Questions tagged [game-design]
Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.
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Actual code for game environment? [closed]
Same as title. Actual code for game environment in java full code please that works without errors? Thanks.
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What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?
I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
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How can I design a reward system that keeps players motivated in my mobile educational app?
I have a mobile app that allows for younger students / children to practice the multiplication tables.
2 x 2 = 4
3 x 2 = 6
To make the app more encouraging, I am planning to add some gamification in ...
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Preventing meta communication in a massive multiplayer game
In developing a 4x multiplayer game where players should cooperate to implement any of the four Xs. I am interested in containing all information about the world and characters (players location, ...
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How can I encourage players to play optimally against bosses?
I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
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Number system with restricted set of sequence configurations
I am trying to design a novel number system for a game.
To do this, I want to create a mapping from a set S of symbols to the integers, where not all sequences of symbols from S are allowed, but they ...
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Best way to structure code for a character dependent on its environment and vice versa
What is the neatest way in a strict OOP language (c++ say) to avoid the following circular dependency. Imagine I create a character class and a world class. A character requests data from the world to ...
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Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]
I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback.
Here’s the preview link:
https://www.crazygames.com/preview/25901363-36f7-4d64-...
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How to provide skill ratings for many related but disjunct properties (players, decks, etc.)?
My girlfriend and I are designing a small app to track our Magic The Gathering games. We want to use our game data to rate our decks, ourselves and generate game suggestions.
Elo seems like the ...
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Looking for a way to handle/define area of effect attacks in a 2D grid based game
I am working on a top down 2D grid based game, where as it is currently, units have a movement and an attack range. An example of this:
The blue squares are tiles the selected unit can move to, the ...
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How do you decide a base threshold for leveling up in a game?
This was a question asked during an interview, and I was absolutely stumped.
Let's say that there's a levelling system in the game. If you defeat an enemy, you get "n" XP. By the time you ...
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How to avoid cycles when one character stat can be enhanced by another?
I am creating an ability system in Unity and it is currently able to update base values of stats and keep track of persistent buffs/debuffs while taking operation order into account (Add, Increase, ...
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How to solve the "stuck on a level, the next level is locked" problem
Suppose I’ve got a game which is split into levels (level 1, level 2, etc).
I might decide on locking levels. That is, when a player first boots up the game, they can only play level 1. Once they have ...
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Slot reels RTP(return to player) estimation
I am making a slot game with 3 x 5 reels. The RTP I am targeting is 99%. My reel data is given as (yaml):
...
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Proc-gen, turn-based game demo with level limit. Should it offer daily challenges instead of preset seeds?
I recently published a demo for my new, turn-based word puzzle, set in a fantasy world (called "Dragon Riddler" -- it's on Steam).
The game loop is this:
find the dragon's lair in a land ...