Level 1

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This article needs Mario vs. Donkey Kong improvement. Specifically:

  • Overviews for the layouts for each Mini Toy
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".
This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 1.
Level 1
Level 1 from Mini Mario & Friends: amiibo Challenge
Screnshot of the Mini Mario layout of the level
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time Limit 300 seconds
Level progression
← Previous
Next →
Level 2
Mini Mario & Friends: amiibo Challenge levels

Level 1, also known as the tutorial level,[1] is the first main level featured in Mini Mario & Friends: amiibo Challenge . As such, it introduces the game's basic mechanics of manipulating the environment to guide the Mini Toy, through the first major interactive object of Red Girders. It also serves to introduce the player to the special ability of each Mini Toy, and does this by having a different layout for each Mini Toy in the game that requires its special ability to complete. Mini Spek has its own layout, so it can complete the level in spite of not having a special ability. Level 1 does not have any amiibo Tokens.

Scanning an amiibo to use a Mini Toy that is not Mini Spek prompts players on if they want to play this level.

Overview[edit ]

Mini Spek[edit ]

Mini Spek starts out on the left side of the level, with the goal door being on the top right. In order to reach the door, the player must first remove the vertical Red Girder directly in front of Mini Spek, then form a bridge over a pit with a horizontal Red Girder. Mini Spek will approach a square of Red Girder Rivets over a pit, which has a Red Girder spanning from the bottom left to the top left and the bottom left to the bottom right. The player has to remove the Red Girder spanning from the bottom left to the top left because it is a wall, and then draw a Red Girder from the bottom left Rivet to the top right Rivet to create a ramp that allows Mini Spek reach the goal door.

Mini Mario[edit ]

Mini Mario starts out on the left side of the level, with the goal door being on the top right. In order to reach the door, the player must remove the first vertical Red Girder that is right next to Mini Mario. The player must draw in the first horizontal Red Girder and the top vertical Red Girder. Mini Mario will Wall Jump up and fall down to the lower level. The player must then remove the fourth vertical Red Girder and draw in the top Red Girder at the end of the level. This will allow Mini Mario to Wall Jump up to the goal door.

Gallery[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Italian Livello 1 Level 1 [2]
Livello d'allenamento Training level [3]

References[edit ]

  1. ^ "Would you like to try the tutorial level for this Mini Toy?" – 2016. Mini Mario & Friends: amiibo Challenge Wii U release. Nintendo.
  2. ^ In-game name from the World map of Mini Mario & Friends: amiibo Challenge .
  3. ^ «Vuoi provare il livello d'allenamento per questo mini?» – Narrator (2016). Mini Mario & Friends: amiibo Challenge. Nintendo (Italian).
Mini Mario & Friends: amiibo Challenge levels
Main Levels Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
Barrel Blast Jungle Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4
Mine Cart Cove Diddy Kong 1Diddy Kong 2Diddy Kong 3Diddy Kong 4
Egg Launch Land Yoshi 1Yoshi 2Yoshi 3Yoshi 4
Boost Pad Bonanza Mario 1Mario 2Mario 3Mario 4
Balloon Float Castle Peach 1Peach 2Peach 3Peach 4
Mushroom Hills Toad 1Toad 2Toad 3Toad 4
Moonlight Mansion Luigi 1Luigi 2Luigi 3Luigi 4
Air Tumble Rumble Bowser Jr. 1Bowser Jr. 2Bowser Jr. 3Bowser Jr. 4
Fire Ride Fortress Bowser 1Bowser 2Bowser 3Bowser 4
Gravity Galaxy Rosalina 1Rosalina 2Rosalina 3Rosalina 4
Star World Star 1Star 2Star 3Star 4Star 5Star 6Star 7Star 8Star 9Star 10Star 11