[detail level 1234]
CCCBaseData The base node include a lot of attributes
CCCHttpClient Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request
►CCCHttpRequest Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method
CCCHttpResponse Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample
CCCSkeletonAnimation Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later
CDelegate The delegate class to process websocket events
CCCAcceleration The device accelerometer reports values for each axis in units of g-force
CCCAccelerometer Lets you register to receive acceleration-related data from the onboard hardware
CCCActionInterval An interval action is an action that takes place within a certain period of time
CCCAnimate Animates a sprite given the name of an Animation
CCCBezierBy An action that moves the target with a cubic Bezier curve by a certain distance
CCCBezierTo An action that moves the target with a cubic Bezier curve to a destination point
CCCBlink Blinks a
CCNode object by modifying it's visible attribute
CCCDataVisitor Visitor that helps to perform action that depends on polymorphic object type
CCCDelayTime Delays the action a certain amount of seconds
CCCDirector Class that creates and handle the main Window and manages how and when to execute the Scenes
CCCDisplayLinkDirector DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display
CCCGrabber FBO class that grabs the the contents of the screen
CCCJumpBy Moves a
CCNode object simulating a parabolic jump movement by modifying it's position attribute
CCCJumpTo Moves a
CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute
CCCMoveBy Moves a
CCNode object x,y pixels by modifying it's position attribute
CCCPageTurn3D This action simulates a page turn from the bottom right hand corner of the screen
CCCPVRMipmap Structure which can tell where mipmap begins and how long is it
CCCRepeat Repeats an action a number of times
CCCReverseTime Executes an action in reverse order, from time=duration to time=0
CCCRotateBy Rotates a
CCNode object clockwise a number of degrees by modifying it's rotation attribute
CCCRotateTo Rotates a
CCNode object to a certain angle by modifying it's rotation attribute
CCCScaleBy Scales a
CCNode object a zoom factor by modifying it's scale attribute
CCCScaleTo Scales a
CCNode object to a zoom factor by modifying it's scale attribute
CCCScheduler Scheduler is responsible for triggering the scheduled callbacks
CCCSequence Runs actions sequentially, one after another
CCCSkewTo Skews a
CCNode object to given angles by modifying it's skewX and skewY attributes
CCCSpawn Spawn a new action immediately
CCCSpeed Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time
CCCTargetedAction Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction
CCCTextureCache Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory
CCCTintBy Tints a
CCNode that implements the CCNodeRGB protocol from current tint to a custom one
CCCTintTo Tints a
CCNode that implements the CCNodeRGB protocol from current tint to a custom one
CCCTransitionPageTurn A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn
CSimpleAudioEngine Offer a VERY simple interface to play background music & sound effect
CStack A type-unsafe stack for storing different types of data
CAllocator Concept for allocating, resizing and freeing memory block
CEncoding Concept for encoding of Unicode characters
CFileStream Wrapper of C file stream for input or output
CGenericReader SAX-style JSON parser. Use Reader for
UTF8 encoding and default allocator
►CGenericValue Represents a JSON value. Use Value for
UTF8 encoding and default allocator
CMember Name-value pair in an object
CStream Concept for reading and writing characters
CLevel Information for each nested level
CXMLDeclaration In correct XML the declaration is the first entry in the file
CXMLDocument A Document binds together all the functionality
CXMLHandle A
XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing
CXMLNode XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes
CXMLUnknown Any tag that tinyXml doesn't recognize is saved as an unknown
CXMLVisitor Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a
XMLVisitor class to handle callbacks
CccColor3B RGB color composed of bytes 3 bytes
CccTex2F A texcoord composed of 2 floats: u, y
CccV2F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
CccV2F_C4F_T2F Point with a vertex point, a tex coord point and a color 4F
CccV3F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
CtCCParticle Structure that contains the values of each particle