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1 answer
37 views

I've been working on creating a game using libGDX for a few months now, and so far I've successfully implemented the main gameplay loop inside a stage which uses fitviewport, which functions as ...
0 votes
0 answers
69 views

If I use a TextField or TextArea, the default keyboard is a number and letter keyboard, but I want to use a hint keyboard. I know that by changing the filter, I can only access the number pad, but I ...
1 vote
1 answer
71 views

First of all, I'm using this library for post-processing in LibGDX: https://github.com/manuelbua/libgdx-contribs I added a new custom Effect to it by extending Filter and PostProcessorEffect. It's a ...
0 votes
1 answer
29 views

I have a custom Actor, that adds skew/shear to Actors. Code is in Kotlin, by the way. I don't know much about Affine Transforms, so my question is how to add originX and originY to the draw method, or ...
user38725's user avatar
  • 984
1 vote
1 answer
55 views

I'm creating text for my game using the LibGDX engine. I found the easiest way through BitmapFont, and here's the first implementation that works but is very blurry: private BitmapFont font; // Begin ...
0 votes
0 answers
70 views

I'm developing a LibGDX game on Android Studio on a Windows PC. I have all the game assets stored in the game's assets\data folder. With my old computer (where I was using the same setup), if I had an ...
1 vote
1 answer
36 views

In a TextField object in LibGDX I need to validate input characters to transform lowercase to uppercase, and avoid numbers and special chars. How can this be done? Thank you very much.
0 votes
0 answers
93 views

I'm trying to adapt my libGDX Android app to satisfy Google's new edge-to-edge requirement. How can I get the size and location of the status bar, navigation bar and cut-outs when using libGDX?
Maxi's user avatar
  • 9
1 vote
1 answer
78 views

I've created a new project by using LibGDX liftoff. Everything is okay when I first run the project (i.e. it displays libgdx's logo), but when I test my first animation, the project crashes and this ...
2 votes
1 answer
69 views

I am using LibGDX's AssetManager like this in my create() method: ASSETS = new AssetManager(); FileHandle assetHandle = Gdx.files.internal("assets.txt"); String text = assetHandle....
1 vote
1 answer
88 views

This is the error: Execution error (UnsupportedOperationException) at bucket_drops_screen_extension.main_menu.proxy$java.lang.Object$Screen$e6e56cf1/show (REPL:-1). show This is my code: (defn screen ...
0 votes
1 answer
46 views

sometimes i get NPE when calling flipMotion() inside an Actor: { ParallelAction parallel = parallel(...); parallel.addAction(flipMotion(duration)); addAction(after(parallel)); } ...
anwar's user avatar
  • 11
0 votes
1 answer
73 views

I have a problem: gradlew clean task on my android library module failed every time after upgrading android.tools.build:gradle from 7.3.1 to 8.1.4. It gives error: > java.io.IOException: Unable to ...
Bero's user avatar
  • 1,070
0 votes
0 answers
208 views

I have been developing a LibGDX application and already published (several versions of) it in Google Play store in the past. I am now trying to create a new release in Play Console, but I'm getting ...
0 votes
0 answers
38 views

I code with AIDE code editor, and, you can code non game apps for Android, and game apps; difference being when you select your Template to create; you select Mobile game java/libgdx app template for ...

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