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keyboard_key_release

drewmccluskey edited this page Feb 12, 2019 · 1 revision

keyboard_key_press

Sets a keys state to false

Syntax:

keyboard_key_press(key)
Argument Description
Keys key The keyboard button state being set to false

Returns: void

Description:

This function will set a key to a state of false. This allows the user to have the same functions happen when a user would normally release a key. For instance, releasing the W button may make a character fall, but the programmer may want to release W or Space to make him fall. The user could then make it that when the spacebar is released the keyboard release W event is triggered.

Example:

if (keyboard_check_released(Keys.Esc))
{
 room_restart();
}
if (keyboard_check_released(Keys.R))
{
 keyboard_key_release(Keys.Esc)
}

This code will restart the game room when the user releases the Esc key as well as when the user releases the R key.

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