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Questions tagged [progression]

Player progression means that the player becomes more powerful and gains new abilities during the course of the game.

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15 votes
5 answers
5k views

How to solve the "stuck on a level, the next level is locked" problem

Suppose I’ve got a game which is split into levels (level 1, level 2, etc). I might decide on locking levels. That is, when a player first boots up the game, they can only play level 1. Once they have ...
0 votes
1 answer
222 views

Is it too restrictive to require players to authenticate after 5 levels?

I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
1 vote
2 answers
193 views

How do I go about creating an interesting progression for metal refinement for my automation RPG? [closed]

So, I'm having trouble devising a progression system for metal refinement in my game concept. I've tried doing research for it, but while I am trying to be realism focused (at least for automation, ...
17 votes
9 answers
6k views

What is the point of a "rebirth" mechanic in a game?

There are many (mini)games which revolve around the player collecting points to buy upgrades (think Cookie Clicker, ROBLOX simulator games, etc.). Most of these games have a mechanic called "...
5 votes
3 answers
329 views

How to allow replaying levels in story mode

I'm working on a game that focuses on a campaign/story mode for the majority of the content; the player progresses their character, collecting items/currency/upgrades along the way, and playing levels ...
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  • 413
0 votes
2 answers
202 views

How to compute XP thresholds when scaling changes for each level range?

I am developing mobile game and I am stuck on an issue regarding proper player stats scaling based on level. As a parameters for the computation we have: base XP value multiple increment values (for ...
26 votes
12 answers
8k views

Avoid player getting stuck with underpowered character

For a sidescrolling shooter I’m working on, I got stuck on the following: The game allows the player to buy upgrades for their character. This oppertunity comes in the form of a shop that sits at the ...
2 votes
3 answers
1k views

Why do so many games use non-linear leveling systems (each level taking more XP than the last)?

I see it all the time, in RPGs, FPSs, and more. I never see it talked about though. If level represents prestige, why is a linear progression not used? You can't easily determine somebody's experience ...
3 votes
3 answers
376 views

Should purchasing the game immediately unlock all levels?

I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can't skip a stage because of its difficulty, they can't unlock the next ...
1 vote
2 answers
288 views

How to calculate Lv(Xp), Xp(Lv) and NextLvXp(Lv) generically?

XP tables are common, but level tables are unfeasible and formulas are also possible. Are principles known that can help implement a defined progression through relationships between level, total xp, ...
0 votes
0 answers
109 views

How to balance reward multipliers and XP purchase cost?

I'm working on a school simulation game with an in-game currency called gems. In the game, there are 2 groups of people: teachers and learners. Teachers create classes, and learners attend them. Prior ...
5 votes
3 answers
2k views

How can I make a more engaging research/progression system?

I am making a game similar to RimWorld and I am having trouble designing a good research/progression system. In RimWorld, the player has a research tree and all technology to research is visible from ...
0 votes
1 answer
308 views

How to make good combinations of xp tables and xp rewards?

Is there a known step by step (automatable) to define mean xp reward formula/table to bases specific challenges rewards (generically, not only defeating enemies) and total xp table that set character ...
4 votes
1 answer
3k views

Correctly done level scaling?

A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
0 votes
2 answers
308 views

What are known game mechanics to disallow player to become infinitely rich still keeping it fun to progress?

I want to make an online game with a leaderboard. A player should be able to gather tools/resources to continue exploring/harvesting. The problem I want to solve is that someone can find a way to ...

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