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Why am I seeing chaotic jumps when extracting ZYX Euler angles near ±90° pitch?
I’m working on a real-time orientation extraction system (ZYX Euler angles) from my omega7 device, and I’m trying to understand why yaw/roll behave chaotically when pitch approaches ±90°, or when I ...
-2
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2
answers
92
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Image rotation causing misplacement
I've stripped this issue down to an image on a ZStack. The image should be in the lower left corner of the ZStack. When the .rotation for the image is modified, the location changes as if the ...
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1
answer
53
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Rotate Pelvis to face the camera UE5.6
I am in the process of making an active ragdoll character in ue5.6. I have gotten the ragdoll walking, grabbing, hanging, jumping, and all sorts of fun stuff. But I am currently stuck on how to make ...
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1
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How to get face/head direction/rotation from BVH files - Axis Studio?
I'm trying to get the direction/rotation of the head or the direction/rotation of the face from the neck.
I'm working whit a BHV file exported from Axis Studio:
Body: Axis Studio
Euler Order: XYZ
...
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0
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71
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Euler angles continuity ZYX (Yaw Pitch Roll) when pitch crosses ±90
I’m using a Force Dimension Omega.7. From its ×ばつ3 rotation matrix
R
, I extract ZYX Euler angles (Yaw–Pitch–Roll) as:
double yaw= std::atan2(R\[1\]\[0\], R\[0\]\[0\]); // Z
double pitch = std::...
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0
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67
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Gyro stabilization tilts sideways on slanted ramps (Unreal C++ custom movement component)
I’m building a custom movement system for my project (kind of a physics-driven movement framework).
Everything works great, except for one annoying issue with GYRO STABILIZATION.
Video showcase of the ...
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votes
2
answers
103
views
Problem with offset when rotating text on an image (Pillow)
main.py
from PIL import Image, ImageDraw, ImageFont
base_img = Image.new("RGBA", (100, 100), (0, 255, 0))
txt = 'Sample <del color=red>text<del>'
rotate = 120
font = ImageFont....
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2
answers
258
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How to rotate one vector around another by a certain angle using struct and quaternion in C language?
I am solving this problem-
U and K are vectors is R3. U rotated around K by an angle θ in radian produces a new vector V. Find the components of V as functions of U , K and θ.
I solved the problem ...
3
votes
3
answers
264
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How to rotate a page by arbitrary angle in pymupdf?
I couldn't find how to rotate a text page of a PDF by an arbitraty angle in the pymupdf documentation.
There is page.set_rotation(angle), however, which only allows for 0, 90, 180, 270 degrees, which ...
5
votes
1
answer
148
views
Rotate an image with transparent background
I have trouble rotating images with transparent background while retaining a transparent background. magick::image_rotate() adds a white background with a gray border (I think due to anti-aliasing).
...
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Correct azimuth and GPS-based rotation logic
I'm building an Android app that uses the smartphone's sensors and GPS to rotate a camera (Pivo device) to face a specific GPS coordinate.
Azimuth Calculation
My phone is in portrait mode, and I want ...
1
vote
1
answer
125
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Using QuestPDF with a Header having Rotate(-90) the text does not position correctly
I'm using .NET 8, C#, Blazor server, VS 2022 and QuestPDF Version="2025年5月1日".
I have been unable to get the header cells to provide Rotate(-90) correctly. I am new to QuestPDF. I have ...
2
votes
3
answers
108
views
How to rotate a 2d circle around another?
I'm trying to rotate a circle around another circle in 2d.
I have the following code implemented, which rotates the circle on its axis, however, I want to rotate the circle around the other one.
var w ...
1
vote
0
answers
27
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SPH in N-body-simulation with gravity dampens planetary rotation
I implemented a N-body-simulation that combines gravity and SPH (smoothed particle hydrodynamics). With this I can get nice "planets" that warp when they get close and that can collide. But ...
0
votes
1
answer
41
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Variable does not update when used from different script, trying to get an object to aim at where the camera is pointing
The main goal of my code is to make my turret aim at the location that the camera is pointing at, I have used the hit.point information of a raycast function to find the position of where the camera ...