Newest Questions

Filter by
Sorted by
Tagged with
1 vote
1 answer
44 views

What is this rotation/translation tool thingy called?

I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
0 votes
1 answer
62 views

Spawn enemy in empty space

I'm new to Godot and following a tutorial, which spawns enemies randomly. However, I'm trying to improve on this by checking that the enemies don't spawn on top of the player and cause an instant loss....
2 votes
1 answer
35 views

Can't Get Unity New Input System To Work

For context I am very much a beginner. I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
0 votes
1 answer
41 views

Unreal Engine fails to load WindowsPlatformFeatures module

After upgrading to Unreal Engine 5.6. I got this error when packaging the game: ...
01F0's user avatar
  • 195
-2 votes
0 answers
89 views

Shopping Bags pointing down

So, in my game, I have figures that have animation-independent props- that I want to have dangling down. I m using the spring engine, so there is only skeleton animation and no built in unit-pieces-...
-4 votes
0 answers
59 views

Actual code for game environment? [closed]

Same as title. Actual code for game environment in java full code please that works without errors? Thanks.
2 votes
0 answers
63 views

How to fix LOD cracks with Marching Cubes?

I'm creating voxel planets using Marching Cubes (MC). To handle nearby (high-resolution) and distant (low-resolution) blocks, I use an Octree data structure. NOTE: The implementation uses compute ...
1 vote
0 answers
29 views

Colliders not in the same collision layers stopping eachother from moving

I'm creating a space sandbox game (godot 4.5), and the core of my building system is attaching parts together to create assemblies. Each assembly is one rigidbody3D that contains all the parts. Since ...
1 vote
1 answer
60 views

What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
0 votes
0 answers
27 views

Meshes are not visible after adding them to an actor scene component

I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
1 vote
0 answers
41 views

How to make health bar follow but not rotate with character container?

I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate ...
2 votes
0 answers
48 views

How can I disable the built-in gyro control in Cardboard VR?

When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers. Even if I ...
3 votes
1 answer
459 views

How can I design a reward system that keeps players motivated in my mobile educational app?

I have a mobile app that allows for younger students / children to practice the multiplication tables. 2 x 2 = 4 3 x 2 = 6 To make the app more encouraging, I am planning to add some gamification in ...
1 vote
1 answer
84 views

Tile visual surface isometric conversion

I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
bux's user avatar
bux
  • 159
4 votes
1 answer
680 views

SquidSquad - how to use WildernessGenerator and Biomes

I'm starting to create a roguelike, and stumbled upon SquidSquad, which has an amazing collection of algorithms and other stuff related to roguelikes. However, for some parts, documentation is really ...
user38725's user avatar
  • 215

15 30 50 per page
1
2 3 4 5
...
3846