cocos2d-x  2.2.6
Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
abstract Class Referenceabstract

#include <DirectXBase.h>

Public Member Functions

virtual void  Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi)
local  Initialize ( local window, local panel, local dpi)
virtual void  CreateDeviceResources ()
virtual void  SetDpi (float dpi)
var  SetDpi ( var dpi)
local  SetDpi ( local dpi)
virtual void  UpdateForWindowSizeChange ()
virtual void  Present ()
var  Present ()
local  Present ()
virtual float  ConvertDipsToPixels (float dips)
var  ConvertDipsToPixels ( var dips)
local  ConvertDipsToPixels ( local dips)
virtual void  Initialize (Windows::UI::Core::CoreWindow^window)
virtual void  HandleDeviceLost ()
local  HandleDeviceLost ()
virtual void  CreateDeviceResources ()
virtual void  UpdateForWindowSizeChange ()
virtual void  Present ()
var  Present ()
local  Present ()
virtual float  ConvertDipsToPixels (float dips)
local  ConvertDipsToPixels ( local dips)
virtual void  ComputeOrientationMatrices ()
virtual Windows::Foundation::Point  TransformToOrientation (Windows::Foundation::Point point, bool dipsToPixels=true)
local  TransformToOrientation ( local point, local true)
virtual void  Initialize (Windows::UI::Core::CoreWindow^window, float dpi)
virtual void  HandleDeviceLost ()
local  HandleDeviceLost ()
virtual void  CreateDeviceResources ()
virtual void  UpdateForWindowSizeChange ()
virtual void  Present ()
var  Present ()
local  Present ()
virtual float  ConvertDipsToPixels (float dips)
local  ConvertDipsToPixels ( local dips)
virtual void  SetDpi (float dpi)
var  SetDpi ( var dpi)
local  SetDpi ( local dpi)
virtual void  Initialize ()
virtual void  CreateDeviceResources ()
virtual void  UpdateForWindowSizeChange (float width, float height)
var  UpdateForWindowSizeChange ( var width, var height)
local  UpdateForWindowSizeChange ( local width, local height)
virtual void  Initialize ()
virtual void  CreateDeviceResources ()
virtual void  SetDevice (ID3D11Device1 *device)
virtual void  UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView)
local  UpdateDevice ( local device, local context, local renderTargetView)
virtual void  UpdateForWindowSizeChange (float width, float height)
virtual void  OnOrientationChanged (Windows::Graphics::Display::DisplayOrientations orientation)
local  OnOrientationChanged ( local orientation)
virtual void  CreateGLResources ()=0
void  Render ()

Public Attributes

internal  __pad0__: DirectXBase()

Protected Member Functions

virtual bool  OnRender ()=0
local  OnRender ()
virtual void  OnUpdateDevice ()=0
void  CloseAngle ()

Protected Attributes

Microsoft::WRL::ComPtr
< ID3D11Texture2D >  m_renderTarget
local  m_renderTarget

Member Function Documentation

void CloseAngle ( )
protected
var CloseAngle ( )
protected
local CloseAngle ( )
protected
virtual void
ComputeOrientationMatrices ( )
virtual
var ComputeOrientationMatrices ( )
virtual
local ComputeOrientationMatrices ( )
virtual
virtual float ConvertDipsToPixels ( float  dips )
virtual
var ConvertDipsToPixels ( var  dips )
virtual
local ConvertDipsToPixels ( local  dips )
virtual
virtual float ConvertDipsToPixels ( float  dips )
virtual
var ConvertDipsToPixels ( var  dips )
virtual
local ConvertDipsToPixels ( local  dips )
virtual
virtual float ConvertDipsToPixels ( float  dips )
virtual
var ConvertDipsToPixels ( var  dips )
virtual
local ConvertDipsToPixels ( local  dips )
virtual
virtual void
CreateDeviceIndependentResources ( )
virtual
var
CreateDeviceIndependentResources ( )
virtual
local
CreateDeviceIndependentResources ( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateDeviceResources ( )
virtual
var CreateDeviceResources ( )
virtual
local CreateDeviceResources ( )
virtual
virtual void CreateGLResources ( )
pure virtual
var CreateGLResources ( )
pure virtual
local CreateGLResources ( )
pure virtual
virtual void
CreateWindowSizeDependentResources ( )
virtual
var
CreateWindowSizeDependentResources ( )
virtual
local
CreateWindowSizeDependentResources ( )
virtual
virtual void
CreateWindowSizeDependentResources ( )
virtual
var
CreateWindowSizeDependentResources ( )
virtual
local
CreateWindowSizeDependentResources ( )
virtual
virtual void
CreateWindowSizeDependentResources ( )
virtual
var
CreateWindowSizeDependentResources ( )
virtual
local
CreateWindowSizeDependentResources ( )
virtual
virtual void
CreateWindowSizeDependentResources ( )
virtual
var
CreateWindowSizeDependentResources ( )
virtual
local
CreateWindowSizeDependentResources ( )
virtual
virtual void
CreateWindowSizeDependentResources ( )
virtual
var
CreateWindowSizeDependentResources ( )
virtual
local
CreateWindowSizeDependentResources ( )
virtual
Direct3DContentProviderBase ( )
var Direct3DContentProviderBase ( )
local Direct3DContentProviderBase ( )
float getOrientedWindowHeight ( )
inline
var getOrientedWindowHeight ( )
inline
local getOrientedWindowHeight ( )
inline
float getOrientedWindowWidth ( )
inline
var getOrientedWindowWidth ( )
inline
local getOrientedWindowWidth ( )
inline
virtual void HandleDeviceLost ( )
virtual
var HandleDeviceLost ( )
virtual
local HandleDeviceLost ( )
virtual
virtual void HandleDeviceLost ( )
virtual
var HandleDeviceLost ( )
virtual
local HandleDeviceLost ( )
virtual
virtual void Initialize ( Windows::UI::Core::CoreWindow^  window,
float  dpi 
)
virtual
var Initialize ( var  window,
var  dpi 
)
virtual
local Initialize ( local  window,
local  dpi 
)
virtual
virtual void Initialize ( Windows::UI::Core::CoreWindow^  window )
virtual
var Initialize ( var  window )
virtual
local Initialize ( local  window )
virtual
virtual void Initialize ( )
virtual
var Initialize ( )
virtual
local Initialize ( )
virtual
virtual void Initialize ( Windows::UI::Core::CoreWindow^  window,
Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^  panel,
float  dpi 
)
virtual
var Initialize ( var  window,
var  panel,
var  dpi 
)
virtual
local Initialize ( local  window,
local  panel,
local  dpi 
)
virtual
virtual void Initialize ( )
virtual
var Initialize ( )
virtual
local Initialize ( )
virtual
virtual void OnOrientationChanged ( Windows::Graphics::Display::DisplayOrientations  orientation )
virtual
var OnOrientationChanged ( var  orientation )
virtual
local OnOrientationChanged ( local  orientation )
virtual
virtual bool OnRender ( )
protectedpure virtual
var OnRender ( )
protectedpure virtual
local OnRender ( )
protectedpure virtual
virtual void OnUpdateDevice ( )
protectedpure virtual
var OnUpdateDevice ( )
protectedpure virtual
local OnUpdateDevice ( )
protectedpure virtual
virtual void Present ( )
virtual
var Present ( )
virtual
local Present ( )
virtual
virtual void Present ( )
virtual
var Present ( )
virtual
local Present ( )
virtual
virtual void Present ( )
virtual
var Present ( )
virtual
local Present ( )
virtual
virtual void
ReleaseResourcesForSuspending ( )
virtual
var ReleaseResourcesForSuspending ( )
virtual
local ReleaseResourcesForSuspending ( )
virtual
virtual void
ReleaseResourcesForSuspending ( )
virtual
var ReleaseResourcesForSuspending ( )
virtual
local ReleaseResourcesForSuspending ( )
virtual
void Render ( )
var Render ( )
local Render ( )
virtual void SetDevice ( ID3D11Device1 *  device )
virtual
var SetDevice ( var  device )
virtual
local SetDevice ( local  device )
virtual
virtual void SetDpi ( float  dpi )
virtual
var SetDpi ( var  dpi )
virtual
local SetDpi ( local  dpi )
virtual
virtual void SetDpi ( float  dpi )
virtual
var SetDpi ( var  dpi )
virtual
local SetDpi ( local  dpi )
virtual
virtual
Windows::Foundation::Point
TransformToOrientation ( Windows::Foundation::Point  point,
bool  dipsToPixels = true 
)
virtual
var TransformToOrientation ( var  point,
var  dipsToPixels = true 
)
virtual
local TransformToOrientation ( local  point,
local  dipsToPixels = true 
)
virtual
virtual void UpdateDevice ( ID3D11Device1 *  device,
ID3D11DeviceContext1 *  context,
ID3D11RenderTargetView *  renderTargetView 
)
virtual
var UpdateDevice ( var  device,
var  context,
var  renderTargetView 
)
virtual
local UpdateDevice ( local  device,
local  context,
local  renderTargetView 
)
virtual
virtual void
UpdateForWindowSizeChange ( )
virtual
var UpdateForWindowSizeChange ( )
virtual
local UpdateForWindowSizeChange ( )
virtual
virtual void
UpdateForWindowSizeChange ( )
virtual
var UpdateForWindowSizeChange ( )
virtual
local UpdateForWindowSizeChange ( )
virtual
virtual void
UpdateForWindowSizeChange ( float  width,
float  height 
)
virtual
var UpdateForWindowSizeChange ( var  width,
var  height 
)
virtual
local UpdateForWindowSizeChange ( local  width,
local  height 
)
virtual
virtual void
UpdateForWindowSizeChange ( )
virtual
var UpdateForWindowSizeChange ( )
virtual
local UpdateForWindowSizeChange ( )
virtual
virtual void
UpdateForWindowSizeChange ( float  width,
float  height 
)
virtual
var UpdateForWindowSizeChange ( var  width,
var  height 
)
virtual
local UpdateForWindowSizeChange ( local  width,
local  height 
)
virtual

Member Data Documentation

internal __pad0__
var __pad0__
local __pad0__
Microsoft::WRL::ComPtr
<ID3D11Texture2D>
m_renderTarget
protected
var m_renderTarget
protected
local m_renderTarget
protected

The documentation for this class was generated from the following files:

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