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►CAllocator Concept for allocating, resizing and freeing memory block
►CApplication
►Cbinary_function
CCCAcceleration The device accelerometer reports values for each axis in units of g-force
CCCAccelerometer Lets you register to receive acceleration-related data from the onboard hardware
CCCSkeletonAnimation Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later
CccColor3B RGB color composed of bytes 3 bytes
►CCCActionInterval An interval action is an action that takes place within a certain period of time
CCCAnimate Animates a sprite given the name of an Animation
►CCCBezierBy An action that moves the target with a cubic Bezier curve by a certain distance
CCCBezierTo An action that moves the target with a cubic Bezier curve to a destination point
CCCBlink Blinks a
CCNode object by modifying it's visible attribute
CCCDelayTime Delays the action a certain amount of seconds
CCCPageTurn3D This action simulates a page turn from the bottom right hand corner of the screen
►CCCJumpBy Moves a
CCNode object simulating a parabolic jump movement by modifying it's position attribute
CCCJumpTo Moves a
CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute
►CCCMoveBy Moves a
CCNode object x,y pixels by modifying it's position attribute
CCCRepeat Repeats an action a number of times
CCCReverseTime Executes an action in reverse order, from time=duration to time=0
CCCRotateBy Rotates a
CCNode object clockwise a number of degrees by modifying it's rotation attribute
CCCRotateTo Rotates a
CCNode object to a certain angle by modifying it's rotation attribute
►CCCScaleTo Scales a
CCNode object to a zoom factor by modifying it's scale attribute
CCCScaleBy Scales a
CCNode object a zoom factor by modifying it's scale attribute
CCCSequence Runs actions sequentially, one after another
►CCCSkewTo Skews a
CCNode object to given angles by modifying it's skewX and skewY attributes
CCCSpawn Spawn a new action immediately
CCCTargetedAction Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction
CCCTintBy Tints a
CCNode that implements the CCNodeRGB protocol from current tint to a custom one
CCCTintTo Tints a
CCNode that implements the CCNodeRGB protocol from current tint to a custom one
CCCSpeed Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time
►CCCDirector Class that creates and handle the main Window and manages how and when to execute the Scenes
CCCDisplayLinkDirector DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display
CCCGrabber FBO class that grabs the the contents of the screen
CCCTransitionPageTurn A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn
CCCScheduler Scheduler is responsible for triggering the scheduled callbacks
CCCTextureCache Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory
►CCCBaseData The base node include a lot of attributes
CCCHttpClient Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request
CCCHttpRequest Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method
CCCHttpResponse Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample
►CCCDataVisitor Visitor that helps to perform action that depends on polymorphic object type
►CCCLayer
CCCPVRMipmap Structure which can tell where mipmap begins and how long is it
CccTex2F A texcoord composed of 2 floats: u, y
CccV2F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
CccV2F_C4F_T2F Point with a vertex point, a tex coord point and a color 4F
CccV3F_C4B_T2F Point with a vertex point, a tex coord point and a color 4B
►CDirectXBase
►CEncoding Concept for encoding of Unicode characters
►CForm
►CIDrawingSurfaceManipulationHandler
►CInstance
►CITextEventListener
►CITimerEventListener
►CITouchEventListener
►CModule
►Cmt_policy
►C<NSMachPortDelegate>
►C<NSObject>
►CNSOpenGLView
►CNSTextField
►C<NSTextFieldDelegate>
►CNSWindow
►CRuntimeClass
►CStream Concept for reading and writing characters
CFileStream Wrapper of C file stream for input or output
CtCCParticle Structure that contains the values of each particle
CCCDirector Class that creates and handle the main Window and manages how and when to execute the Scenes
CSimpleAudioEngine Offer a VERY simple interface to play background music & sound effect
►CUIAccelerometer
►C<UIAccelerometerDelegate>
►C<UIKeyInput>
►CUITextField
►C<UITextFieldDelegate>
►C<UITextInput>
►CUIView
CXMLHandle A
XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing
►CXMLNode XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes
CXMLDeclaration In correct XML the declaration is the first entry in the file
CXMLDocument A Document binds together all the functionality
CXMLUnknown Any tag that tinyXml doesn't recognize is saved as an unknown
►CXMLVisitor Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a
XMLVisitor class to handle callbacks