#include <DirectXBase.h>
Public Member Functions
virtual void
Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi)
local
Initialize ( local window, local panel, local dpi)
virtual void
SetDpi (float dpi)
virtual void
Initialize (Windows::UI::Core::CoreWindow^window)
virtual Windows::Foundation::Point
TransformToOrientation (Windows::Foundation::Point point, bool dipsToPixels=true)
virtual void
Initialize (Windows::UI::Core::CoreWindow^window, float dpi)
virtual void
SetDpi (float dpi)
virtual void
SetDevice (ID3D11Device1 *device)
virtual void
UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView)
local
UpdateDevice ( local device, local context, local renderTargetView)
Public Attributes
Protected Member Functions
Protected Attributes
Member Function Documentation
void CloseAngle
(
)
protected
var CloseAngle
(
)
protected
local CloseAngle
(
)
protected
virtual void
ComputeOrientationMatrices
(
)
virtual
var ComputeOrientationMatrices
(
)
virtual
local ComputeOrientationMatrices
(
)
virtual
virtual float ConvertDipsToPixels
(
float
dips )
virtual
var ConvertDipsToPixels
(
var
dips )
virtual
local ConvertDipsToPixels
(
local
dips )
virtual
virtual float ConvertDipsToPixels
(
float
dips )
virtual
var ConvertDipsToPixels
(
var
dips )
virtual
local ConvertDipsToPixels
(
local
dips )
virtual
virtual float ConvertDipsToPixels
(
float
dips )
virtual
var ConvertDipsToPixels
(
var
dips )
virtual
local ConvertDipsToPixels
(
local
dips )
virtual
virtual void
CreateDeviceIndependentResources
(
)
virtual
var
CreateDeviceIndependentResources
(
)
virtual
local
CreateDeviceIndependentResources
(
)
virtual
virtual void CreateDeviceResources
(
)
virtual
var CreateDeviceResources
(
)
virtual
local CreateDeviceResources
(
)
virtual
virtual void CreateDeviceResources
(
)
virtual
var CreateDeviceResources
(
)
virtual
local CreateDeviceResources
(
)
virtual
virtual void CreateDeviceResources
(
)
virtual
var CreateDeviceResources
(
)
virtual
local CreateDeviceResources
(
)
virtual
virtual void CreateDeviceResources
(
)
virtual
var CreateDeviceResources
(
)
virtual
local CreateDeviceResources
(
)
virtual
virtual void CreateDeviceResources
(
)
virtual
var CreateDeviceResources
(
)
virtual
local CreateDeviceResources
(
)
virtual
virtual void CreateGLResources
(
)
pure virtual
var CreateGLResources
(
)
pure virtual
local CreateGLResources
(
)
pure virtual
virtual void
CreateWindowSizeDependentResources
(
)
virtual
var
CreateWindowSizeDependentResources
(
)
virtual
local
CreateWindowSizeDependentResources
(
)
virtual
virtual void
CreateWindowSizeDependentResources
(
)
virtual
var
CreateWindowSizeDependentResources
(
)
virtual
local
CreateWindowSizeDependentResources
(
)
virtual
virtual void
CreateWindowSizeDependentResources
(
)
virtual
var
CreateWindowSizeDependentResources
(
)
virtual
local
CreateWindowSizeDependentResources
(
)
virtual
virtual void
CreateWindowSizeDependentResources
(
)
virtual
var
CreateWindowSizeDependentResources
(
)
virtual
local
CreateWindowSizeDependentResources
(
)
virtual
virtual void
CreateWindowSizeDependentResources
(
)
virtual
var
CreateWindowSizeDependentResources
(
)
virtual
local
CreateWindowSizeDependentResources
(
)
virtual
Direct3DContentProviderBase
(
)
var Direct3DContentProviderBase
(
)
local Direct3DContentProviderBase
(
)
float getOrientedWindowHeight
(
)
inline
var getOrientedWindowHeight
(
)
inline
local getOrientedWindowHeight
(
)
inline
float getOrientedWindowWidth
(
)
inline
var getOrientedWindowWidth
(
)
inline
local getOrientedWindowWidth
(
)
inline
virtual void HandleDeviceLost
(
)
virtual
var HandleDeviceLost
(
)
virtual
local HandleDeviceLost
(
)
virtual
virtual void HandleDeviceLost
(
)
virtual
var HandleDeviceLost
(
)
virtual
local HandleDeviceLost
(
)
virtual
virtual void Initialize
(
Windows::UI::Core::CoreWindow^
window,
float
dpi
)
virtual
var Initialize
(
var
window,
var
dpi
)
virtual
local Initialize
(
local
window,
local
dpi
)
virtual
virtual void Initialize
(
Windows::UI::Core::CoreWindow^
window )
virtual
var Initialize
(
var
window )
virtual
local Initialize
(
local
window )
virtual
virtual void Initialize
(
)
virtual
var Initialize
(
)
virtual
local Initialize
(
)
virtual
virtual void Initialize
(
Windows::UI::Core::CoreWindow^
window,
Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^
panel,
float
dpi
)
virtual
var Initialize
(
var
window,
var
panel,
var
dpi
)
virtual
local Initialize
(
local
window,
local
panel,
local
dpi
)
virtual
virtual void Initialize
(
)
virtual
var Initialize
(
)
virtual
local Initialize
(
)
virtual
virtual void OnOrientationChanged
(
Windows::Graphics::Display::DisplayOrientations
orientation )
virtual
var OnOrientationChanged
(
var
orientation )
virtual
local OnOrientationChanged
(
local
orientation )
virtual
virtual bool OnRender
(
)
protectedpure virtual
var OnRender
(
)
protectedpure virtual
local OnRender
(
)
protectedpure virtual
virtual void OnUpdateDevice
(
)
protectedpure virtual
var OnUpdateDevice
(
)
protectedpure virtual
local OnUpdateDevice
(
)
protectedpure virtual
virtual void Present
(
)
virtual
local Present
(
)
virtual
virtual void Present
(
)
virtual
local Present
(
)
virtual
virtual void Present
(
)
virtual
local Present
(
)
virtual
virtual void
ReleaseResourcesForSuspending
(
)
virtual
var ReleaseResourcesForSuspending
(
)
virtual
local ReleaseResourcesForSuspending
(
)
virtual
virtual void
ReleaseResourcesForSuspending
(
)
virtual
var ReleaseResourcesForSuspending
(
)
virtual
local ReleaseResourcesForSuspending
(
)
virtual
virtual void SetDevice
(
ID3D11Device1 *
device )
virtual
var SetDevice
(
var
device )
virtual
local SetDevice
(
local
device )
virtual
virtual void SetDpi
(
float
dpi )
virtual
var SetDpi
(
var
dpi )
virtual
local SetDpi
(
local
dpi )
virtual
virtual void SetDpi
(
float
dpi )
virtual
var SetDpi
(
var
dpi )
virtual
local SetDpi
(
local
dpi )
virtual
virtual
Windows::Foundation::Point
TransformToOrientation
(
Windows::Foundation::Point
point,
bool
dipsToPixels = true
)
virtual
var TransformToOrientation
(
var
point,
var
dipsToPixels = true
)
virtual
local TransformToOrientation
(
local
point,
local
dipsToPixels = true
)
virtual
virtual void UpdateDevice
(
ID3D11Device1 *
device,
ID3D11DeviceContext1 *
context,
ID3D11RenderTargetView *
renderTargetView
)
virtual
var UpdateDevice
(
var
device,
var
context,
var
renderTargetView
)
virtual
local UpdateDevice
(
local
device,
local
context,
local
renderTargetView
)
virtual
virtual void
UpdateForWindowSizeChange
(
)
virtual
var UpdateForWindowSizeChange
(
)
virtual
local UpdateForWindowSizeChange
(
)
virtual
virtual void
UpdateForWindowSizeChange
(
)
virtual
var UpdateForWindowSizeChange
(
)
virtual
local UpdateForWindowSizeChange
(
)
virtual
virtual void
UpdateForWindowSizeChange
(
float
width,
float
height
)
virtual
var UpdateForWindowSizeChange
(
var
width,
var
height
)
virtual
local UpdateForWindowSizeChange
(
local
width,
local
height
)
virtual
virtual void
UpdateForWindowSizeChange
(
)
virtual
var UpdateForWindowSizeChange
(
)
virtual
local UpdateForWindowSizeChange
(
)
virtual
virtual void
UpdateForWindowSizeChange
(
float
width,
float
height
)
virtual
var UpdateForWindowSizeChange
(
var
width,
var
height
)
virtual
local UpdateForWindowSizeChange
(
local
width,
local
height
)
virtual
Member Data Documentation
Microsoft::WRL::ComPtr
<ID3D11Texture2D>
m_renderTarget
protected
var m_renderTarget
protected
local m_renderTarget
protected
The documentation for this class was generated from the following files: