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Questions tagged [blueprints]

Blueprints is a visual, node-based scripting model used by Unreal Engine 4.

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1 answer
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Screen/viewport cursor position to world-space pos

I'm trying to understand how to convert mouse coordinates to world space. There is built in UE blueprint function ConvertMouseToWorldSpace but I think it returns ...
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1 answer
44 views

Save character positions from multiple levels?

I'm currently working on an open world game. The main open world is a single level but specific bigger buildings/areas have their own level. When I now use Unreal's SaveGame function, is there a way ...
1 vote
1 answer
76 views

UMG Drawing Delay

Is there any way to delay the re-rendering of a widget when you clear its children? I am trying to clear my inventory widget of all the children widgets, then re-add them (sort of a clear and refresh ...
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0 answers
163 views

How to control one Unreal character with two controllers?

I'm trying to make a proof of concept game that allows the character to be able to be controlled by both players at once: the first player controls movement while the second controls camera and ...
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0 answers
43 views

How to use multiple animation blueprints given an array of AnimInstances?

My custom skeletal mesh component has a variable called AnimClassArray which takes an array of UAnimInstance / ABP Animation ...
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1 answer
137 views

I'm having trouble loading my save file after opening a level

I'm working on save game system and I want to restore the level on load (or open the one from the save game) The only problem is once I use the open level node the rest of the properties don't get ...
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1 answer
257 views

How to blend camera when switching between 2 characters?

I'm trying to set up a system in UE4.27 where I can switch between 2 characters. It works but when I tried to include a camera blend, it still switches character but the camera just jumps and doesn't ...
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1 answer
167 views

FPS Drop with Chaos Flesh in Unreal Engine 5 for Complex Mesh – Optimization Help Needed

I'm working on a VR project using Unreal Engine 5 with Chaos Flesh for simulating a complex human body mesh. However, I'm facing a significant FPS drop when using Chaos Flesh. Currently, my numcell ...
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1 answer
288 views

how to take screenshot as a texture or material.. at runtime

I’m making a slot based save system in unreal engine in which each slot has a screenshot indicating where the player left off. I know render targets technically do the same thing but render targets ...
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2 answers
255 views

How to access a control rig c++ variable in blueprint?

I have a custom control rig class and I want to expose a variable in it to the Anim Graph, I tried this: ...
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1 answer
107 views

Character Size Scaling After Coin Collection in Unreal Engine Blueprints

I want my character to grow by 10% after collecting each coin. The character should start at the default size and progressively increase in scale with each coin collected.
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1 answer
270 views

Cannot use the editor function "Play" in this runtime blueprint. Only for use in Editor Utility Blueprints and Blutilities

How can I solve the error: "Cannot use the editor function "Play" in this runtime blueprint. Only for use in Editor Utility Blueprints and Blutilities"? b2.png
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1 answer
472 views

Trouble getting the right Interp Speed with 'FInterp To' node

I was following this course using UE5 version 5.4.2 and building a "Handle Rotation" graph for a door that looks like this: I encountered this problem: setting the ...
1 vote
1 answer
834 views

How do I apply a post process animation blueprint to a skeleton?

I tried to migrate the rifle anims from the lyra sample project. I am using the same skeleton as the Lyra project, but the wrist is twisted once they are retargeted. If I open the anim before ...
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27 views

Jump state in AnimGraph is not entered when character jumps

I finished following the "setting up character movement" gameplay tutorial and everything works, except for the jump animation, which does not play when jumping. I determined that the issue ...

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