cocos2d-x: Class Hierarchy

cocos2d-x  2.2.6
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345678910]
 CAllocator Concept for allocating, resizing and freeing memory block
 CCrtAllocator C-runtime library allocator
 CMemoryPoolAllocator< BaseAllocator > Default memory allocator used by the parser and DOM
 CApplication
 CAtlas
 Cbinary_function
 CBone
 CCCAcceleration The device accelerometer reports values for each axis in units of g-force
 CCCAccelerometer Lets you register to receive acceleration-related data from the onboard hardware
 CCCAccelerometerDelegate The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system
 CCCLayer CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol
 CCCLayerMultiplex CCMultipleLayer is a CCLayer with the ability to multiplex it's children
 CCCLayerRGBA CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background
 CCCLayerColor CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol
 CCCLayerGradient CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background
 CCCMenu A CCMenu
 CCCControl
 CCCControlButton For Cocos2D
 CCCEditBox \
 CCCControlPotentiometer For Cocos2D
 CCCControlSwitch For Cocos2D
 CCCScrollView
 CccBlendFunc Blend Function used for textures
 CCCBlendProtocol ////////
 CCCLayerColor CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol
 CCCAtlasNode CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol
 CCCLabelAtlas CCLabelAtlas is a subclass of CCAtlasNode
 CCCMotionStreak MotionStreak
 CCCParticleBatchNode CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw")
 CCCParticleSystem Particle System base class
 CCCParticleExplosion An explosion particle system
 CCCParticleFire A fire particle system
 CCCParticleFireworks A fireworks particle system
 CCCParticleFlower A flower particle system
 CCCParticleGalaxy A galaxy particle system
 CCCParticleMeteor A meteor particle system
 CCCParticleRain A rain particle system
 CCCParticleSmoke An smoke particle system
 CCCParticleSnow An snow particle system
 CCCParticleSpiral An spiral particle system
 CCCParticleSun A sun particle system
 CCCLabelTTF CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels
 CCCTextFieldTTF @
 CCCPhysicsSprite A CCSprite subclass that is bound to a physics body
 CCCSkin
 CCCSpriteBatchNode CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw")
 CCCTMXLayer CCTMXLayer represents the TMX layer
 CCCSkeleton Draws a skeleton
 CCCSkeletonAnimation Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later
 CccBMFontDef BMFont definition
 CccBMFontPadding BMFont padding
 CccColor3B RGB color composed of bytes 3 bytes
 CccColor4B RGBA color composed of 4 bytes
 CccColor4F RGBA color composed of 4 floats
 CCCCopying
 CCCObject
 CCCAction Base class for CCAction objects
 CCCFiniteTimeAction Base class actions that do have a finite time duration
 CCCActionInstant Instant actions are immediate actions
 CCCCallFunc @
 CCCCallFuncN @
 CCCFlipX @ @
 CCCFlipY @ @
 CCCHide Hide the node
 CCCPlace @
 CCCRemoveSelf Remove the node
 CCCShow Show the node
 CCCToggleVisibility Toggles the visibility of a node
 CCCActionInterval An interval action is an action that takes place within a certain period of time
 CCCActionCamera Base class for CCCamera actions
 CCCOrbitCamera CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates
 CCCActionEase Base class for Easing actions
 CCCEaseBounce CCEaseBounce abstract class
 CCCEaseBounceOut EaseBounceOut action
 CCCEaseElastic Ease Elastic abstract class
 CCCEaseElasticIn Ease Elastic In action
 CCCEaseElasticInOut Ease Elastic InOut action
 CCCEaseElasticOut Ease Elastic Out action
 CCCEaseExponentialIn CCEase Exponential In
 CCCEaseExponentialInOut Ease Exponential InOut
 CCCEaseExponentialOut Ease Exponential Out
 CCCEaseRateAction Base class for Easing actions with rate parameters
 CCCEaseIn CCEaseIn action with a rate
 CCCEaseInOut CCEaseInOut action with a rate
 CCCEaseOut CCEaseOut action with a rate
 CCCEaseSineIn Ease Sine In
 CCCEaseSineInOut Ease Sine InOut
 CCCEaseSineOut Ease Sine Out
 CCCEaseBezierAction Ease Bezier
 CCCEaseCircleActionIn Ease Circle In
 CCCEaseCircleActionInOut Ease Circle InOut
 CCCEaseCircleActionOut Ease Circle Out
 CCCEaseCubicActionIn Ease Cubic In
 CCCEaseCubicActionInOut Ease Cubic InOut
 CCCEaseCubicActionOut Ease Cubic Out
 CCCEaseQuadraticActionIn Ease Quadratic In
 CCCEaseQuadraticActionInOut Ease Quadratic InOut
 CCCEaseQuadraticActionOut Ease Quadratic Out
 CCCEaseQuarticActionIn Ease Quartic In
 CCCEaseQuarticActionInOut Ease Quartic InOut
 CCCEaseQuarticActionOut Ease Quartic Out
 CCCEaseQuinticActionIn Ease Quintic In
 CCCEaseQuinticActionInOut Ease Quintic InOut
 CCCEaseQuinticActionOut Ease Quintic Out
 CCCAnimate Animates a sprite given the name of an Animation
 CCCBezierBy An action that moves the target with a cubic Bezier curve by a certain distance
 CCCBezierTo An action that moves the target with a cubic Bezier curve to a destination point
 CCCBlink Blinks a CCNode object by modifying it's visible attribute
 CCCCardinalSplineTo //// @
 CCCCardinalSplineBy //// @
 CCCCatmullRomBy //// @
 CCCCatmullRomTo //// @
 CCCDelayTime Delays the action a certain amount of seconds
 CCCFadeIn Fades In an object that implements the CCRGBAProtocol protocol
 CCCFadeOut Fades Out an object that implements the CCRGBAProtocol protocol
 CCCFadeTo Fades an object that implements the CCRGBAProtocol protocol
 CCCGridAction Base class for Grid actions
 CCCGrid3DAction Base class for CCGrid3D actions
 CCCFlipX3D CCFlipX3D action
 CCCFlipY3D CCFlipY3D action
 CCCLens3D CCLens3D action
 CCCLiquid CCLiquid action
 CCCPageTurn3D This action simulates a page turn from the bottom right hand corner of the screen
 CCCShaky3D CCShaky3D action
 CCCTwirl CCTwirl action
 CCCWaves CCWaves action
 CCCWaves3D CCWaves3D action
 CCCTiledGrid3DAction Base class for CCTiledGrid3D actions
 CCCFadeOutTRTiles CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction
 CCCShuffleTiles CCShuffleTiles action Shuffle the tiles in random order
 CCCJumpBy Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute
 CCCJumpTo Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute
 CCCMoveBy Moves a CCNode object x,y pixels by modifying it's position attribute
 CCCMoveTo Moves a CCNode object to the position x,y
 CCCProgressFromTo Progress from a percentage to another percentage
 CCCProgressTo Progress to percentage
 CCCRepeat Repeats an action a number of times
 CCCRepeatForever Repeats an action for ever
 CCCReverseTime Executes an action in reverse order, from time=duration to time=0
 CCCRotateBy Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute
 CCCRotateTo Rotates a CCNode object to a certain angle by modifying it's rotation attribute
 CCCScaleTo Scales a CCNode object to a zoom factor by modifying it's scale attribute
 CCCScaleBy Scales a CCNode object a zoom factor by modifying it's scale attribute
 CCCSequence Runs actions sequentially, one after another
 CCCSkewTo Skews a CCNode object to given angles by modifying it's skewX and skewY attributes
 CCCSkewBy Skews a CCNode object by skewX and skewY degrees
 CCCSpawn Spawn a new action immediately
 CCCTargetedAction Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction
 CCCTintBy Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one
 CCCTintTo Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one
 CCCFollow CCFollow is an action that "follows" a node
 CCCSpeed Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time
 CCCActionManager CCActionManager is a singleton that manages all the actions
 CCCAnimation A CCAnimation object is used to perform animations on the CCSprite objects
 CCCAnimationCache Singleton that manages the Animations
 CCCAnimationFrame CCAnimationFrame A frame of the animation
 CCCArray
 CCCBMFontConfiguration CCBMFontConfiguration has parsed configuration of the the .fnt file
 CCCBool
 CCCCamera A CCCamera is used in every CCNode
 CCCComponent
 CCCConfiguration CCConfiguration contains some openGL variables
 CCCDirector Class that creates and handle the main Window and manages how and when to execute the Scenes
 CCCDisplayLinkDirector DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display
 CCCEvent
 CCCFloat
 CCCGLProgram CCGLProgram Class that implements a glProgram
 CCCGrabber FBO class that grabs the the contents of the screen
 CCCGridBase Base class for other
 CCCGrid3D CCGrid3D is a 3D grid implementation
 CCCImage
 CCCKeypadDispatcher Dispatch the keypad message from the phone
 CCCLuaStack Lua support for cocos2d-x
 CCCNode CCNode is the main element
 CCCClippingNode CCClippingNode is a subclass of CCNode
 CCCDrawNode CCDrawNode Node that draws dots, segments and polygons
 CCCLayer CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol
 CCCNodeRGBA CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol
 CCCAtlasNode CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol
 CCCMenuItem CCMenuItem base class
 CCCMenuItemLabel An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added
 CCCMenuItemAtlasFont A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas
 CCCMenuItemFont A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label
 CCCMenuItemSprite CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items
 CCCMenuItemImage CCMenuItemImage accepts images as items
 CCCMenuItemToggle A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem
 CCCMotionStreak MotionStreak
 CCCProgressTimer CCProgressTimer is a subclass of CCNode
 CCCBone
 CCCScale9Sprite A 9-slice sprite for cocos2d
 CCCSkeleton Draws a skeleton
 CWidget
 CButton
 CLabel
 CLayout
 CScrollView
 CSlider
 CTextField Class UITextField : public Widget
 CCCParallaxNode CCParallaxNode: A node that simulates a parallax scroller
 CCCParticleBatchNode CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw")
 CCCParticleSystem Particle System base class
 CCCRenderTexture CCRenderTexture is a generic rendering target
 CCCScene CCScene is a subclass of CCNode that is used only as an abstract concept
 CCCTransitionScene Base class for CCTransition scenes
 CCCTransitionCrossFade CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object
 CCCTransitionFade CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene
 CCCTransitionFadeTR CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner
 CCCTransitionFadeBL CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner
 CCCTransitionFadeDown CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom
 CCCTransitionFadeUp CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top
 CCCTransitionJumpZoom CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
 CCCTransitionMoveInL CCTransitionMoveInL: Move in from to the left the incoming scene
 CCCTransitionMoveInB CCTransitionMoveInB: Move in from to the bottom the incoming scene
 CCCTransitionMoveInR CCTransitionMoveInR: Move in from to the right the incoming scene
 CCCTransitionMoveInT CCTransitionMoveInT: Move in from to the top the incoming scene
 CCCTransitionPageTurn A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn
 CCCTransitionProgressRadialCCW CCTransitionRadialCCW transition
 CCCTransitionProgressRadialCW CCTransitionRadialCW transition
 CCCTransitionRotoZoom CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
 CCCTransitionSceneOriented A CCTransition that supports orientation like
 CCCTransitionFlipAngular CCTransitionFlipAngular: Flips the screen half horizontally and half vertically
 CCCTransitionFlipX CCTransitionFlipX: Flips the screen horizontally
 CCCTransitionFlipY CCTransitionFlipY: Flips the screen vertically
 CCCTransitionZoomFlipAngular CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in
 CCCTransitionZoomFlipX CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene
 CCCTransitionZoomFlipY CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene
 CCCTransitionShrinkGrow Shrink the outgoing scene while grow the incoming scene
 CCCTransitionSlideInL CCTransitionSlideInL: Slide in the incoming scene from the left border
 CCCTransitionSlideInB CCTransitionSlideInB: Slide in the incoming scene from the bottom border
 CCCTransitionSlideInR CCTransitionSlideInR: Slide in the incoming scene from the right border
 CCCTransitionSlideInT CCTransitionSlideInT: Slide in the incoming scene from the top border
 CCCTransitionSplitCols CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards
 CCCTransitionSplitRows CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right
 CCCTransitionTurnOffTiles CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order
 CCCSpriteBatchNode CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw")
 CCCTMXTiledMap CCTMXTiledMap knows how to parse and render a TMX map
 CCCBFile
 CCCTableViewCell Abstract class for SWTableView cell node
 CCCPointArray An Array that contain control points
 CCCProfiler CCProfiler cocos2d builtin profiler
 CCCScheduler Scheduler is responsible for triggering the scheduled callbacks
 CCCSet
 CCCShaderCache CCShaderCache Singleton that stores manages GL shaders
 CCCSpriteFrameCache Singleton that handles the loading of the sprite frames
 CCCTextureAtlas A class that implements a Texture Atlas
 CCCTextureCache Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory
 CCCTimer Light-weight timer
 CCCTMXLayerInfo CCTMXLayerInfo contains the information about the layers like:
 CCCTMXMapInfo CCTMXMapInfo contains the information about the map like:
 CCCTMXObjectGroup CCTMXObjectGroup represents the TMX object group
 CCCTMXTilesetInfo CCTMXTilesetInfo contains the information about the tilesets like:
 CCCTouch
 CCCTouchHandler CCTouchHandler Object than contains the delegate and priority of the event handler
 CActionFrame
 CCCArmatureDataManager Format and manage armature configuration and armature animation
 CCCBaseData The base node include a lot of attributes
 CCCBReader @
 CCCColor3bObject Helper class to store ccColor3B's in mutable arrays
 CCCData
 CCCDisplayManager ! CCDisplayManager manages CCBone's display
 CCCHttpClient Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request
 CCCHttpRequest Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method
 CCCHttpResponse Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample
 CCCNodeLoader
 CCCTween
 CWidgetReader
 CLayoutReader
 CRichElement
 CFrame
 CSkewFrame
 CCCDataVisitor Visitor that helps to perform action that depends on polymorphic object type
 CCCDictElement CCDictElement is used for traversing CCDictionary
 CccFontShadow Types used for defining fonts properties (i.e
 CCCIMEDelegate Input method editor delegate
 CCCEditBox \
 CCCIMEDispatcher Input Method Edit Message Dispatcher
 CCCLayer CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol
 CCCLabelAtlas CCLabelAtlas is a subclass of CCAtlasNode
 CCCLabelTTF CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels
 CCCLayer
 CCCLock
 CCCLuaBridge
 CCCLuaValue Lua support for cocos2d-x
 CCCPoint
 CccPointSprite Point Sprite component
 CCCPVRMipmap Structure which can tell where mipmap begins and how long is it
 CccQuad2 A 2D Quad. 4 * 2 floats
 CccQuad3 A 3D Quad. 4 * 3 floats
 CCCRect
 CCCRGBAProtocol RGBA protocol that affects CCNode's color and opacity
 CCCLayerRGBA CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background
 CCCNodeRGBA CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol
 CCCTMXMapInfo CCTMXMapInfo contains the information about the map like:
 CCCLuaEngine Lua support for cocos2d-x
 CCCTableViewDelegate Sole purpose of this delegate is to single touch event in this version
 CCCSize
 CCCTableViewCell Abstract class for SWTableView cell node
 CccTex2F A texcoord composed of 2 floats: u, y
 CccTexParams Extension to set the Min / Mag filter
 CCCTime
 CCCLayer CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol
 CCCTransitionEaseScene CCTransitionEaseScene can ease the actions of the scene protocol
 CCCTransitionFadeTR CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner
 CCCTransitionMoveInL CCTransitionMoveInL: Move in from to the left the incoming scene
 CCCTransitionShrinkGrow Shrink the outgoing scene while grow the incoming scene
 CCCTransitionSlideInL CCTransitionSlideInL: Slide in the incoming scene from the left border
 CCCTransitionSplitCols CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards
 CCCTransitionTurnOffTiles CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order
 CCCUserDefault CCUserDefault acts as a tiny database
 CccV2F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
 CccV2F_C4F_T2F Point with a vertex point, a tex coord point and a color 4F
 CccV2F_C4F_T2F_Quad 4 ccVertex2FTex2FColor4F Quad
 CccV3F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
 CccV3F_C4B_T2F_Quad 4 ccVertex3FTex2FColor4B
 CccVertex2F A vertex composed of 2 floats: x, y
 CccVertex3F A vertex composed of 2 floats: x, y
 CCCZone
 CWebSocket::Data Data structure for message
 CWebSocket::Delegate The delegate class to process websocket events
 CDirectXBase
 Csealed
 CEncoding Concept for encoding of Unicode characters
 CUTF16< CharType > UTF-16 encoding
 CUTF32< CharType > UTF-32 encoding
 CUTF8< CharType > UTF-8 encoding
 CForm
 CGenericReader< Encoding, Allocator > SAX-style JSON parser. Use Reader for UTF8 encoding and default allocator
 CGenericValue< Encoding, Allocator > Represents a JSON value. Use Value for UTF8 encoding and default allocator
 CGenericDocument< Encoding, Allocator > A document for parsing JSON text as DOM
 CHandler Concept for receiving events from GenericReader upon parsing
 CBaseReaderHandler< Encoding > Default implementation of Handler
 CGenericDocument< Encoding, Allocator > A document for parsing JSON text as DOM
 CPrettyWriter< Stream, Encoding, Allocator > Writer with indentation and spacing
 CHSV
 CIDrawingSurfaceManipulationHandler
 Csealed
 CInputEvent
 CInstance
 CITextEventListener
 CITimerEventListener
 CITouchEventListener
 CJson
 CWriter< Stream, Encoding, Allocator >::Level Information for each nested level
 CMargin
 CGenericValue< Encoding, Allocator >::Member Name-value pair in an object
 CMemPool
 CModule
 Cmt_policy
 C<NSMachPortDelegate>
 C<NSObject>
 CNSOpenGLView
 CEAGLView EAGLView Class
 CNSTextField
 C<NSTextFieldDelegate>
 CNSWindow
 CPGlyph
 CRGBA
 CRuntimeClass
 Csealed
 CSerData
 CSkin
 CSlot
 CStack< Allocator > A type-unsafe stack for storing different types of data
 CStream Concept for reading and writing characters
 CFileStream Wrapper of C file stream for input or output
 CGenericInsituStringStream< Encoding > A read-write string stream
 CGenericStringBuffer< Encoding, Allocator > Represents an in-memory output stream
 CGenericStringStream< Encoding > Read-only string stream
 CStrPair
 CtCCParticle Structure that contains the values of each particle
 Ctimeval
 CTypeInfo
 CCCDirector Class that creates and handle the main Window and manages how and when to execute the Scenes
 CCCFileUtils Helper class to handle file operations
 CCCFileUtilsAndroid Helper class to handle file operations
 CCCFileUtilsBlackberry Helper class to handle file operations
 CCCFileUtilsEmscripten Helper class to handle file operations
 CCCFileUtilsIOS Helper class to handle file operations
 CCCFileUtilsLinux Helper class to handle file operations
 CCCFileUtilsMac Helper class to handle file operations
 CCCFileUtilsMarmalade Helper class to handle file operations
 CCCFileUtilsNaCl Helper class to handle file operations
 CCCFileUtilsTizen Helper class to handle file operations
 CCCFileUtilsWin32 Helper class to handle file operations
 CCCFileUtilsWinRT Helper class to handle file operations
 CTypeInfo
 CSimpleAudioEngine Offer a VERY simple interface to play background music & sound effect
 CUIAccelerometer
 C<UIAccelerometerDelegate>
 C<UIKeyInput>
 CEAGLView EAGLView Class
 CUITextField
 C<UITextFieldDelegate>
 C<UITextInput>
 CEAGLView EAGLView Class
 CUIView
 CEAGLView EAGLView Class
 CXMLAttribute An attribute is a name-value pair
 CXMLConstHandle A variant of the XMLHandle class for working with const XMLNodes and Documents
 CXMLHandle A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing
 CXMLNode XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes
 CXMLComment An XML Comment
 CXMLDeclaration In correct XML the declaration is the first entry in the file
 CXMLDocument A Document binds together all the functionality
 CXMLElement The element is a container class
 CXMLText XML text
 CXMLUnknown Any tag that tinyXml doesn't recognize is saved as an unknown
 CXMLUtil
 CXMLVisitor Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks
 CXMLPrinter Printing functionality

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