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How can I implement a fish character with a "chargeable tail" mechanic

I’m trying to replicate the fish physics from Fish Volleyball. If you want you can try demo of the game or watch video preview The unique part is that the fish doesn’t jump normally — instead, when it ...
1 vote
0 answers
63 views

how to implement the vines in animal well

the vines in animal well display pixel perfect deformation when the pc moves through them. they also display rope physics but do not appear to be implemented by jointed segments of physics rigidbodies ...
1 vote
1 answer
1k views

How to attach a sprite to a TMXTiledMap at a particular coordinate, in AndEngine?

I am trying to add a sprite at a "grid" location on the tiled map. The TMX tiled Map is like a grid, and you can access the size of the grid by calling ...
0 votes
0 answers
45 views

Aligning OpenStreetMap data with Cesium 3D tiles

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
1 vote
1 answer
275 views

How does real Perlin noise work?

I find lots of articles but they cut parts out to simplify the process. I am trying to write a function to generate real 3D Perlin noise without skipping steps like averaging the 4 corners ray somehow....
3 votes
1 answer
193 views

Arc Slot Layout and Card Display Overlap

I'm struggling with a persistent problem in my Godot 4.4.1 project involving "power slots" arranged around a table or arena background. No matter how I structure my nodes and update my code, ...
6 votes
1 answer
1k views

Why would a bigger game move the gameworld around the Player instead of just moving a player within a gameworld?

So, this might be a little random since I can't remember any specific examples but this question just popped into my head 30mins ago and wont leave me alone. I remember hearing about some big game ...
4 votes
1 answer
3k views

SDL2, OpenGL, Nvidia laptop screen tearing

EDIT 2017年05月14日 dvb. Issue still active to this very day, see geforce forum link in main question. Note 3: "Stoltverd" has posted a "fix guide" on geforce forum. It has workarounds for non-OpenGL ...
0 votes
1 answer
722 views

How to fix flaw with context steering

I have implemented steering behaviours where I get eight cardinal directions and calculate the 'interest' and 'danger' values for each direction and get the average of these for the enemy's output ...
0 votes
1 answer
82 views

URP Maximum Sample Index (16) with Light Cookie Input

I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
3 votes
2 answers
108 views

Number system with restricted set of sequence configurations

I am trying to design a novel number system for a game. To do this, I want to create a mapping from a set S of symbols to the integers, where not all sequences of symbols from S are allowed, but they ...
4 votes
1 answer
5k views

Global fog does not work with deferred rendering in Unity

When I set deferred rendering the global fog from the Unity Standard Assets does not work, there is no fog at all. With forward rendering the global fog works. How do I add fog with deferred rendering?...
0 votes
1 answer
100 views

Mipmaps and LOD Behavior in Skybox Shaders

Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams ...
3 votes
1 answer
80 views

Should physics substepping include the entire update or only collision resolution + constraint resolving?

I'm working on a simple physics simulation and I want to use substeps to improve stability. I’m unsure whether I should apply substeps to the entire physics update or just to collision resolution. ...
1 vote
1 answer
1k views

UE4 Blueprint Multiplayer Spawning Issue

I'm attempting to copy/modify the MultiplayerShootout project's multiplayer functionality for my own project. I'm running into issues when Player 2 joins a running session though. Finding it very hard ...

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