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I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate when the character rotates.

If I add it to the Container, it rotates by default. If I don't add it to the Container, the element needs to be moved separately to keep up.

Neither of those work super well for me. Is there a neat way to flag that part of a Container should not rotate with it? Or that one object should stick to another without having them be in a Container? πŸ€”

DMGregory
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asked Sep 21 at 12:20
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  • \$\begingroup\$ So you want to billboard the healthbar graphic... \$\endgroup\$ Commented Sep 25 at 8:33
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    \$\begingroup\$ I guess? I'm not familiar with that term. Can you explain what you mean exactly? \$\endgroup\$ Commented Sep 26 at 9:16

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