Recently Active Questions
57,686 questions
- Bountied 0
- Unanswered
- Frequent
- Score
- Trending
- Week
- Month
- Unanswered (my tags)
1
vote
0
answers
99
views
Necessity of node-graph-based rendering in simple game engine
I'm working on a C++ game engine for my own projects. It's divided into two parts: one which handles basic functionality like logging, cross-platform abstractions, filesystem utilities, etc., and ...
5
votes
1
answer
2k
views
Unity Capture And Display Live Camera Feed
I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
7
votes
1
answer
1k
views
Why are collision manifold points created inside objects instead of on their surfaces?
Suppose you have two overlapping spheres \$A\$ and \$B\,ドル with centers \$c_{A}\$ and \$c_{B}\$ and radii \$r_{A}\$ and \$r_{B}\$. Let
\$n = \operatorname{normalize}(c_{B} - c_{A})\$ be the collision ...
0
votes
0
answers
58
views
Instantiated child scene does not rotate with the parent as pivot
Version 4.4
I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
1
vote
1
answer
118
views
How to pre-process the @export variable in Godot4?
Assume I have an export "arena_size". I would like to 'pre-process' this export so that whatever value user inputs in the inspector gets multiplied by 2 Like so:
...
1
vote
1
answer
872
views
How can I make the text flash?
I want to have text that flashes from green to white and back to green over and over until the window is closed? Below is what I have tried but i cant seem to get it to work, please help me.
...
0
votes
1
answer
87
views
OnTriggerEnter called without a Rigidbody
I use Unity and the player controller in the game is acting strangely. It has a Character Controller but no Rigidbody. I use CharacterController.Move to make him ...
0
votes
0
answers
59
views
What am I missing to get my animation working
I use Godot 4.4 and gdscript. I have a 2D isometric character with hundreds of sprite sheets for different angles and weapon status. Its not feasible to do this in ...
9
votes
4
answers
7k
views
How do collision meshes work in games like Zelda on the N64?
I was recently reading about the technology of Ocarina of Time/Majoras Mask and discovered that world collision is done using a single triangle mesh (vertices, normals, etc) for an entire area. There ...
0
votes
2
answers
2k
views
Click to move - get NavMesh layer
I'm using NavMesh, and NavMeshAgent for my character movement and Pathfinding.
I made a testing NavMesh with 2 area layers:
0 = Walkable
3 = ...
1
vote
0
answers
55
views
How can I dynamically make a distance field shape of the lit part of the moon to use it as a halo in a custom skybox shader?
I created a custom skybox shader featuring a black sky with only the moon and its halo. The moon responds realistically to the scene’s directional light (sunlight), which creates a convincing effect. ...
0
votes
0
answers
63
views
How to edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?
How can I edit maps from campaign to make them work in the Assault Coop mod in Far Cry 1?
There are some campaign maps in the Assault Coop mod, but not all the maps.
For the moment, I opened the maps ...
0
votes
0
answers
133
views
C++ Assimp Library Animations
I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
0
votes
0
answers
63
views
Is there a string-pulling algorithm that works directly with (3D) portals without checking LOS?
I'm working on a project where audio propagates through a series of rooms and portals. This is modeled by finding all paths from a source to listener and then merging their contributions into a final ...
1
vote
1
answer
1k
views
How to use SmoothDamp with speed?
I have a moving platform which is being moved like this:
...