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2 votes
1 answer
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How would I bitmask these tiles?

I am using Cup Noobles's Sprout Lands asset pack for my small game. I want to use the wooden house tileset, but I am confused about how to set up its Autotile bitmask in Godot. How can I achieve this?
0 votes
1 answer
195 views

How to correctly set up peering bits for terrain sets/autotiling?

I'm trying to set up autotiling for this tileset in Godot: I set the peering bits like this: However, when I try to place the terrain tiles, all I get is this mess: What am I doing wrong?
1 vote
1 answer
189 views

How to use @export to list all the keys of the dictionary in Godot4?

Godot 4.2 @export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices. However, @export_enum is "...
8 votes
6 answers
7k views

Equation for bouncing graph?

I basically want my camera in 3D move automatically. Currently, I have linear movement which is rather dumb, so I'd like to do a bouncing movement. However, what is a good equation for bouncing? I ...
0 votes
1 answer
1k views

Unity baked light messes up a set of objects

On a few objects I use a technique where instead of using geometry, I place planes with a Cutout Material on top of each other, creating a 3D illusion with minimal cost. The thing is, it looks great ...
0 votes
1 answer
93 views

Color is changing in multiplayer without explicit syncing

In netcode for GameObject, network object script is used to make it networkable which means if the object instantaited it will appear on all clients. Network Transform allow you to sync the transform ...
0 votes
2 answers
3k views

UI Dropdown - Is it possible to have a custom value type instead of an index?

I'm using the UI Dropdown component which lets you set the text of an option (OptionData) only. The value of an option is the index position in the options list, ...
1 vote
2 answers
863 views

Creating animation by script with animation assets

I'm very new to Unity (not to C# and programming as well) but I managed to achieve some goals very fast. But some concepts I still don't get in their full aspects. I'm developing a small multiplayer ...
0 votes
0 answers
88 views

How do I create a shooting tool that works on both sides?

I am a fairly new user of pygame and i decided to start out with a simple but 'funny' game. I have successfully implemented jumping mechanics, movement mechanics and a one directional shooting ...
0 votes
1 answer
1k views

Floating Boat 3D Physics Rotation from Rudder (no water resistance)

I have been able to simulate a floating boat very simply by attaching a script called Boat.cs to a ship model with a Rigidbody; ...
0 votes
0 answers
47 views

Is a shader easier or scripting easier in terms of creating a panel behind objects

My unity project is 2D universal. My goal here is to create a comic-like panel with outlines behind objects that have certain tags. This panel should follow the rotation and size change of said ...
3 votes
1 answer
1k views

Is it illegal to decompile Unreal Engine maps from games?

I am currently in the process of learning to use Unreal Engine 4, and want to learn how certain games design their components. I know about the issues with decompiling Unreal Engine 3 to Unreal Engine ...
2 votes
2 answers
125 views

Pseudo-3D Parallax Shifting

everyone. I am working on a game that relies pretty substantially on "faking" 3D by using different parallaxing and polygonal transform techniques. In a current example, I am working on a ...
0 votes
0 answers
20 views

How do I make smooth 2 way shooting in pygame? [duplicate]

I have been trying many thing to make my code work to make a player shoot a small box both ways (left and right) without being able to change the direction of the projectile mid shot. I would be very ...
4 votes
1 answer
2k views

Changing scene while joining room and RPC buffer problem

I have a button on my main menu that creates and has the player join a random room. After the client joins this room, I change the scene to the game (main) scene in the ...

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