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Meshes are not visible after adding them to an actor scene component

I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
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0 answers
68 views

Specifying a "default value" for parameters when binding functions to delegates?

Let's say I have a class UFoo which has a dynamic delegate myDelegate with no parameters. I cannot modify the contents of ...
1 vote
1 answer
124 views

Understanding the math behind procedural aiming animation

I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a ...
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0 answers
70 views

How to Implement Ray Casting and Aim Assist Scaling in UE5 Using C++ for FPS Mechanics?

I'm developing an FPS shooter in Unreal Engine 5 and currently working on the aiming mechanics for keyboard and mouse (KBM). I want to implement an aim assist system that uses ray casting to detect ...
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82 views

clouds are blurry

Unreal Engine 5 First Person BLUEPRINT default level Basic The default cloud VolumetricCloud looks blurry in the sky can someone tell me step by step how to fix this m_SimpleVolumetricCloud_Inst I ...
1 vote
0 answers
98 views

When should I use (or avoid using) RPC Functions in Unreal Engine?

I'm currently working with replication in Unreal Engine and am wondering whether I'm using RPC Functions too much. Most of my functions that are called on the server are unreliable. For example, I was ...
1 vote
0 answers
42 views

How to add flashlight to player in map downloaded from Fab?

I tried adding flashlight to my player downloaded from Fab, but I don't see any dynamic light from it: I tried tweaking global illumination and rebuilding the level, but there was no effect. The map ...
1 vote
0 answers
112 views

The game world is like a planet [closed]

I'm new to games, but I'm quite aware of the logic behind building games. I have an idea for the game, but already at the stage of the idea and thinking over the mechanic. I understand that the game ...
1 vote
1 answer
140 views

Processing an image of land and water into a stylized map

First please excuse my English, it's not my first language! I'm trying to process an existing image to create a game map, to be clear, this is not a procedurally-generated image. However, I would like ...
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0 answers
106 views

What to do about server and client state desync when client prediction gets too far ahead?

Im implementing my own version of client prediction and server reconciliation for a custom pawn in unreal engine 5, since i couldnt use the default unreal character for my needs, as it forces you into ...
1 vote
1 answer
54 views

DataAsset Blueprint that is set up by my EditorUtilityObject gets reset every time I restart Unreal Editor

How to make my modification from my EditorUtilityObject to my DataAsset blueprint permanent? I have my custom C++ class for my DataAsset, and also another C++ one for my custom EditorUtilityObject. I ...
0 votes
1 answer
79 views

Post process effect with sphere mask is offset until the window is resized

I am having a weird issue with the position of my sphere mask. Here is what it looks like currently: The white disc should be directly under the player character, not shifted off to the side. ...
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0 answers
55 views

UE5 Animation / Motion Matching Issues

UE5 noob here, So I am following a tutorial for how to do motion matching and when I import the animations, only the head gets animated while the rest of the body is in a T-pose. It is very comical ...
2 votes
1 answer
107 views

Second URP Lit material shows pink on FBX model exported from Unreal 5

I'm trying to get materials working on a model imported into Unity 6, from Unreal Engine 5, but for some reason one of them isn't showing. I have played around with a few of the settings with no ...
1 vote
2 answers
193 views

Build project on VSCode unnecessarilly covers the code of Unreal Engine itself

Problem VSCode on my env from a project, setting of which is auto-generated from Unreal Engine, tries to build the code of Unreal Engine itself, which includes more ...

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