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instance_create

drewmccluskey edited this page Jan 29, 2019 · 2 revisions

instance_create

Creates object in room

Syntax:

instance_create(position, obj, layer)
Argument Description
Vector2 position Position wher will be object created
Type obj Object to be created
string layer Name of object layer where it should be created

Returns: GameObject

Description:

This function will create a game instance on a specified layer and at a specified position.

Example:

if (mouse_check_button_pressed(MouseButtons.Left))
{
 instance_create(new Vector2(200,15), typeof(oPlayer), "Object layer 1");
}

This will create instance oPlayer (must be located in the resources folder) on layer "Object layer 1" in the specified position (200, 15).

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