Level 3

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This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 3.
Level 3
Level 3 from Mini Mario & Friends: amiibo Challenge
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time Limit 300 seconds
Level progression
← Previous
Level 2
Next →
Level 4
Mini Mario & Friends: amiibo Challenge levels

Level 3 is the third main level featured in Mini Mario & Friends: amiibo Challenge . This level introduces the concept of amiibo Tokens and introduces the first enemies of the game, Circus Kongs. Any of the Minis can be used in this level.

Overview[edit ]

The normal goal door is located on the left side of the level. In order to reach it while grabbing all the coins, the player must first tap the Mini, which will cause it to move to the right and be thrown into the air by a Circus Kong. The player must draw in the first horizontal Red Girder before the Mini falls from its throw. The player must remove the two vertical Red Girders and draw in the second horizontal Red Girder. The Mini will walk into the second Circus Kong and be launched into the air again. The player must draw in the Red Girder at the top. They must then draw in the small Red Girder on the far right side, which will make the Mini backtrack into the second Circus Kong. The player must draw in the diagonal Red Girder above this Circus Kong and the bottom vertical Red Girder to walk into the first Circus Kong, which will throw the Mini up to the goal door.

The amiibo Door is located on the far bottom right side. To get to it, the player must scan a compatible Diddy Kong amiibo in order to play as Mini Diddy Kong and follow the same path as the normal goal door, but the player must avoid drawing in the small Red Girder on the far right side and let the Mini Diddy Kong fall down the hole and Ledge Grab the path to the amiibo Door.

amiibo Tokens[edit ]

The first amiibo Token must be obtained using Mini Rosalina and her Lunar Launch ability. It is located in a small crevice above a few sets of Red Girders. The player must draw in both the first vertical Red Girder and the two horizontal Red Girders, which will cause the Mini Rosalina to jump right into it.

The second amiibo Token must be obtained using Mini Toad and his Small Crawl ability. It is located on the far right side in a narrow passageway. The player must follow the same path to the normal goal door, but must draw in the horizontal Red Girder on the far right side, which will allow the Mini Toad to sneak its way into the path with the amiibo Token.

Enemies[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Italian Livello 3 Level 3 [1]

References[edit ]

  1. ^ In-game name from the World map of Mini Mario & Friends: amiibo Challenge .
Mini Mario & Friends: amiibo Challenge levels
Main Levels Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
Barrel Blast Jungle Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4
Mine Cart Cove Diddy Kong 1Diddy Kong 2Diddy Kong 3Diddy Kong 4
Egg Launch Land Yoshi 1Yoshi 2Yoshi 3Yoshi 4
Boost Pad Bonanza Mario 1Mario 2Mario 3Mario 4
Balloon Float Castle Peach 1Peach 2Peach 3Peach 4
Mushroom Hills Toad 1Toad 2Toad 3Toad 4
Moonlight Mansion Luigi 1Luigi 2Luigi 3Luigi 4
Air Tumble Rumble Bowser Jr. 1Bowser Jr. 2Bowser Jr. 3Bowser Jr. 4
Fire Ride Fortress Bowser 1Bowser 2Bowser 3Bowser 4
Gravity Galaxy Rosalina 1Rosalina 2Rosalina 3Rosalina 4
Star World Star 1Star 2Star 3Star 4Star 5Star 6Star 7Star 8Star 9Star 10Star 11