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I’m working on a real-time orientation extraction system (ZYX Euler angles) from my omega7 device, and I’m trying to understand why yaw/roll behave chaotically when pitch approaches ±90°, or when I ...
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71 views

I’m using a Force Dimension Omega.7. From its ×ばつ3 rotation matrix R , I extract ZYX Euler angles (Yaw–Pitch–Roll) as: double yaw= std::atan2(R\[1\]\[0\], R\[0\]\[0\]); // Z double pitch = std::...
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1 answer
399 views

I have this Java code using the ARCore Pose : private void updateCameraPose(Pose pose) { //float[] quaternion = new float[4]; //pose.getRotationQuaternion(quaternion, 0); ...
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31 views

I’m trying out R3F in React and rotating a capsule model using TransformControls (only on the Z-axis). I want to print the current rotation angle whenever it changes, but only the initial angle gets ...
1 vote
1 answer
419 views

How to convert glm::quat data to glm::vec3 angles? Example: I've start data: glm::vec3 start = glm::vec3(90, 30, 45); and after convert to quat (0,730946)(0,016590)(0,677650) .... How to convert ...
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1 answer
74 views

I am working on image rotations in 3D space. I am trying to rotate an image on a 3D graph based on Yaw, Pitch, and Roll angles. I've succeeded in plotting the image as a polygon. Here is a view for ...
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1 answer
46 views

I have the following code that is run on every frame: const yRotationPerFrame = (scaleSensitivity(leftStick.x) * framePeriod) / 15 const forwardVelocity = scaleSensitivity(...
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55 views

I have given following transformation: arguments=['-0.005', '0.1370', '0.00548', '0.0148379', '-0.1494206', '0.9886599', '-0.0021957', 'wrist_3_link', 'camera_color_optical_frame'] This is being ...
1 vote
0 answers
194 views

TLDR: How to get Euler angles in RPY form from a rotation matrix using the Eigen library. I tried ChatGPT, Google search and the documentation. The following is supposed to be the way: mat.eulerAngles(...
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1 answer
186 views

When trying to extra Euler angles from a quaternion I appear to be flipping the y and z components, but I don't understand how or why. I am within a left handed coordinate system and it appears that ...
4 votes
1 answer
837 views

In my project, I use quaternions in my code, but I also want to be able to use Euler angles in other parts in my code because it's easier for me to use. But when I rotate the Y axis of a glm::...
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1 answer
608 views

So basically I have had written a code which calculates the rvec, yaw, pitch and roll of aruko marker and displays them in real time. import numpy as np import cv2 import sys import time import math ...
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48 views

I have two Quaternion rotations Quaternion rotation1 = Quaternion.LookRotation(forwardVector1, upVector1); Quaternion rotation2 = Quaternion.LookRotation(forwardVector2, upVector2); I want to ...
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1 answer
144 views

I experimented with a simple Unity program with 1 camera, with a tracked pose driver. The result looks like this: When given a Euler angle of XYZ format: pitch up <=> X decrease pitch down <=...
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1 answer
51 views

I’ve been stumped by a 3d math problem that exploits my weakness in quaternions! I am visualizing data from a physical sensor in unity / c#. I have a ‘rod’ object with a rotation represented by the ...

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