Brotherhood

Welcome to the Brotherhood


The world we know knows the power of occult artefacts, the hunting instinct of unnatural creatures, as well as the caprice of divine beings. Full of fear of the supernatural, the first humans therefore persevered in darkness, but resentment grew and humanity began to rise from the shadows of its tormentors.

Now we use horses to move, swords to fight and high walls to defend ourselves. So we no longer allowed ourselves to be subjugated, we instead took what was due to mankind. We therefore subjugated the land and chased away the abominations that once taught us fear. But these nightmarish abnormalities were not willing to disappear forever from their former domains.

So it was only a matter of time before some wise, rich and influential men came together who shared the same vision. A vision of a better world; of a world without the supernatural dangers that threaten the survival of humanity. So it happened, those self-appointed guardians of humanity took an oath for the protection of the human species and secretly founded our Brotherhood.

Time passed and the spirit of the Renaissance became pervasive in our world. As did the Brotherhood, which became no short-lived whim of a few idealistic conspirators. For our Brotherhood has steadily expanded since its founding, opening up new territories to guard all humanity from the supernatural. We thus not only remained in the bosom of Europe, but we expanded together with the European empires into the far-flung corners of the Old and New Worlds. In this way, our brotherhood was able to secretly avert many supernatural catastrophes and outlast the times of the greatest worldly conflicts.

But fanatical priests, decadent nobles and power-hungry citizens characterise the everyday life of every subject. Just like the fear of the horror that lurks in the shadows or is used by unscrupulous groups for their machinations. But we, the Brotherhood, we elude all fear and authority of this dark world. For we fight the horror in the shadows and we serve only the good of humanity.

In order to be able to act against these mysterious threats which our scouts spy, our scholars study the nature of the occult in subterranean crypts. We use the knowledge gained to eradicate the supernatural from the life of the people once and for all with the help of our hunting parties. But the scourge of our species remains relentless, as do we with our never-ending mission.

It is now up to you, chronicler, to write down and archive the stories that befall the Brotherhood. For all the events that our brothers experience during their duties, as well as many other events that happen in this world, should not fade away like old wives' tales in our memories.


Tales

Ban Rules

  • EN-173 - Easte Altaic Sculptures
  • DE-57 - The Immortals
  • DE-299 - Artifacts of the Forefathers

We owe our long-term success, among other things, to the strict distribution of competences among various locations and departments, which structure our brotherhood and thus form the cornerstones of our community.


Locations

Forums are hidden locations where our members are born, raised and educated. Depending on the language of the country, full members are distributed to those overseas and surrounding domains. Therefore, each empire has its own forum.

Domains are both above ground and underground complexes that act as headquarters and do not house paranormalities. There is a domain in each region, these are disguised as remote manors and are in a geographically central location.

Tombs are underground dungeons which are either used to store paranormalities for study purposes or to keep them there permanently. These hidden outposts are extensively scattered and are either temporarily or permanently inhabited.

Refuges are shelters for the stationing of members during their missions. Refuges are restricted solely to urban areas of strategic importance. In appearance, refuges vary between secret and civilian premises.


Departments

The Department of Breeding breeds animals and humans alike. The beings selected for this purpose live in comfortable conditions and are fostered by the breeders to produce the best possible offspring. Human offspring are raised parentless.

The Department of Pleasure ensures the entertainment of the male members with the help of female members who have not been assigned to human breeding. Courtesans are therefore sterilised and taught various entertainment arts as well as pastoral care.

The Department of Education trains archetypes for intellectual, martial and ordinary tasks. In addition to physical training and shaping of skills, teachers place a high premium on indoctrination to ensure loyalty and willingness to perform.

The Department of Supply oversees the extraction and processing of raw materials. The localities of the farmers to extract resources are located at the domains. The goods generated supply the respective domains and, via supply routes, the associated locations.

The Department of Transport is responsible for the supply routes with which the transfer of resources, paranormalities and messages is realised. Deliveries by couriers are made on foot or by means of transport and escort if required.

The Department of Trivial is mainly responsible for housekeeping activities but also for repairing and expanding sites. Occasionally the footmen make constructions to capture or banish paranormalities.

The Department of Stalking is concerned with the detection and scouting of paranormalities, as well as occult groups. The squads of up to four men use all means of espionage for this purpose. Scouts are also responsible for acquisitions and liquidations.

The Department of Hunting coordinates hunting parties tasked with catching or disposing of catalogued paranormalities. If necessary, the eight-man groups are supplemented with up to four specialists or several groups are called in for a Big Hunt.

The Department of Protection is responsible for the care of subjects and the guarding of sites. When transporting paranormalities, guards are also deployed as escorts. In the event of a Ban Rule breach, it is incumbent upon the guardians to stop it.

The Department of Healing is responsible for medical care with medicinal herb gardens, tried and tested healing books and surgical expertise. Secretly, the medics have been tasked with applying euthanasia, in cases of irreversible incapacity.

The Department of Research investigates paranormalities in order to discover their nature, to establish banishing rules or to gain knowledge for hunting. All scholars are specialised in areas of knowledge to access a range of expertise.

The Department of Archiving is charged with regulating correspondence, translating and transcribing, and archiving writings. The chroniclers are also responsible for the use of the printing presses to reproduce Ban Rules and relevant transcripts.

The Department of Administration includes oversight of organisational matters, making the management of sites and the distribution of resources one of the main duties of administrators. The head of a domain also heads this department.

The Department of Funding is led by the benefactors. Their identities and number are kept secret, but the benefactors are undoubtedly descendants of the founding members and support the Brotherhood financially to cover any purchases and expenses

Even though the activities of the Brotherhood are carried out in secrecy and in the name of humanity, we always come across groups that are not sympathetic to us or that contradict our mission.


English

Commissariat for the Occult

KommissariatfürOkkultes.png

The Commissariat for the Occult is a Germanic department consisting of commissioners entrusted with the task of investigating supernatural incidents and prosecuting crimes related to the supernatural. Therefore, the Commissariat was given the authority to override imperial laws in investigations and enquiries as soon as they would interfere with the day-to-day work of the commissioners.


Structure
The Commissariat is coordinated by Grand Commissioners who manage a site.

Members
The commissioners have an analytical mind, can defend themselves and are aristocratic.

Location
Occult commissariats are located in the ducal administrative headquarters.

Note
The commissariat is solely accountable to the Ministry of the Occult.

Original
Unusual Incidents Unit

German

New Empire

NeuesImperium.png

The New Empire is a conspiratorial secret society of demonology, consisting of non-noble men from Germania, who strive to eradicate the degenerates in the Germanic Empire, destabilise foreign empires and overthrow the Germanic monarchy in order to rule themselves as an oligarchy. Which is why the members of the New Empire infiltrate the religious and political landscape of the Germanic Empire.


Structure
The New Empire is led by several Grand Masters, the remaining members organise themselves into coterie. These consist of a master and several acolytes.

Members
Only non-noble Germanic mens with political like-mindedness are recruited.

Location
The private premises of the Grand-/Masters serve as meeting places.

Note
Degenerates are those who do not have pure Germanic ancestry.

Original
Viertes Reich

Mages Guild

Magiergilde.png

The Mages Guild is a global association of magic scholars whose mission is to secretly explore the astral plane, master the resulting arts of magic, and preserve magic lore from outsiders. Through the forcible hoarding of magical knowledge, as well as merciless action against other mages, the guild gained a monopoly on magical knowledge and therefore considers itself the guardians of the magical arts.


Structure
Archmages who lead a mage academy form the highest body of the guild.

Members
The guild is made up of descendants of academy mages and also trains outsiders with strong magic skills. The guild also recruits magicians who can be integrated.

Location
There is a hidden mage academy in each empire.

Note
Basic training to become an academy mage lasts from the age of 6 to 18.

Original
Magierakademie

Wendish Rebellion

WendischeRebellion.png

The Wendish Rebellion is a militant movement of Wendish demon worshippers who seek the liberation of the Wends from Germanic rule. To this end, the rebels pay homage to demonic powers in order to obtain supernatural powers and relics. But the struggle for freedom became a never-ending act of banditry, further exacerbating the ethnic conflict in Germania, between the Germans and the Wends.


Structure
The Wendish Rebellion consists of independent rebel groups.

Members
The rebel groups recruit Wends who come from serfdom.

Location
The rebel groups hideouts are in the forests of Germania.

Note
The rebels dress in forest colours and their primary weapon is the bow.

Original
Panslawischer Widerstand

Dragon Manufacture

Drachenmanufaktur.png

The Dragon Manufacture is a construction, weapons and armour smithy originating in Germania that magically creates its manufactured goods and designs supernatural wares to an upscale clientele. Despite its infamous masterpieces, the manufactory is a mystery, partly because of its advanced technology and partly because it remains hidden, giving rise to little more than rumours.


Structure
The manufactory is run by an unknown Manufacture Master.

Members
The employees are magically and technically gifted geniuses and some sales representatives who make contact with potential customers.

Location
The manufactory is hidden in the region of Teutonia in the Empire of Germania.

Note
The technology of the Dragon Manufactory is based on steampunk.

Original
Raptor Tec. Industries

Ministry for the Occult

MinisteriumfürOkkultes.png

The Ministry of the Occult is a department for supernatural affairs of the Empire of Germania. Officially, the Ministry deals with questions of imperial security concerning the supernatural. The actual focus is to give the Germanic Empire an intelligence or military advantage using paranormalities recovered by the Occult Guard and the Commissariat for the Occult.


Structure
A committee of noble officials runs this ministry.

Members
The ministry consists of Germanic scholars of the supernatural.

Location
Within the Empire, the supernatural is studied in hidden locations.

Note
This department is the overarching state body for the supernatural in Germania.

Original
Abteilung XXV

Guard for the Occult

GardefürOkkultes.png

The Guard for the Occult is a special unit of the Germanic Empire. The official function of its members is to eliminate supernatural dangers in Germania. But the actual purpose of the Guard is to recover paranormalities and to carry out special intelligence missions related to the paranormal. Because of their official mission, the local population treats the Black Guards with reverence.


Structure
The Guard is divided into squads and reports to the Ministry of the Occult.

Members
The Guardsmen are single and battle-hardened Germans of noble origin.

Location
There is a barracks for the Black Guardsmen in every Germanic region.

Note
Guardsmen are dressed in black and make use of paranormalities.

Original
Sonderkommando für Paranormales

Prometheus Circle

PrometheusZirkel.png

The Prometheus Coven is a splinter group of androids from a universe in which humanity died out. Through an inter-universal portal, the coven enters this world to analyse the local humanity in a long-term field study. With the data gained, the Prometheans want to help the androids from their universe to better understand human behaviour so that it can be imitated more credibly.


Structure
RU units in the Machina-Universe coordinate and evaluate the project.

Members
The Circle consists mainly of EU models whose outer shells have been coated with human-like skin, hair and nails through an astral-induced process.

Location
The HQ of the coven is a forest house, this is located in the east of Germany.

Note
Deuterium oxide is left in dead letter box for android propulsion.

Original
Gesellschaft der Menschmaschinen

Miracle Caravans

Wunderkarawanen.png

The Wonder Caravans are a collective of travelling trading companies, consisting of mysterious itinerant merchants who offer a smorgasbord of supernatural items. With no discernible itineraries, these fabled caravans travel the world incognito, but major cities are avoided by the Miracle Caravans and the supernatural nature of the goods on offer is often only hinted at to the customers in a veiled way.


Structure
Each caravan has a caravan leader, these leaders are related to each other by blood, although the exact degree of relationship is usually unknown.

Members
Each Miracle Caravan consists of a sworn community.

Location
Due to the nomadic lifestyle, the caravans have their wagons as dwellings.

Note
The caravan workshops are integrated into the caravan wagons.

Original
Wunderkabinett

After times of conquests, colonisations and negotiations, we live in a time of cold peace due to balanced power relations, whereby the regions of the empires are clearly defined.


Weltkarte.png

Germania (くろまる) – Romania (くろまる) – Balto-Slavia (くろまる) – Semitia (くろまる) – Altaia (くろまる)

Germania

Germanien.png

Germanic Empire

Capital: Copenhagen
Language: Germanic
Mythology: Nordic
Description: The empire of Germania is known for its Germanic Virtues, which represent the ideal image of the Germans. In addition, in many places, in the Northern Hemisphere, Wendish communities can be found and in the Southern, Negros are the unfree peasants.


Regions

Britannia: England | Ireland | Isle of Man | Northern Ireland | Scotland | Wales

Teutonia: Austria | East Belgium | Flanders | German-speaking Switzerland | Germany | Liechtenstein | Luxembourg | Netherlands

Scandinavia: Denmark | Finland | Iceland | Norway | Sweden

Central-Africa: Burundi | Cameroon | Central African Republic | Chad | Congo Republic | DR Congo | Equatorial Guinea | Gabon | São Tomé and Príncipe

South-Africa: Angola | Botswana | Lesotho | Malawi | Mozambique | Namibia | South Africa | Swaziland | Zambia | Zimbabwe

Oceania: Australia | New Zealand

North-Vinland: Canada | Faroe Islands | Greenland | United States of America

Romania

Romanien.png

Romanic Empire

Capital: Rome
Language: Romanic
Mythology: Greek
Description: The empire of Romania sees itself as the most civilised nation surrounded by barbarian cultures. Even though the cities of the Romans are a beacon of aesthetics and education, for many foreigners the empires downside is its lively slavery.


Regions

West-Romania: Andorra | France | Monaco | Portugal | Romandie | Spain | Wallonia

East-Romania: Albania | Bosnia and Herzegovina | Bulgaria | Croatia | Greece | Hungary | Italian-speaking Switzerland | Italy | Kosovo | Montenegro | Northern Macedonia | Romania | San Marino | Serbia | Slovenia | Turkey without Anatolia | Vatican City

West-Africa: Benin | Burkina Faso | Cabo Verde | Gambia | Ghana | Guinea | Guinea-Bissau | Ivory Coast | Liberia | Mali | Niger | Nigeria | Senegal | Sierra Leone | Walking

East-Africa: Comoros | Djibouti | Eritrea | Ethiopia | Kenya | Madagascar | Mauritius | Rwanda | Seychelles | Somalia | South Sudan | Sudan | Tanzania | Uganda

Central-Vinland: Belize | Caribbean | Costa Rica | El Salvador | Guatemala | Honduras | Mexico | Nicaragua | Panama

South-Vinland: Argentina | Bolivia | Brazil | Chile | Colombia | Ecuador | Paraguay | Peru | Uruguay | Venezuela

Balto-Slavia

BaltoSlawien.png

Balto-Slavic Empire

Capital: Moscow
Language: Balto-Slavic
Mythology: Slavic | Baltic
Description: The empire of Balto-Slavia represents a symbiosis of two peoples, the Balts from the Baltic and the Slavs who populate the rest of the empire. Despite cultural differences, a common language and nation developed through a close relationship.


Regions

North-Balto-Slavia: Estonia | Latvia | Lithuania | Russia

South-Balto-Slavia: Belarus | Czech Republic | Poland | Slovakia | Ukraine

Semitia

Semitien.png

Semitic Empire

Capital: Damascus
Language: Semitic
Mythology: Arabic
Description: The empire of Semitia is considered a romanticised nation that represents the interface of global trade and forbids foreign images of gods. Yet amidst the beauty of the Semitic Orient are enslaved people from all over the world, most of whom were abducted.


Regions

Arabia: Bahrain | Iraq | Israel | Jordan | Kuwait | Lebanon | Oman | Palestine | Qatar | Saudi Arabia | Syria | United Arab Emirates | Yemen

Persia: Afghanistan | Armenia | Azerbaijan | Cyprus | Georgia | Iran | Tajikistan | Turkey without Rumelia

North-Africa: Algeria | Egypt | Libya | Mauritania | Morocco | Tunisia | Western Sahara

India: Bangladesh | Bhutan | India | Maldives | Nepal | Pakistan | Sri Lanka

Altaia

Altaien.png

Altaic Empire

Capital: Beijing
Language: Altaic
Mythology: Tengrian
Description: The empire of Altaia as such is largely influenced by the East Asians from the Steppes and restricts the influence of foreign cultures. Therefore, foreigners are only allowed to settle and sell goods in places for trade relations.


Regions

Tartary: China | Mongolia

East-Altaia: Japan | North Korea | South Korea

Siam: Cambodia | Laos | Malaysia| Myanmar | Thailand | Vietnam

Sunda: Indonesia | Malaysia | Papua New Guinea | Philippines

Turan: Kazakhstan | Kyrgyzstan | Turkmenistan | Uzbekistan

This world consists of contradictions due to the supernatural, which occasionally clouds the senses of our chroniclers. But the following words of clarity should disperse the fog of uncertainty.


Guidelines

  • Stories belonging to this canon are tagged with bruderschaft .
  • Articles that are a Ban Rule will be tagged with bannregel .
  • Articles for the canon do not require approval by the author of the canon portal.
  • Published articles are to be listed alphabetically in the "Premise" tab.
  • New descriptions in the "Group" tab require an article about the group beforehand.
  • All events take place within the era described in the Canon Portal.
  • Articles do not list time calculations or years.
  • Emperors, heads of domains and the benefactors are not personified.
  • No SCP-001 will be included in the canon.
  • Matters not covered by the canon portal are to be interpreted.

Universe

  • This world corresponds to a pseudo-medieval era.
  • The existence of the supernatural is universally known.
  • Supernatural individuals are considered outlawed.
  • Magic knowledge is suppressed by the authorities.
  • There is legal equality of the sexes.
  • Personal names depend on the real language family of the respective empire.
  • There are no fire and explosion weapons based on black powder.
  • Empires consist of imperial cities, baronies and counties as well as duchies.
  • Administrative seats are cities and the remaining communities are villages.
  • State religions organise themselves without a superior religious leader.

Brotherhood

  • Brotherhood is considered a rumour, usually only interest groups know the truth.
  • Domains are self-sufficient, autonomous and act solely within their own region.
  • Locations are not numbered but distinguished by their region.
  • Members are genetically European and half-European in non-European empires.
  • Members are indoctrinated against religiosity and romantic relationships.
  • Members are called into active service at the age of 21.
  • Members have only a call name and "Brother/Sister" serves as a form of address.
  • Names of hunting parties consist of proper names.
  • Subjects for paranormal studies are acquired slaves.
  • There are no amnestics.

Ban Rules

  • Special Containment Procedures are referred to as Ban Rules.
  • Ban Rules exist in the form of printed paper scrolls.
  • For simplicity, Ban Rules are listed using real language abbreviations.
  • Paranormalities are distinguished with proper names and their entities are named.
  • Subjects are enumerated in the Ban Rules with a Roman numeral as a suffix.
  • Paranormalities from Ban Rules are reinterpretations of the original anomalies.
  • Passages taken from the original must be reproduced in the author's own words.
  • Original places of discovery and storage may be altered.
  • Fold-out texts and censored sections are not permitted.
  • If images are used, they must not be a unique photograph.

Ban Rules are divided into three categories

  • Object – Are paranormalities without a consciousness.
  • Creature – Are paranormalities with a consciousness.
  • Phenomenon – Are paranormalities that represent an event.

[[include credit:start]]
**Article:** Abbreviation-Number - Title
**Author:** [[user NICKNAME]]
**Original:** [*LINK SCP-XXX-XX]
[[include credit:end]]

[[module CSS]]
@import url(http://scp-wiki-de.wdfiles.com/local--code/component:bruderschafttheme/1);
[[/module]]

**Category:**

**Description:**

**Discovery:**

**Ban:**

page revision: 38, last edited: 14 May 2024 23:56
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License
Click here to edit contents of this page.
Click here to toggle editing of individual sections of the page (if possible). Watch headings for an "edit" link when available.
Append content without editing the whole page source.
Check out how this page has evolved in the past.
If you want to discuss contents of this page - this is the easiest way to do it.
View and manage file attachments for this page.
A few useful tools to manage this Site.
Change the name (also URL address, possibly the category) of the page.
View wiki source for this page without editing.
View/set parent page (used for creating breadcrumbs and structured layout).
Notify administrators if there is objectionable content in this page.
Something does not work as expected? Find out what you can do.
General Wikidot.com documentation and help section.
Wikidot.com Terms of Service - what you can, what you should not etc.
Wikidot.com Privacy Policy.

AltStyle によって変換されたページ (->オリジナル) /