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I need to fix the particle position in the z direction to its initial value. The following is the UDF I tried: #include "udf.h" #include "dpm.h" DEFINE_DPM_SCALAR_UPDATE(...
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59 views

I'm trying to replicate some animation concepts of particles with force fields in order to generate a vertical beam of particles going upwards, except they can experience "turbulences" at ...
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122 views

I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it. But when I run it, the snowflakes flicker and I can easily notice it. Here's ...
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1 answer
398 views

I'm trying to figure out why my translucent material doesn't get affected by post process material in Unreal Engine. Is there a way to override this? I've tried checking the Custom Render Depth Pass ...
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65 views

I am looking at the decay of $Z\rightarrow e+e-$. I am trying to plot d$\sigma$/dcos$\theta_{e-}$ vs cos$\theta_{e-}$ where $\theta_{e-}$ is the angle, in the correspondent Z rest frame, between the ...
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142 views

I've written a 2d ball to ball particle collision and detection system using Verlet integration. This means my balls are using a "previous position" and "position" (As opposed to a ...
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1 answer
123 views

I am working on a C++ code to simulate N interacting particles (as in physics particles). The particles move in d dimensions (d=1,2, or 3). In each iteration of the algorithm, forces are computed ...
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67 views

I have a simple particle square that I want to move with the mouse movement, mapped to -1 to 1, in such a way that its bottom left point sticks to the cursor. This is fairly easy in vertex shade where ...
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79 views

I'm trying to add snow effect to my game scene by using SKEmitterNode. Since the game scene is quite large (25600 x 32000 pixels), I ended up adding the particle effects to the scene camera node. It ...
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I am trying to communicate with a battery charge controller via RS-485 ModBus RTU half-duplex communication. I am using a Particle Argon and this RS-485 transciever. I can see that the Tx packet is ...
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When rotating the emitter, the particles move with it, instead of remaining behind and I'm looking for an effect like this when rotating it. I tried copying the "Actor Motion" from the ...
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1 answer
91 views

This is my current output: Torus with crooked edges As you can see, the edges are "blocky". This is already using round particles through discarding pixels in the Points material custom fragment ...
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71 views

I'm trying to incorporate particles into my React project using @tsparticles/react. Everything seems to be working fine except for the hover effect on the particles. Despite setting up the hover ...
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79 views

I'm currently trying to create a 2d Box with one particle inside, which moves with a certain velocity and "bounces off" at the walls. I'm using python and Matplotlib. Everytime I try to ...
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148 views

I analyze images with particles, as e.g. Particles - raw image: As visible, some of the particles are broken and the program does not always recognize them correctly, as visible in images with ...

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