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I have been implementing a 3D simplex noise and there are triangular cavities poping up periodically (showed in the picture1). And when I visualized the noise as SDF in raymarching, the cavities ...
Advice
1 vote
2 replies
59 views

The reason I'm asking this question is because I have cases in a vertex shader where I have: layout (location = 0) out float3 outEyeSpacePosition; layout (location = 1) out float2 out_tex_coords; And ...
1 vote
1 answer
83 views

I discovered something rather surprising to me regarding the Vulkan validation layer that's used for error reporting and debugging. Usually in a debug build I will set the ...
Zebrafish's user avatar
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0 votes
0 answers
81 views

I get this log continuously (every render frame): E/TransactionCallbackInvoker: [SurfaceView(...)(BLAST)] writeReleaseFence failed. error 32 (Broken pipe) It comes from the system (SurfaceFlinger), ...
1 vote
0 answers
44 views

So I made a program in matlab that numerically simulates a DTS system and its almost right but there's one detail that there's "jagged teeth" in the graphic diagram ( circled in blue ) ...
LEO101's user avatar
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Advice
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35 views

how to configure systemd to load essential graphics and virtualization modules early in the boot process, while deferring non-critical services & modules for manual activation later. called gpu ...
2 votes
0 answers
66 views

I am new to Graphic programming and shaders and I am working on a Metal fragment shader that downscales a video frame by 20% and adds a soft drop shadow around it to create a depth effect. The shadow ...
0 votes
0 answers
54 views

I am invoking a compute shader, writing to it, then reading it to then write to disk. According to renderdoc the image is properly generated. Additionally, when compiled in debug mode I get the right ...
Makogan's user avatar
  • 10k
3 votes
2 answers
107 views

In a graphics API like Vulkan, you have VkFilter, which can be NEAREST or LINEAR. Leaving aside the mipmap filtering, which is another thing altogether, I'm trying to understand what the point of the ...
-2 votes
1 answer
144 views

I was learning directx by https://github.com/d3dcoder/d3d12book, and at one point, it suddenly started not working in Debug mode like this. So I asked github copilot and he said that the problem was ...
1 vote
1 answer
111 views

This question is supposed to be in the most general sense possible, this is because I'm using the Slang shading language to apply potentially to multiple graphics APIs. In OpenGL and Vulkan the ...
2 votes
1 answer
68 views

I found a comment on Reddit saying: SSBO accesses are bound checked at runtime by the shader to prevent segmentation faults (which is why the descriptor of a SSBO is a pointer and size). I think this ...
Zebrafish's user avatar
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1 vote
0 answers
139 views

Code In the event loop, this arm handles mouse motion with the MouseMotion device event: Event::DeviceEvent { event: DeviceEvent::MouseMotion { delta: (dx, dy) }, .. ...
1 vote
0 answers
71 views

I'm attempting to render out part of a spritesheet to a new standalone texture. I have the triangles, vertexes and uv coords of my sprite but my code only correctly renders the first triangle not the ...
0 votes
1 answer
94 views

I am currently doing a ray-tracer. For a start, sphere ray-casting only. When trying to rendering a scene with three spheres two rendered as expected. The third did not. In the image bellow, one can ...

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