My limare code shows that the hardware has about 60% more performance to offer over the available X11 binaries (which are not official - arm does not officially release any binary drivers), we should be able to attain that. Since glmark2-es2 (those tests that are already working) and es2gears is consistently 6% faster than the X11 binary, and i am not doing job interleaving yet in mesa (which is the reason why my limare code is that much faster) we know how to get to a 59% increase over the binary. Remember, limare also runs Q3A timedemo just over 6% faster than the framebuffer binary does.
Finally, about using the binary shader compiler. This is an intermediate and debugging step. We intend to hook the open-gpu-tools work into the mesa glsl compiler as a next step to get a fully free mesa driver. OGT already can generate runnable shaders with hand-generated input today, and can already power Q3A. This mesa code will be made public once i get the last few niggles worked out with glmark2-es2.
[^] # Re: Explications sur Firefox OS par un mozillien
Posté par antistress (site web personnel) . En réponse au journal Firefox OS, mon avis !. Évalué à 4. Dernière modification le 22 juin 2014 à 13:54.
Tiens, je crois piger (je grasse) :
source : FOSDEM2014 (1 & 2 February 2014)
À rapprocher de :
Source : commentaire sur phoronix du 10-02-2013