Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

draw_triangle

Vašek edited this page Feb 9, 2019 · 3 revisions

draw_triangle

Draws triangle with specified options

Syntax:

draw_triangle(t, outline, angle)
Argument Description
Triangle t Positions of triangle corners
bool outline Set outline on or off
float angle Rotating triangle, not required
Returns: void
draw_triangle(x1, y1, x2, y2, x3, y3, outline, angle)
Argument Description
float x1 The X coordinate of the first corner
float y1 The Y coordinate of the first corner
float x2 The X coordinate of the second corner
float y2 The Y coordinate of the second corner
float x3 The X coordinate of the third corner
float y3 The Y coordinate of the third corner
bool outline Set outline on or off
double angle Rotating triangle, not required
Returns: void
draw_triangle(x1, y1, x2, y2, x3, y3, outline, angle)
Argument Description
double x1 The X coordinate of the first corner
double y1 The Y coordinate of the first corner
double x2 The X coordinate of the second corner
double y2 The Y coordinate of the second corner
double x3 The X coordinate of the third corner
double y3 The Y coordinate of the third corner
bool outline Set outline on or off
double angle Rotating triangle, not required
Returns: void

Description:

This function will draw simple triangle in game.

Example:

Vector2 p1 = new Vector2(Position.X - 16, Position.Y + 16);
Vector2 p2 = new Vector2(Position.X + 16, Position.Y + 16);
Vector2 p3 = new Vector2(Position.X, Position.Y - 16);
Triangle t = new Triangle(p1, p2, p3);
draw_triangle(t, true, 120);

Draw triangle around the object and add some rotation.

Example 2:

draw_triangle(Position.X - 16, Position.Y + 16, Position.X + 16, Position.Y + 16, Position.X, Position.Y - 16, true);

This function will do the same thing as the previous example - only without rotation.

Back to Shapes

Clone this wiki locally

AltStyle によって変換されたページ (->オリジナル) /