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1 vote
1 answer
112 views

I'm building a game as a side project. I'm struggling with my particles to result the same way it does in my artwork : Here is a demo of the current state of the game. https://youtube.com/shorts/-...
0 votes
1 answer
55 views

I'm trying to create a particle system script from scratch. The problem is that I want to spawn particles and after a certain lifespan destroy them so it won't keep loading the memory with particles ...
0 votes
1 answer
88 views

When rotating the emitter, the particles move with it, instead of remaining behind and I'm looking for an effect like this when rotating it. I tried copying the "Actor Motion" from the ...
1 vote
1 answer
1k views

I’m currently working on a project using Jetpack Compose and Kotlin, and I’m trying to implement a ‘magic sparks’ animation. This animation should be triggered when the user performs a certain action ...
1 vote
1 answer
250 views

I have a particle emitter that moves. The emitter is spraying particles at every frame, which I have used sub-frame interpolation to interpolate particles from one frame to another. Since the emitter ...
0 votes
1 answer
170 views

I'm honestly at a loss as to why my question is being called a duplicate as all the other examples show how to sort a variable within a struct. I am trying to sort a variable within a struct based on ...
-1 votes
3 answers
303 views

I have a particle simulator that requires many calls for random numbers, mainly between 0.0-1.0. It does this for every particle generated so you can see it adds up. I counted no fewer than 60 of them ...
0 votes
1 answer
355 views

I am trying to attain a metaball liquid effect with a liquid physics asset I am making for Unity. I have 1000's of particles being simulated. I then render each of those particles as one particle in ...
-1 votes
1 answer
45 views

I want to trigger an event if the player is in Particle Effect Smoke particle effect So in this case, I have a smoke bomb that can collide with the Ground layer, when I try to collide the particle ...
0 votes
0 answers
292 views

I have this particle system that I create, after I create it I would like all single particles to go to the player, but I don't know how to access and set single particles ParticleSystem e = ...
0 votes
1 answer
185 views

i'm learning osg and getting a little confused about particles. i need something like a "car model" that is animated and i want to attach fire particle to it's Exhaust. in every try the fire ...
0 votes
0 answers
183 views

I'm a new in Unity. I wanted to make a game has some features in the particle system interact with the game environment. So I was using a Collision module or trigger module to the particles directly ...
0 votes
1 answer
57 views

Im using 2D Particle Editor from libGdx. There are ways to intilaise rotation of indivual partices emitted. But those particles doesnt keep on rotating after they are spawned.. They do move How do i ...
0 votes
1 answer
2k views

I'm creating a basic particle simulation in CUDA/C++ as part of a university assignment. The other part of the assignment was to make the same particle system in Rust making use of threading. Now, I ...
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-1 votes
1 answer
160 views

I am making a flame particle effect for my rocket engine, but when I set the simulation space to world the effect "lagged" behind the rocket as intended; however, it sort of jitters and ...

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