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1 answer
17 views

Unreal Engine fails to load WindowsPlatformFeatures module

After upgrading to Unreal Engine 5.6. I got this error when packaging the game: ...
-2 votes
0 answers
66 views

Shopping Bags pointing down

So, in my game, I have figures that have animation-independent props- that I want to have dangling down. I m using the spring engine, so there is only skeleton animation and no built in unit-pieces-...
-4 votes
0 answers
43 views

Actual code for game environment? [closed]

Same as title. Actual code for game environment in java full code please that works without errors? Thanks.
2 votes
0 answers
53 views

How to fix LOD cracks with Marching Cubes?

I'm creating voxel planets using Marching Cubes (MC). To handle nearby (high-resolution) and distant (low-resolution) blocks, I use an Octree data structure. NOTE: The implementation uses compute ...
0 votes
0 answers
26 views

Colliders not in the same collision layers stopping eachother from moving

I'm creating a space sandbox game (godot 4.5), and the core of my building system is attaching parts together to create assemblies. Each assembly is one rigidbody3D that contains all the parts. Since ...
1 vote
0 answers
47 views

What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?

I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
0 votes
0 answers
25 views

Meshes are not visible after adding them to an actor scene component

I wrote a Python script (for the editor) to attach a mesh to a scene component of an actor (vegetation_root_component). In the logs everything looks fine, but no ...
1 vote
0 answers
39 views

How to make health bar follow but not rotate with character container?

I have a top-down character object that is a Container of various parts. This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate ...
2 votes
0 answers
47 views

How can I disable the built-in gyro control in Cardboard VR?

When I create a project in Unity, enable Google Cardboard VR support, and build a project on Android, the camera is controlled by a gyroscope, although I did not write any controllers. Even if I ...
3 votes
1 answer
459 views

How can I design a reward system that keeps players motivated in my mobile educational app?

I have a mobile app that allows for younger students / children to practice the multiplication tables. 2 x 2 = 4 3 x 2 = 6 To make the app more encouraging, I am planning to add some gamification in ...
1 vote
1 answer
81 views

Tile visual surface isometric conversion

I'm new to isometric display. I want to convert screen 2D coordinate to my world 2D coordinate. For display, I convert world 2D coordinate like this: ...
bux's user avatar
bux
  • 159
4 votes
1 answer
676 views

SquidSquad - how to use WildernessGenerator and Biomes

I'm starting to create a roguelike, and stumbled upon SquidSquad, which has an amazing collection of algorithms and other stuff related to roguelikes. However, for some parts, documentation is really ...
user38725's user avatar
  • 215
0 votes
0 answers
112 views

Terrain vs mesh : which one is better in terms of performance and storage size?

I have heard many conflicting opinions about the pros and cons of using terrain vs mesh in Unity. Some people say that terrain has better performance while others say mesh does. So, I am not sure ...
1 vote
1 answer
99 views

Problem with SDL2 optimization (tree structure)

while I was trying to optimize SDL2 rendering phase as much as possible, I reached a wall. I tried to search on the internet but I could not find any solution. So, I need help. Let me explain the ...
0 votes
1 answer
42 views

Where is UnityFramework.framework located in unity xcode exported Project

I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that: ...

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