cocos2d-x: Class List

cocos2d-x  2.2.6
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 Ncocos2d
 Nextension
 CAtlas
 CBone
 CCCArmatureDataManager Format and manage armature configuration and armature animation
 CCCBaseData The base node include a lot of attributes
 CCCBFile
 CCCBone
 CCCBReader @
 CCCColor3bObject Helper class to store ccColor3B's in mutable arrays
 CCCControlButton For Cocos2D
 CCCControlPotentiometer For Cocos2D
 CCCControlSwitch For Cocos2D
 CCCData
 CCCDisplayManager ! CCDisplayManager manages CCBone's display
 CCCEaseBezierAction Ease Bezier
 CCCEaseCircleActionIn Ease Circle In
 CCCEaseCircleActionInOut Ease Circle InOut
 CCCEaseCircleActionOut Ease Circle Out
 CCCEaseCubicActionIn Ease Cubic In
 CCCEaseCubicActionInOut Ease Cubic InOut
 CCCEaseCubicActionOut Ease Cubic Out
 CCCEaseQuadraticActionIn Ease Quadratic In
 CCCEaseQuadraticActionInOut Ease Quadratic InOut
 CCCEaseQuadraticActionOut Ease Quadratic Out
 CCCEaseQuarticActionIn Ease Quartic In
 CCCEaseQuarticActionInOut Ease Quartic InOut
 CCCEaseQuarticActionOut Ease Quartic Out
 CCCEaseQuinticActionIn Ease Quintic In
 CCCEaseQuinticActionInOut Ease Quintic InOut
 CCCEaseQuinticActionOut Ease Quintic Out
 CCCEditBox \
 CCCHttpClient Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request
 CCCHttpRequest Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method
 C_prxy
 CCCHttpResponse Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample
 CCCPhysicsSprite A CCSprite subclass that is bound to a physics body
 CCCScale9Sprite A 9-slice sprite for cocos2d
 CCCSkeleton Draws a skeleton
 CCCSkeletonAnimation Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later
 CCCSkin
 CCCTableViewCell Abstract class for SWTableView cell node
 CCCTableViewDelegate Sole purpose of this delegate is to single touch event in this version
 CCCTween
 CHSV
 CTInfo
 CRGBA
 CSkin
 CWebSocket
 CData Data structure for message
 CDelegate The delegate class to process websocket events
 Nui
 CButton
 CLabel
 CLayout
 CMargin
 CSlider
 CTextField Class UITextField : public Widget
 CWidget
 CCCAcceleration The device accelerometer reports values for each axis in units of g-force
 CCCAccelerometer Lets you register to receive acceleration-related data from the onboard hardware
 CCCAccelerometerDelegate The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system
 CCCAction Base class for CCAction objects
 CCCActionCamera Base class for CCCamera actions
 CCCActionEase Base class for Easing actions
 CCCActionInstant Instant actions are immediate actions
 CCCActionInterval An interval action is an action that takes place within a certain period of time
 CCCActionManager CCActionManager is a singleton that manages all the actions
 CCCAnimate Animates a sprite given the name of an Animation
 CCCAnimation A CCAnimation object is used to perform animations on the CCSprite objects
 CCCAnimationCache Singleton that manages the Animations
 CCCAnimationFrame CCAnimationFrame A frame of the animation
 CCCArray
 CCCAtlasNode CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol
 CCCBezierBy An action that moves the target with a cubic Bezier curve by a certain distance
 CCCBezierTo An action that moves the target with a cubic Bezier curve to a destination point
 CCCBlendProtocol ////////
 CCCBlink Blinks a CCNode object by modifying it's visible attribute
 CCCBMFontConfiguration CCBMFontConfiguration has parsed configuration of the the .fnt file
 CCCBool
 CCCCallFunc @
 CCCCamera A CCCamera is used in every CCNode
 CCCCardinalSplineBy //// @
 CCCCardinalSplineTo //// @
 CCCCatmullRomBy //// @
 CCCCatmullRomTo //// @
 CCCClippingNode CCClippingNode is a subclass of CCNode
 CCCConfiguration CCConfiguration contains some openGL variables
 CCCDataVisitor Visitor that helps to perform action that depends on polymorphic object type
 CCCDelayTime Delays the action a certain amount of seconds
 CCCDictElement CCDictElement is used for traversing CCDictionary
 CCCDirector Class that creates and handle the main Window and manages how and when to execute the Scenes
 CCCDisplayLinkDirector DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display
 CCCDrawNode CCDrawNode Node that draws dots, segments and polygons
 CCCEaseBounce CCEaseBounce abstract class
 CCCEaseBounceOut EaseBounceOut action
 CCCEaseElastic Ease Elastic abstract class
 CCCEaseElasticIn Ease Elastic In action
 CCCEaseElasticInOut Ease Elastic InOut action
 CCCEaseElasticOut Ease Elastic Out action
 CCCEaseExponentialIn CCEase Exponential In
 CCCEaseExponentialInOut Ease Exponential InOut
 CCCEaseExponentialOut Ease Exponential Out
 CCCEaseIn CCEaseIn action with a rate
 CCCEaseInOut CCEaseInOut action with a rate
 CCCEaseOut CCEaseOut action with a rate
 CCCEaseRateAction Base class for Easing actions with rate parameters
 CCCEaseSineIn Ease Sine In
 CCCEaseSineInOut Ease Sine InOut
 CCCEaseSineOut Ease Sine Out
 CCCEGLView
 CCCEvent
 CCCFadeIn Fades In an object that implements the CCRGBAProtocol protocol
 CCCFadeOut Fades Out an object that implements the CCRGBAProtocol protocol
 CCCFadeOutTRTiles CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction
 CCCFadeTo Fades an object that implements the CCRGBAProtocol protocol
 CCCFileUtils Helper class to handle file operations
 CCCFileUtilsAndroid Helper class to handle file operations
 CCCFileUtilsBlackberry Helper class to handle file operations
 CCCFileUtilsEmscripten Helper class to handle file operations
 CCCFileUtilsIOS Helper class to handle file operations
 CCCFileUtilsLinux Helper class to handle file operations
 CCCFileUtilsMac Helper class to handle file operations
 CCCFileUtilsMarmalade Helper class to handle file operations
 CCCFileUtilsNaCl Helper class to handle file operations
 CCCFileUtilsTizen Helper class to handle file operations
 CCCFileUtilsWin32 Helper class to handle file operations
 CCCFileUtilsWinRT Helper class to handle file operations
 CCCFiniteTimeAction Base class actions that do have a finite time duration
 CCCFlipX @ @
 CCCFlipX3D CCFlipX3D action
 CCCFlipY @ @
 CCCFlipY3D CCFlipY3D action
 CCCFloat
 CCCFollow CCFollow is an action that "follows" a node
 CCCGLProgram CCGLProgram Class that implements a glProgram
 CCCGrabber FBO class that grabs the the contents of the screen
 CCCGrid3D CCGrid3D is a 3D grid implementation
 CCCGrid3DAction Base class for CCGrid3D actions
 CCCGridAction Base class for Grid actions
 CCCGridBase Base class for other
 CCCHide Hide the node
 CCCImage
 CCCIMEDelegate Input method editor delegate
 CCCIMEDispatcher Input Method Edit Message Dispatcher
 CCCJumpBy Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute
 CCCJumpTo Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute
 CCCKeypadDispatcher Dispatch the keypad message from the phone
 CCCLabelAtlas CCLabelAtlas is a subclass of CCAtlasNode
 CCCLabelTTF CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels
 CCCLayer CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol
 CCCLayerColor CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol
 CCCLayerGradient CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background
 CCCLayerMultiplex CCMultipleLayer is a CCLayer with the ability to multiplex it's children
 CCCLayerRGBA CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background
 CCCLens3D CCLens3D action
 CCCLiquid CCLiquid action
 CCCLock
 CCCLuaEngine Lua support for cocos2d-x
 CCCLuaStack Lua support for cocos2d-x
 CCCLuaValue Lua support for cocos2d-x
 CCCMenu A CCMenu
 CCCMenuItem CCMenuItem base class
 CCCMenuItemAtlasFont A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas
 CCCMenuItemFont A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label
 CCCMenuItemImage CCMenuItemImage accepts images as items
 CCCMenuItemLabel An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added
 CCCMenuItemSprite CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items
 CCCMenuItemToggle A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem
 CCCMotionStreak MotionStreak
 CCCMoveBy Moves a CCNode object x,y pixels by modifying it's position attribute
 CCCMoveTo Moves a CCNode object to the position x,y
 CCCNode CCNode is the main element
 CCCNodeRGBA CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol
 CCCOrbitCamera CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates
 CCCPageTurn3D This action simulates a page turn from the bottom right hand corner of the screen
 CCCParallaxNode CCParallaxNode: A node that simulates a parallax scroller
 CCCParticleBatchNode CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw")
 CCCParticleExplosion An explosion particle system
 CCCParticleFire A fire particle system
 CCCParticleFireworks A fireworks particle system
 CCCParticleFlower A flower particle system
 CCCParticleGalaxy A galaxy particle system
 CCCParticleMeteor A meteor particle system
 CCCParticleRain A rain particle system
 CCCParticleSmoke An smoke particle system
 CCCParticleSnow An snow particle system
 CCCParticleSpiral An spiral particle system
 CCCParticleSun A sun particle system
 CCCParticleSystem Particle System base class
 CCCPlace @
 CCCPoint
 CCCPointArray An Array that contain control points
 CCCProfiler CCProfiler cocos2d builtin profiler
 CCCProgressFromTo Progress from a percentage to another percentage
 CCCProgressTimer CCProgressTimer is a subclass of CCNode
 CCCProgressTo Progress to percentage
 CCCPVRMipmap Structure which can tell where mipmap begins and how long is it
 CCCRect
 CCCRemoveSelf Remove the node
 CCCRenderTexture CCRenderTexture is a generic rendering target
 CCCRepeat Repeats an action a number of times
 CCCRepeatForever Repeats an action for ever
 CCCReverseTime Executes an action in reverse order, from time=duration to time=0
 CCCRGBAProtocol RGBA protocol that affects CCNode's color and opacity
 CCCRotateBy Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute
 CCCRotateTo Rotates a CCNode object to a certain angle by modifying it's rotation attribute
 CCCScaleBy Scales a CCNode object a zoom factor by modifying it's scale attribute
 CCCScaleTo Scales a CCNode object to a zoom factor by modifying it's scale attribute
 CCCScene CCScene is a subclass of CCNode that is used only as an abstract concept
 CCCScheduler Scheduler is responsible for triggering the scheduled callbacks
 CCCSequence Runs actions sequentially, one after another
 CCCSet
 CCCShaderCache CCShaderCache Singleton that stores manages GL shaders
 CCCShaky3D CCShaky3D action
 CCCShow Show the node
 CCCShuffleTiles CCShuffleTiles action Shuffle the tiles in random order
 CCCSize
 CCCSkewBy Skews a CCNode object by skewX and skewY degrees
 CCCSkewTo Skews a CCNode object to given angles by modifying it's skewX and skewY attributes
 CCCSpawn Spawn a new action immediately
 CCCSpeed Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time
 CCCSpriteBatchNode CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw")
 CCCSpriteFrameCache Singleton that handles the loading of the sprite frames
 CCCTargetedAction Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction
 CCCTextureAtlas A class that implements a Texture Atlas
 CCCTextureCache Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory
 CCCTiledGrid3DAction Base class for CCTiledGrid3D actions
 CCCTime
 CCCTimer Light-weight timer
 CCCTintBy Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one
 CCCTintTo Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one
 CCCTMXLayer CCTMXLayer represents the TMX layer
 CCCTMXLayerInfo CCTMXLayerInfo contains the information about the layers like:
 CCCTMXMapInfo CCTMXMapInfo contains the information about the map like:
 CCCTMXObjectGroup CCTMXObjectGroup represents the TMX object group
 CCCTMXTiledMap CCTMXTiledMap knows how to parse and render a TMX map
 CCCTMXTilesetInfo CCTMXTilesetInfo contains the information about the tilesets like:
 CCCToggleVisibility Toggles the visibility of a node
 CCCTouch
 CCCTouchHandler CCTouchHandler Object than contains the delegate and priority of the event handler
 CCCTransitionCrossFade CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object
 CCCTransitionEaseScene CCTransitionEaseScene can ease the actions of the scene protocol
 CCCTransitionFade CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene
 CCCTransitionFadeBL CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner
 CCCTransitionFadeDown CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom
 CCCTransitionFadeTR CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner
 CCCTransitionFadeUp CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top
 CCCTransitionFlipAngular CCTransitionFlipAngular: Flips the screen half horizontally and half vertically
 CCCTransitionFlipX CCTransitionFlipX: Flips the screen horizontally
 CCCTransitionFlipY CCTransitionFlipY: Flips the screen vertically
 CCCTransitionJumpZoom CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
 CCCTransitionMoveInB CCTransitionMoveInB: Move in from to the bottom the incoming scene
 CCCTransitionMoveInL CCTransitionMoveInL: Move in from to the left the incoming scene
 CCCTransitionMoveInR CCTransitionMoveInR: Move in from to the right the incoming scene
 CCCTransitionMoveInT CCTransitionMoveInT: Move in from to the top the incoming scene
 CCCTransitionPageTurn A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn
 CCCTransitionProgressRadialCCW CCTransitionRadialCCW transition
 CCCTransitionProgressRadialCW CCTransitionRadialCW transition
 CCCTransitionRotoZoom CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
 CCCTransitionScene Base class for CCTransition scenes
 CCCTransitionSceneOriented A CCTransition that supports orientation like
 CCCTransitionShrinkGrow Shrink the outgoing scene while grow the incoming scene
 CCCTransitionSlideInB CCTransitionSlideInB: Slide in the incoming scene from the bottom border
 CCCTransitionSlideInL CCTransitionSlideInL: Slide in the incoming scene from the left border
 CCCTransitionSlideInR CCTransitionSlideInR: Slide in the incoming scene from the right border
 CCCTransitionSlideInT CCTransitionSlideInT: Slide in the incoming scene from the top border
 CCCTransitionSplitCols CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards
 CCCTransitionSplitRows CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right
 CCCTransitionTurnOffTiles CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order
 CCCTransitionZoomFlipAngular CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in
 CCCTransitionZoomFlipX CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene
 CCCTransitionZoomFlipY CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene
 CCCTwirl CCTwirl action
 CCCUserDefault CCUserDefault acts as a tiny database
 CCCWaves CCWaves action
 CCCWaves3D CCWaves3D action
 CCCZone
 Csealed
 CSimpleAudioEngine Offer a VERY simple interface to play background music & sound effect
 Csealed
 Nrapidjson
 Ninternal
 CStack A type-unsafe stack for storing different types of data
 CAllocator Concept for allocating, resizing and freeing memory block
 CBaseReaderHandler Default implementation of Handler
 CCrtAllocator C-runtime library allocator
 CEncoding Concept for encoding of Unicode characters
 CFileStream Wrapper of C file stream for input or output
 CGenericDocument A document for parsing JSON text as DOM
 CGenericInsituStringStream A read-write string stream
 CGenericReader SAX-style JSON parser. Use Reader for UTF8 encoding and default allocator
 CGenericStringBuffer Represents an in-memory output stream
 CGenericStringStream Read-only string stream
 CGenericValue Represents a JSON value. Use Value for UTF8 encoding and default allocator
 CMember Name-value pair in an object
 CHandler Concept for receiving events from GenericReader upon parsing
 CMemoryPoolAllocator Default memory allocator used by the parser and DOM
 CPrettyWriter Writer with indentation and spacing
 CStream Concept for reading and writing characters
 CUTF16 UTF-16 encoding
 CUTF32 UTF-32 encoding
 CUTF8 UTF-8 encoding
 CWriter JSON writer
 CLevel Information for each nested level
 Nsigslot
 Csignal0
 Csignal1
 Csignal2
 Csignal3
 Csignal4
 Csignal5
 Csignal6
 Csignal7
 Csignal8
 Ntinyxml2
 CMemPool
 CStrPair
 CXMLAttribute An attribute is a name-value pair
 CXMLComment An XML Comment
 CXMLConstHandle A variant of the XMLHandle class for working with const XMLNodes and Documents
 CXMLDeclaration In correct XML the declaration is the first entry in the file
 CXMLDocument A Document binds together all the functionality
 CXMLElement The element is a container class
 CXMLHandle A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing
 CXMLNode XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes
 CXMLPrinter Printing functionality
 CXMLText XML text
 CXMLUnknown Any tag that tinyXml doesn't recognize is saved as an unknown
 CXMLUtil
 CXMLVisitor Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks
 CccBlendFunc Blend Function used for textures
 CccBMFontDef BMFont definition
 CccBMFontPadding BMFont padding
 CccColor3B RGB color composed of bytes 3 bytes
 CccColor4B RGBA color composed of 4 bytes
 CccColor4F RGBA color composed of 4 floats
 CccFontShadow Types used for defining fonts properties (i.e
 CccPointSprite Point Sprite component
 CccQuad2 A 2D Quad. 4 * 2 floats
 CccQuad3 A 3D Quad. 4 * 3 floats
 CccTex2F A texcoord composed of 2 floats: u, y
 CccTexParams Extension to set the Min / Mag filter
 CccV2F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
 CccV2F_C4F_T2F Point with a vertex point, a tex coord point and a color 4F
 CccV2F_C4F_T2F_Quad 4 ccVertex2FTex2FColor4F Quad
 CccV3F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
 CccV3F_C4B_T2F_Quad 4 ccVertex3FTex2FColor4B
 CccVertex2F A vertex composed of 2 floats: x, y
 CccVertex3F A vertex composed of 2 floats: x, y
 CEAGLView EAGLView Class
 CFrame
 CJson
 CPGlyph
 Csealed
 CSerData
 CSlot
 CtCCParticle Structure that contains the values of each particle
 Ctimeval

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