuEtw&...
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How do you create a "View Volume" for beginner 3D graphics?
Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
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Could anyone review my introductory understanding of 3D computer graphics? [duplicate]
Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
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Help utilising obj indices [duplicate]
I'm working on an obj parser its mostly complete but ive run into a problem.
I can access all the indices that are in the file but i cant figure out how to use all of them.
i can use the vertex ...
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Projecting 3D gaussian's transform matrix to a 2D viewspace transform matrix
Essentially I'm wanting to project:
A 3D transformation matrix of a Gaussian (or in this case for simplicity a unit sphere) that includes scale, rotation and translation in world space TO
A 2D ...
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How to add dirt/ground variance to the bottom of my mountain/platform in Unity?
I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really ...
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How to achieve a procedural/modular dirt path like those in The Last Campfire?
I’ve played The Last Campfire recently and got really inspired by it, so I’m trying to recreate some scenes from the game just to improve my 3D art skills.
But there’s one thing that I’m a bit lost.
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What is the cause of these pixel artifacts and how do I prevent it?
I'm getting these strange image artifacts when I attempt a low-res 3D orthographic scene in Godot 4.4:
Here's my steps to reproduce:
In MagicaVoxel, export the built-in "castle" example to ...
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How can I detect collision between a box and a minimum poly collision mesh?
Mostly a C++ newbie, trying to do a 3D game in Raylib.
I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy ...