Level 5

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigation Jump to search
This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 5.
Level 5
Level 5 from Mini Mario & Friends: amiibo Challenge
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time Limit 300 seconds
Level progression
← Previous
Level 4
Next →
Level 6
Mini Mario & Friends: amiibo Challenge levels

Level 5 is the fifth main level featured in Mini Mario & Friends: amiibo Challenge . This level introduces blue Color Switches. Any of the Mini Toys can be used in this level.

Overview[edit ]

The Goal Door is located in the bottom left corner of the level. To reach it, the player must first place a Long Spring near the Mini, then tap the Mini so it moves toward the spring. The player must draw in the first horizontal Red Girder so that the Mini jumps on a Color Switch and opens up a path to a yellow Warp Pipe. After the Mini exits the pipe, two Long Springs must be placed and a Red Girder removed and drawn to guide the Mini toward another Color Switch in the top right corner. The player must then place and remove Long Springs to guide the Mini to the Goal Door and complete the level.

The amiibo Door is located near the top right. To get to it, the player must scan a compatible Mario amiibo in order to play as Mini Mario. The player must follow the same route as the Goal Door, but after stepping on the second Color Switch, place one Long Spring to bounce Mini Mario to the ledge near the center, then draw a Red Girder toward the top right. Mini Mario will then Wall Jump up onto the nearby ledge with the spring and again towards the ledge on its right, then enter the amiibo door.

amiibo Tokens[edit ]

The first amiibo Token must be obtained using Mini Bowser and his Bowser Bomb ability. It is found in an alcove on the right side of the level, blocked off by several Rocks. The player should follow the same route to the normal Goal Door, but must draw a Red Girder after Mini Bowser activates the second Color Switch to redirect the Mini off the ledge, causing him to break the rocks and grab the amiibo Token.

The second amiibo Token must be obtained using Mini Rosalina and her Lunar Launch ability. It is located in a crevice near the top of the level. The player must guide Mini Rosalina through the Warp Pipe, then place a Long Spring and draw a Red Girder diagonally upward to allow her to jump into the amiibo Token.

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Italian Livello 5 Level 5 [1]

References[edit ]

  1. ^ In-game name from the World map of Mini Mario & Friends: amiibo Challenge .
Mini Mario & Friends: amiibo Challenge levels
Main Levels Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
Barrel Blast Jungle Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4
Mine Cart Cove Diddy Kong 1Diddy Kong 2Diddy Kong 3Diddy Kong 4
Egg Launch Land Yoshi 1Yoshi 2Yoshi 3Yoshi 4
Boost Pad Bonanza Mario 1Mario 2Mario 3Mario 4
Balloon Float Castle Peach 1Peach 2Peach 3Peach 4
Mushroom Hills Toad 1Toad 2Toad 3Toad 4
Moonlight Mansion Luigi 1Luigi 2Luigi 3Luigi 4
Air Tumble Rumble Bowser Jr. 1Bowser Jr. 2Bowser Jr. 3Bowser Jr. 4
Fire Ride Fortress Bowser 1Bowser 2Bowser 3Bowser 4
Gravity Galaxy Rosalina 1Rosalina 2Rosalina 3Rosalina 4
Star World Star 1Star 2Star 3Star 4Star 5Star 6Star 7Star 8Star 9Star 10Star 11