Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Drawing

Matěj Štágl edited this page Jan 16, 2019 · 5 revisions

Draw functions are essential to render sprites, text, particles, shapes and control the way they will be rendered - color, alpha, culling, rasterizing and other. In general, Simplex can render only two types of things - triangles and sprites. Both of these are rendered on a different basis, triangles are processed almost entirely on a graphical card with 3D acceleration, while sprites are drawn on a processor. That means that you can zoom in almost infinitely and all basic forms & primitives will be rendered lossless due to being essentially just a bunch of vectors. Sprites on the other hand are processed as 2D textures.

Sections

Back to Manual

Clone this wiki locally

AltStyle によって変換されたページ (->オリジナル) /