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2 votes
2 answers
1k views

Should I destroy dynamically created Image.sprite?

Image sprite is created programmatically _image.sprite = Sprite.Create(texture, ...); Should I destroy it before replacing with a new one? P.S. My question comes ...
4 votes
1 answer
123 views

How would I find the best set of letters for my word game?

I'm making a game where players need to spell English words (including American and British English) using a limited set of 8 distinct letters, which can be re-used multiple times. How would I go ...
2 votes
1 answer
73 views

Why isn't my control anchored to the top left of the screen

I have this simple scene based on a Control Node and a few containers, note how the UI elements are anchored to the top left of the screen: When I put it into another scene, it looks like this: I ...
0 votes
0 answers
106 views

How to best simulate headlights

Goal: How can I best simulate headlight beams, in a night-time scenario, in Godot 4? The components I have are all sprite-based - a top-level car sprite, a shadow sprite (that is offset based on time-...
1 vote
1 answer
841 views

Can't deserialize parameters from JSON in LibGDX

I am quite new to JSON and I have been having trouble with this data-driven asset manager (not my code). I have been trying to deserialize parameters for my TmxMapLoader object from JSON. It takes the ...
0 votes
0 answers
67 views

How can I accurately calculate deltatime in SDL2/3?

I have looked up ways to calculate DeltaTime in the past, but the 'solutions' seem to have my program be slightly jittery or not move things correctly. As far as I know, you would calculate it by ...
0 votes
0 answers
70 views

Can I reference resource UIDs in save files

In Godot 4.5 beta 6, I have a drag-and-drop situation where the data being moved between nodes is stored using instances of a custom resource. The resource instance is added to a property called ...
9 votes
6 answers
4k views

How can I encourage players to play optimally against bosses?

I am making a shoot em up game with an aerial view. It’s main gimmick is that, instead of working like a machine-gun, your character throws a boomerang that hit the enemies both on the way there and ...
1 vote
2 answers
2k views

How do you get the world position from the screen position in a URP shader graph used in a ScriptableRenderPass?

I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position? I have tried using the ...
0 votes
1 answer
27 views

Having trouble creating a ModGUIConfig with a custom category

I'm working on a mod for 1.7.10 Forge that needs a complex config for the user to set up, but only the "general" category shows up (from ...
2 votes
0 answers
69 views

Changing prediction to interpolation on client connected to the authoritative server

Let's assume the following situation: I have a server, that sends a snapshot of current game state to all the clients at a fixed time. Server is authoritative, all the physic calculations are done on ...
0 votes
0 answers
14 views

Transform is not available in SystemBase Script (Unity Entities)

My player is baked entity in subscene while main camera is outside on scene. For some reason system cannot find transform of camera, GameObject was found though. <...
3 votes
0 answers
116 views

Displaying pixel art at any resolution with subpixel movement

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
12 votes
1 answer
692 views

Spherical Area Lights do not match reference

So I'm adding spherical area lights to my application, and comparing my results with mitsuba, I am getting some differences (left is my approach, right is mitsuba - a pathtraced reference): What I am ...
6 votes
4 answers
2k views

Lunar Lander calculating gravity, acceleration and collision in GameMaker

I've already asked this on the GameMaker forums but had no response so far. I'm making a little Lunar Lander game as my first foray in to GameMaker, I'm wanting to have the ship land and take off ...

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