Questions tagged [unreal]
The Unreal Engine. Not to be confused with the free UDK.
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Specifying a "default value" for parameters when binding functions to delegates?
Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of ...
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clouds are blurry
Unreal Engine 5
First Person
BLUEPRINT
default level Basic
The default cloud VolumetricCloud looks blurry in the sky can someone tell me step by step how to fix this m_SimpleVolumetricCloud_Inst
I ...
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Train simulator - approach to cars movement
I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley.
Requirements:
Realistic train ...
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Screen/viewport cursor position to world-space pos
I'm trying to understand how to convert mouse coordinates to world space. There is built in UE blueprint function ConvertMouseToWorldSpace but I think it returns ...
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The game world is like a planet [closed]
I'm new to games, but I'm quite aware of the logic behind building games. I have an idea for the game, but already at the stage of the idea and thinking over the mechanic. I understand that the game ...
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How to Rotate a Sphere around a Tilted Axis in a 3D space
I'm developing a game with Unreal Engine 5.4.4.
In the game, I'm trying to rotate a sphere around its Z axis. If I put the sphere on the map and add a rotation around its Z axis is easy.
I only have ...
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AR Tracking Solutions in Unreal Engine
I'm working on an AR dental project in Unreal Engine and need to accurately overlay a 3D teeth model onto a real jaw . I need an AR tracking solution that allows me to input my camera's intrinsic ...
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Post process effect with sphere mask is offset until the window is resized
I am having a weird issue with the position of my sphere mask. Here is what it looks like currently:
The white disc should be directly under the player character, not shifted off to the side.
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How to create tolerable 3D levels
Currently I am working on small puzzle game in Unreal Engine 5 in order to learn engine itself and figure out my own process of making games.
I implemented many interactive elements and systems with ...
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Save character positions from multiple levels?
I'm currently working on an open world game. The main open world is a single level but specific bigger buildings/areas have their own level. When I now use Unreal's SaveGame function, is there a way ...
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Is there a way to determine if a Nav Link Proxy is encountered while finding a path between two points in Unreal Engine?
Problem definition: I have an AI (zombie) that is destroying a special object to reach a specific location. The object is stored as a blackboard value and is a child actor of a NavLink(To trigger ...
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How to make an enemy able to walk on walls in Unreal Engine?
I'm working on my 1st title called Infernal,
and I'd like to make the enemy able to walk on both ground and walls.
For exemple: let's say the enemy is running towards the player and he gets shot. ...
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UMG Drawing Delay
Is there any way to delay the re-rendering of a widget when you clear its children?
I am trying to clear my inventory widget of all the children widgets, then re-add them (sort of a clear and refresh ...
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World Position Offset from Realtime Virtual Texture when loading level
I have a grid of instanced meshes where I’m using an RVT with the landscape world height to feed into the material of the grid so it deforms to the landscape. Issue is, if I load into the level ...
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Converting a Transform from Unity's Coordinate System to Unreal Engine's
I am trying to convert a transform from the Unity Coordinate System to the Unreal Engine Coordinate System (and others).
Ideally, I want to take a position, rotation (in Euler angles), and a scale as ...