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Questions tagged [3d-modeling]

3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.

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How to use model scale setting when importing into Unity?

Here is the screenshot of a model I downloaded over. In the import settings inspector you can see (my interpretation — correct me if I am wrong please): Unity detects that its scale is in millimeters....
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45 views

Is there a way to prevent probuilderize deleting faces?

I have used Probuilder to "probuilderize" the interior of a building however when I do this faces get deleted all over the model. I know it is definitely Probuilder causing this as when I ...
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1 answer
176 views

What is the best way to create a location in Blender or Unity? [closed]

I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
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80 views

Visualising quaternions for key frames in an editor

I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
1 vote
1 answer
380 views

Building a 3D modeling and importing workflow of a 3D indie game model

So, I am considering building an "SOP" for an indie game. The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
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1 answer
65 views

Issue with rotating tail for 3d model in Maya

I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
1 vote
1 answer
109 views

Is it better to cut floor polygons where they're hidden under objects?

I have a floor that's interrupted by several objects sitting on top: Would it be better for performance to let the floor polygons extend straight through the footprints of these objects? Or should I ...
2 votes
1 answer
548 views

Where should the origin be on modular level pieces?

I really like the idea of modelling pieces of a 3D environment as parts of a modular set and then sticking them together. I would make pieces of wall that were, for arguments sake, 3x3m and then ...
2 votes
1 answer
3k views

What is the use of multiple vertex color sets

I noticed that Assimp supports meshes with multiple vertex color sets, but what is the use of multiple vertex color sets? I mean are multiple vertex color sets are really used in any games, and if yes,...
1 vote
1 answer
1k views

How are the unwrapped textures created?

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
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327 views

How to stop light from seeping through meshes?

I'm trying to make a giant minecraft world but light keeps seeping through everything, as every block is paper-thin. Is there a way to increase its thickness? Notice the edges of the meshes. Light is ...
1 vote
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75 views

How to encourage reuse of 3D models in a team of 3D artists?

What would be a pipeline that would help our team reuse 3D models/assets? We've got 10 3D artists that create game characters and we want to facilitate discovery and encourage reuse of 3D assets. Good ...
-3 votes
1 answer
194 views

Is it possible to create map files for a 3D game using AutoCAD and 3ds Max?

Is it possible to make maps for games using AutoCAD and 3ds Max? I am studying architecture and I am making pretty good making 3D objects. I would like to make them for games, but I don't know what ...
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1 answer
963 views

How to count polygons in Unity?

The Rendering Stats (profiler) only shows tris and verts. But everyone keeps using the term polygon which doesn't exist in Unity's terminology. How can I get the polycount of my Unity scene?
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93 views

How should you scale objects in a miniature world?

I'm extremely new to game dev, so I hope this question isn't too subjective, but when you're making a game with a miniature scale, what is the "right" way to deal with object sizes? Think &...
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