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Questions tagged [tiles]

Identically shaped objects (often squares or hexagons) representing spatial information.

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Aligning OpenStreetMap data with Cesium 3D tiles

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
1 vote
2 answers
122 views

Change the tile in the tile map at runtime

So I am making a game which has a farm. The farm is a tile map with each individual tile being a crop/mud. I want to achieve the following As the player interacts with a particular crop tile, I change ...
1 vote
0 answers
105 views

Creating a large number of GameObjects asynchronously

I am creating a 2D procedural terrain using many Tile GameObjects. To make this infinite (and more performant), I dynamically load and unload chunks based on the players position and a variable ...
4 votes
1 answer
324 views

What is Starbound's method for handling tiled textures called?

When digging through Starbound's assets, the assets for dirt had two rows. A top row that was 8x8 pixels and a bottom that was 12x12 (See image): Now I know that they're not just simply being placed ...
0 votes
0 answers
90 views

Merging sprites to be used as a single tile

I am attempting to make a CompositeTile out of 4 sprites (one for each corner of the tile) that can be used as a single Tile ...
5 votes
5 answers
2k views

Grid-based pathfinding for a lot of agents: how to implement "Tight-Following"?

Note: the main problem has nothing to do with the TYPE of pathfinding algorithm (A*, flow-field etc), allow me to explain: I have a 2d grid and a lot of agents moving around, I want it so that ...
-1 votes
1 answer
131 views

Isometric Rendering Doesn't Align

I've been starting to experiment with 2D rendering, in particular isometric rendering. So far I've been having issues getting my tiles to line up. I am currently writing this in Rust using the Bevy ...
1 vote
0 answers
148 views

I would like to know more about the "three commonly used tile sets" mentioned in the video [duplicate]

Around 35 seconds into this video, three commonly used tilesets are mentioned: "15-piece, 47-piece, Reduced." The video points out some issues with these tilesets, but it doesn't seem to ...
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0 answers
122 views

Changing tile texture based on neighbor tile types

I am creating a 2D game with Unity. I have a map, which is a Tilemap. Currently I have 3 types of tiles: water, sand, grass. Goal: I need to make a tile which would automatically change its texture to ...
medveed's user avatar
1 vote
0 answers
150 views

How can I create hexadecimal map files?

I create maps like this, where each tile's data is represented in hexadecimal format: ...
0 votes
2 answers
226 views

Correct way to control tiles transparency on tile map?

Some 2D top-down games use tile maps and use transparent tiles for representing static objects. For example Stoneshard. When the character walks behind a tree, the tree becomes partially transparent. (...
Steyrix's user avatar
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1 vote
0 answers
129 views

Possible to draw isometric tiles with height and moving objects in one pass?

I am working on a isometric tile-based game where the tiles can sometimes have differing heights - representing elevation. I am trying to understand how to order the tiles for drawing when there are ...
lancen's user avatar
  • 33
0 votes
1 answer
491 views

How to apply sampler2Darray textures to different locations of a single mesh?

In openGL, I have a 3D terrain composed of a grid of 255x255 vertices. The vertex of the lower left corner is at coordinates (-127;-127) and the one of the upper right corner is at coordinates (127;...
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1 answer
420 views

How do I smoothly connect isometric tiles at different height levels?

I am trying to figure out how to smoothly connect isometric tiles at levels. For example, below are tiles at different levels. I want to smoothly connect the tiles at the two levels based on the ...
0 votes
2 answers
916 views

How to set GameObject on tilemap through script

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a script?. There is no ...

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