Questions tagged [maya]
3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.
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Easy way to create a separator in Maya Shelf
In Autodesk Maya, is there an easy way to add a new separator into the Shelf?
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Can't delete an edge
I'm new to Maya. I mirrored my box, combined and merged the pieces and tried to delete edges in the middle. I see in the channel box that the application registers the command, but edges won't delete. ...
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How to convert a Unity transform to Maya's coordinate system?
I created a level in Unity, and I want to place some of the level objects in Maya so I can create an animation based on these objects.
I can import the model FBX with no problems into Maya, but if I ...
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Issue with rotating tail for 3d model in Maya
I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
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Unreal 5 and Maya 2020 not matching scale despite both defaulting to centimeters
Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters
I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
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Exporting 3D asset from Autodesk Maya to Adobe Aero: colours disapear?
The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
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Clothing mesh penetrates character when imported into Unreal
I'm trying to import a .fbx file with animation from Maya, but the mesh has changed at some specific frames automatically, which makes my character intersect with the cloth.
The mesh itself does not ...
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Export control rig from Maya to unreal engine
I have a control rig in Maya and I want to import the same rig to Unreal for Keyframe animations. Is there a way to transfer the rig from Maya to Unreal.
Thanks in advance.
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3D Asset Creation. "Joining" parts VS Hidden/Redundant Faces?
I am trying to create a Laser Cannon in 3D art program Maya. It is for use in a game made in Unreal Engine.
I have this same 'problem' with many aspects of my 3D CG Art but this is just one simple ...
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Model import generating self-intersecting warnings that weren’t there before
Starting with Unity 2018, when importing my model (FBX) I am getting dozens of "A polygon of [name of the mesh] is self-intersecting and has been discarded" warnings. This is new! The model looks ...
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How to ensure Unity does not rearrange the sub-meshes of a mesh on import?
having a bit of a head scratcher problem here. I have my artist's making multiple unique meshes in Maya that contain 3 materials. Each material is assigned to a sub-mesh in a specific order. This ...
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Mixamo Rig Hierarchy Reference (In Text List/Tree format)? (modelling in Maya for use in Unity and Mixamo)
I'm trying to find a quick reference to match Mixamos rigging hierarchy. I'm confused over which bones are 'root' and how many bones in the spine/pelvis/chest etc. I want my characters I make in Maya ...
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Creating a Full Stadium of People, Ready as a Game Asset (ie. not too CPU intensive)
I am trying to make a boxing scene in my game. I decided to attempt to make the large stadium first (It's a boxing management game, so the scene can be 'pre-rendered' perhaps, the fight events (eg. ...
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Poly Count in Unity games. 3d Asset detail
I've begun making my own characters for my games. These are just tests that I copied from other references (ie. Cartoons TV etc). I used Maya with the 'Convert Smooth Preview To Polygons' to make the ...
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Maya 3d Model. 2+ Materials on a face? Snooker Table felt with lines overlay
I've made a snooker table in Maya for use in a game in Unity.
The felt texture on the table is a tiled texture, I used Blinn, and 'place2dTexture' node to do the tiling.
It all looked great. Except I ...