Level 6

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This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 6.
Level 6
Level 6 from Mini Mario & Friends: amiibo Challenge
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time Limit 300 seconds
Level progression
← Previous
Level 5
Next →
Level 7
Mini Mario & Friends: amiibo Challenge levels

Level 6 is the sixth main level featured in Mini Mario & Friends: amiibo Challenge . This level introduces Hammers. Any of the Mini Toys can be used in this level.

Overview[edit ]

The Goal Door is located in the bottom left corner of the level, directly behind the Mini's starting position. To reach it, the player must first tap the Mini so it walks toward the Circus Kong and gets flung, then remove and draw in a Red Girder for the Mini to land above the Circus Kong. The Mini then walks toward a Long Spring and bounces to a second Circus Kong, where another Red Girder must be drawn above. After the Mini lands, it slides down a slope and falls down to the bottom of the level; the Mini then picks up a pair of Hammers. The player must then place a Long Spring in the leftmost spot to guide the Mini to a wall of rocks, which it will break through while knocking over the first Circus Kong and allowing it to reach the Goal Door.

The amiibo Door is located at the bottom right. To get to it, the player must scan a compatible Princess Peach amiibo in order to play as Mini Peach. The player must follow the same route as the Goal Door, but after picking up the Hammers, draw a Red Girder to the right of the bottom Circus Kong and remove the rightmost Long Spring. Mini Peach will float across the final gap while dropping the hammers, then enter the amiibo door.

amiibo Tokens[edit ]

The first amiibo Token must be obtained using Mini Toad and his Small Crawl ability. It is found near the top of the level, at the end of a narrow passage. The player should follow the same route to the normal Goal Door, but must place a Long Spring after the first Circus Kong to bounce Mini Toad up to a room walled off by rocks containing another Circus Kong. After Mini Toad is thrown by the Circus Kong, a Red Girder must be drawn above and a Long Spring removed to direct Mini Toad into the passageway and grab the amiibo Token.

The second amiibo Token must be obtained using Mini Luigi and his High Jump ability. It is located at the top right of the level. The player must follow the same route to the normal Goal Door, but after being thrown by the second Circus Kong, they must draw a diagonal Red Girder to the two ledges near the top right. When Mini Luigi reaches the ledge, he will jump to the one on top and collect the amiibo Token.

Enemies[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Italian Livello 6 Level 6 [1]

References[edit ]

  1. ^ In-game name from the World map of Mini Mario & Friends: amiibo Challenge .
Mini Mario & Friends: amiibo Challenge levels
Main Levels Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
Barrel Blast Jungle Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4
Mine Cart Cove Diddy Kong 1Diddy Kong 2Diddy Kong 3Diddy Kong 4
Egg Launch Land Yoshi 1Yoshi 2Yoshi 3Yoshi 4
Boost Pad Bonanza Mario 1Mario 2Mario 3Mario 4
Balloon Float Castle Peach 1Peach 2Peach 3Peach 4
Mushroom Hills Toad 1Toad 2Toad 3Toad 4
Moonlight Mansion Luigi 1Luigi 2Luigi 3Luigi 4
Air Tumble Rumble Bowser Jr. 1Bowser Jr. 2Bowser Jr. 3Bowser Jr. 4
Fire Ride Fortress Bowser 1Bowser 2Bowser 3Bowser 4
Gravity Galaxy Rosalina 1Rosalina 2Rosalina 3Rosalina 4
Star World Star 1Star 2Star 3Star 4Star 5Star 6Star 7Star 8Star 9Star 10Star 11