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Shopping Bags pointing down

So, in my game i have figures, who have animation independent props- that i want to have dangling down. I m using the spring engine, so there is only skeleton animation and no built in unit-pieces-...
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Actual code for game environment? [closed]

Same as title. Actual code for game environment in java full code please that works without errors? Thanks.
1 vote
0 answers
37 views

How to fix LOD cracks with Marching Cubes?

I'm creating voxel planets using Marching Cubes (MC). To handle nearby (high-resolution) and distant (low-resolution) blocks, I use an Octree data structure. NOTE: The implementation uses compute ...
1 vote
0 answers
39 views

What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
1 vote
0 answers
28 views

How to make health bar follow but not rotate with character container?

I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate ...
13 votes
4 answers
5k views

Preventing meta communication in a massive multiplayer game

In developing a 4x multiplayer game where players should cooperate to implement any of the four Xs. I am interested in containing all information about the world and characters (players location, ...
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21 views

Colliders not in the same collision layers stopping eachother from moving

I'm creating a space sandbox game (godot 4.5), and the core of my building system is attaching parts together to create assemblies. Each assembly is one rigidbody3D that contains all the parts. Since ...
3 votes
1 answer
457 views

How can I design a reward system that keeps players motivated in my mobile educational app?

I have a mobile app that allows for younger students / children to practice the multiplication tables. 2 x 2 = 4 3 x 2 = 6 To make the app more encouraging, I am planning to add some gamification in ...
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0 answers
19 views

Meshes are not visible after adding them to an actor scene component

I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
4 votes
1 answer
675 views

SquidSquad - how to use WildernessGenerator and Biomes

I'm starting to create a roguelike, and stumbled upon SquidSquad, which has an amazing collection of algorithms and other stuff related to roguelikes. However, for some parts, documentation is really ...
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1 vote
0 answers
40 views

How can I disable the built-in gyro control in Cardboard VR?

When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers. Even if I ...
1 vote
1 answer
93 views

Problem with SDL2 optimization (tree structure)

while I was trying to optimize SDL2 rendering phase as much as possible, I reached a wall. I tried to search on the internet but I could not find any solution. So, I need help. Let me explain the ...
1 vote
1 answer
78 views

Tile visual surface isometric conversion

I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
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bux
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1 vote
1 answer
96 views

How to properly change resolution dynamically in SFML?

I am working on creating an options menu through which I can change resolution and toggle full screen mode. I am allowing only those resolutions that have aspect ratio 16:9, as my game was originally ...
9 votes
6 answers
4k views

How can I encourage players to play optimally against bosses?

I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...

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