Level 12

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Level 12
Level 12 from Mini Mario & Friends: amiibo Challenge
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time Limit 300 seconds
Level progression
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Level 11
Next →
Star 1
Mini Mario & Friends: amiibo Challenge levels

Level 12 is the twelfth main level featured in Mini Mario & Friends: amiibo Challenge . This level introduces Cannon Kongs. Any of the Mini Toys can be used in this level.

Overview[edit ]

The Goal Door is located above and to the right of the Mini's starting position, between some walls of rocks. To reach it, the player must remove the Movable Pipe above the Mini and place it in either of the two gaps near the Cannon Kong on the bottom right, then tap the Mini to set it in motion; after blasting out of the Cannon Kong on its right, the Mini will smash through several rocks, then enter the pipe at the bottom. If the player has placed a pipe to the left of the bottom Cannon Kong, they should draw a Red Girder underneath it to keep the Mini from falling. The Mini then enters the bottom Cannon Kong and blasts through more rocks to the top of the level; the player should draw another Red Girder on the top level for the Mini to land on. After the Mini turns around, the player must place one Movable Pipe near the top left and another at the top right; the Mini will blasts through another rock wall and into the left pipe, coming out on the right. Finally, the player should remove the Red Girder at the top right and draw two more: a horizontal one on the right side of the level with the Goal Door, and a vertical one directly to the left of the door. This allows the Mini to blast out of the final Cannon Kong and turn around so that it enters the Goal Door.

amiibo Tokens[edit ]

The first amiibo Token must be obtained using Mini Mario and his Wall Jump ability. It is near a small wall in the top left corner. The player must follow the same route to the Goal Door; however, before Mini Mario enters the Cannon Kong at the top, they should draw a diagonal Red Girder in front of the Cannon Kong leading to a small ledge at the top. After Mini Mario is shot out and climbs onto this ledge, the player should place two pipes in the gaps at the top right, then remove one pipe and place it at the bottom of the shaft on the left once Mini Mario has crossed the pipes. When Mini Mario hits the wall after falling onto the pipe at the bottom, he will Wall Jump up the shaft and into the amiibo Token.

The second amiibo Token must be obtained using Mini Yoshi and his Eat Enemies ability. It is located in an alcove below Mini Yoshi's starting position, blocked off by three Piranha Plants. The player should follow the same route to the Goal Door, but after blasting out of the first Cannon Kong, they must remove the pipe at the bottom and draw a Red Girder across the hole to the right of the alcove. After Mini Yoshi crosses the girder, he will eat the Piranha Plants before walking into the amiibo Token.

Enemies[edit ]

Names in other languages[edit ]

Language Name Meaning Note(s) Ref.
Italian Livello 12 Level 12 [1]

References[edit ]

  1. ^ In-game name from the World map of Mini Mario & Friends: amiibo Challenge .
Mini Mario & Friends: amiibo Challenge levels
Main Levels Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10Level 11Level 12
Barrel Blast Jungle Donkey Kong 1Donkey Kong 2Donkey Kong 3Donkey Kong 4
Mine Cart Cove Diddy Kong 1Diddy Kong 2Diddy Kong 3Diddy Kong 4
Egg Launch Land Yoshi 1Yoshi 2Yoshi 3Yoshi 4
Boost Pad Bonanza Mario 1Mario 2Mario 3Mario 4
Balloon Float Castle Peach 1Peach 2Peach 3Peach 4
Mushroom Hills Toad 1Toad 2Toad 3Toad 4
Moonlight Mansion Luigi 1Luigi 2Luigi 3Luigi 4
Air Tumble Rumble Bowser Jr. 1Bowser Jr. 2Bowser Jr. 3Bowser Jr. 4
Fire Ride Fortress Bowser 1Bowser 2Bowser 3Bowser 4
Gravity Galaxy Rosalina 1Rosalina 2Rosalina 3Rosalina 4
Star World Star 1Star 2Star 3Star 4Star 5Star 6Star 7Star 8Star 9Star 10Star 11