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1 answer
35 views

I am trying to find out how I can prevent a layout of views to interfere with an ongoing animation of the same view. My app has a tabbar at the bottom of the screen controlled by a UITabBarController. ...
0 votes
0 answers
48 views

I'm developing a multiplayer game on Unity and Photon Fuushion 2. At the moment, I've been fixing the animations (as they don't always work correctly), and I have a question about how to do it better. ...
1 vote
1 answer
69 views

Here's the situation: in my project, parameters (triggers) across all objects have the same name, unlike the states, that can vary from object to object for reasons beyond my control, for the lack of ...
Alex's user avatar
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0 votes
0 answers
36 views

I'm using AOS (Animate On Scroll) in my Angular SPA with standalone components. The animations work fine when I first load the page, but when I navigate to another route and then return to the ...
3 votes
1 answer
55 views

I have a small pyQt/pySide widget that has to take minimal space on the screen. It is moveable and when clicked (or in the future when hovered), it should expand 2 subwidgets. One towards the left and ...
PSZ_Code's user avatar
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Advice
1 vote
1 replies
41 views

I would like to make a similar animated slider to the one seen here in the top example. I don't want it to be functional, just the animation. I've tried using tailwind's animate class but it just ...
Advice
0 votes
3 replies
72 views

I need to animate an SVG element so that the gear rotates around its axis. But I get it wrong. <svg xmlns="http://www.w3.org/2000/svg" width="174" height="113" ...
Julia's user avatar
  • 1
Advice
0 votes
1 replies
52 views

The Stick figure must be orange and has no face. It must have a hollow head other known as a circle without a fill. It needs to be able to interact with your computer and here is your hint. const ...
Ezra Hope's user avatar
3 votes
0 answers
88 views

I currently have a loop that generates some Animated.Views on top of one another (like in a ZStack). With my code as is, all the views move together on a single swipe rather than one by one on ...
2 votes
0 answers
90 views

I am trying to code an animated progress wheel in Angular 20. My animation works in a vanilla javascript environment, but when ported to Angular, nothing draws on the canvas and I'm not sure why. I've ...
0 votes
0 answers
33 views

I need to animate the movement of a cylinder in space. I have the x, y, and z coordinates as a function of time in a CSV file. Since it's very large, I can't create the animation manually. Is there a ...
0 votes
0 answers
57 views

Click on the yellow to open. The popover opening works (appearing through a circle animation), however there's no close animation. It simply disappears. (It seems to work through this snippet but not ...
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Advice
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2 replies
69 views

Assume the following example, directly taken from the W3 SVG 1.1 Standard Definition, section about <animateMotion>: <?xml version="1.0" standalone="no"?> <!DOCTYPE ...
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0 answers
86 views

Firstly yes I know everyone hates scrolljacking, me too, but the decision's out of my hands and now I need to make the best I can of it. Unfortunately no matter what I try so far I can't get the ...
0 votes
0 answers
55 views

In Esoteric Spine, applying an X scale of -1 to a bone ALSO applies a rotation of 180.0 degrees to said bone. Any attempts to alter this new rotation are immediately reset to 180.0 in the editor. (...
user1765354's user avatar

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