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Phaser - Struggling with particles
I'm building a game as a side project. I'm struggling with my particles to result the same way it does in my artwork :
Here is a demo of the current state of the game. https://youtube.com/shorts/-...
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1
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55
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Newly spawned particles instantly destroyed after lifespan expires in a custom particle system script
I'm trying to create a particle system script from scratch. The problem is that I want to spawn particles and after a certain lifespan destroy them so it won't keep loading the memory with particles ...
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1
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88
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How to make a Grid3D_Gas_Controls_Emitter react to motion
When rotating the emitter, the particles move with it, instead of remaining behind
and I'm looking for an effect like this
when rotating it.
I tried copying the "Actor Motion" from the ...
1
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1
answer
1k
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Implementing a ‘Magic Sparks’ Animation in Jetpack Compose
I’m currently working on a project using Jetpack Compose and Kotlin, and I’m trying to implement a ‘magic sparks’ animation. This animation should be triggered when the user performs a certain action ...
1
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1
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250
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How to interpolate a curve between 3 points
I have a particle emitter that moves.
The emitter is spraying particles at every frame, which I have used sub-frame interpolation to interpolate particles from one frame to another.
Since the emitter ...
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1
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170
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How to use std::sort to loop through one variable within a struct and rearrange another?
I'm honestly at a loss as to why my question is being called a duplicate as all the other examples show how to sort a variable within a struct. I am trying to sort a variable within a struct based on ...
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3
answers
303
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How to optimize many rand() calls? [closed]
I have a particle simulator that requires many calls for random numbers, mainly between 0.0-1.0. It does this for every particle generated so you can see it adds up.
I counted no fewer than 60 of them ...
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1
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355
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Unity Shruiken alpha value are wrong
I am trying to attain a metaball liquid effect with a liquid physics asset I am making for Unity.
I have 1000's of particles being simulated. I then render each of those particles as one particle in ...
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1
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45
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Unity2D when player inside of particle system [help]
I want to trigger an event if the player is in Particle Effect
Smoke particle effect
So in this case, I have a smoke bomb that can collide with the Ground layer, when I try to collide the particle ...
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0
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292
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set the position of a single particle of a particle system that I create
I have this particle system that I create, after I create it I would like all single particles to go to the player, but I don't know how to access and set single particles
ParticleSystem e = ...
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1
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185
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a Simple Example of OpenSceneGraph particles
i'm learning osg and getting a little confused about particles.
i need something like a "car model" that is animated and i want to attach fire particle to it's Exhaust.
in every try the fire ...
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0
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183
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How do I return Collision target from the particle trigger module?
I'm a new in Unity.
I wanted to make a game has some features in the particle system interact with the game environment.
So I was using a Collision module or trigger module to the particles directly ...
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1
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57
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LibGdx, Particle effect : keep rotating indidual particles emitted
Im using 2D Particle Editor from libGdx. There are ways to intilaise rotation of indivual partices emitted. But those particles doesnt keep on rotating after they are spawned.. They do move How do i ...
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1
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2k
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cudaErrorIllegalAddress(700) and I can't figure out why
I'm creating a basic particle simulation in CUDA/C++ as part of a university assignment. The other part of the assignment was to make the same particle system in Rust making use of threading. Now, I ...
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-1
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1
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160
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Why is my Unity rocket flame particle effect jittery?
I am making a flame particle effect for my rocket engine, but when I set the simulation space to world the effect "lagged" behind the rocket as intended; however, it sort of jitters and ...